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Introdução
This guide covers Nasus's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.
Pontos fortes
- Fury of the Sands hits several enemies: a strong team fight tool.
- Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
- Fury of the Sands gives it a decisive moment in fights.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Isolated lane: vulnerable to ganks when you push.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Against physical damageDefensivoRecomendadaFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
- Against magic damageDefensivoSituacionalFor a team that kills with abilities: magic resist boots and a magic resist item in the core.
- Against healingDefensivoSituacionalFor games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Builds
Against physical damage
Quando usar
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Dança da Morte
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Against magic damage
Quando usar
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Cimitarra Mercurial
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Against healing
Quando usar
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Serrespada Quimiopunk
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Devorador de AlmasPassivaNasus drena a energia espiritual de seu inimigo, acumulando Roubo de Vida adicional.
QAtaque Sifão7.5/6.5/5.5/4.5/3.5s20 mpNasus ataca seu inimigo, causando dano e aumentando o poder do próximo Ataque Sifão se o alvo for abatido.- Tempo de recarga
- 7.5·6.5·5.5·4.5·3.5
- Custo
- 20
- Alcance
- 255
WMurchar15/14/13/12/11s80 mpNasus envelhece um Campeão inimigo, reduzindo a Velocidade de Movimento e de Ataque do alvo ao longo do tempo.- Tempo de recarga
- 15·14·13·12·11
- Custo
- 80
- Alcance
- 700
EFogo Espiritual12s60/70/80/90/100 mpNasus libera uma chama espiritual em um local, causando dano e reduzindo a Armadura dos inimigos que pisarem nela.- Tempo de recarga
- 12
- Custo
- 60·70·80·90·100
- Alcance
- 650
RFúria das AreiasSuprema120/100/80s100 mpNasus libera uma poderosa tempestade de areia que atinge inimigos próximos. Enquanto a tempestade estiver ativa, ele recebe Vida e Alcance de Ataque adicionais, causa dano a inimigos próximos, reduz o Tempo de Recarga de Ataque Sifão e recebe Armadura e Resistência Mágica adicionais.- Tempo de recarga
- 120·100·80
- Custo
- 100
- Alcance
- 400
Estratégia
1Good matchups
Nasus does well against these:
- Heimerdinger: Nasus starts with 650 health and 34 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
- Quinn: Nasus starts with 650 health and 34 armour against Quinn's 565 and 28: the early trades are already won on paper.
- Kled: Kled looks for fragile targets to jump on; Nasus is built to take hits and makes that dive costly.
2Tough matchups
Nasus struggles against these:
3Synergies
Nasus works well alongside these, because their kits fit together:
- Veigar: Event Horizon from Veigar holds enemies in place for Fury of the Sands from Nasus.
- Ekko: Parallel Convergence from Ekko holds enemies in place for Fury of the Sands from Nasus.
- Cassiopeia: Petrifying Gaze from Cassiopeia holds enemies in place for Fury of the Sands from Nasus.
4Adapting the build
The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.
5Playing against Nasus
If you're on the other side, this is what to exploit:
- While transformed by his ultimate, Nasus is stronger than most champions in the League. Engage him only if you have a clear advantage.
- Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it.
- Nasus is prone to being kited. Try not to engage him at full Health.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Heimerdinger. Play forward when you face them.
- Tough matchup: Kennen. Play safer and wait for your team.
- In a tough matchup, an even lane is already a good result.
Confrontos
Forte contra
Nasus starts with 650 health and 34 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
Nasus starts with 650 health and 34 armour against Quinn's 565 and 28: the early trades are already won on paper.
Kled looks for fragile targets to jump on; Nasus is built to take hits and makes that dive costly.
Fraco contra
Kennen attacks from 550 units and Nasus from 125, with no dash in the kit to close the gap.
Teemo attacks from 500 units and Nasus from 125, with no dash in the kit to close the gap.
Nasus has to walk up to start a fight, and Body Slam (stun) stops that engage before it lands.
Combina bem com
Event Horizon from Veigar holds enemies in place for Fury of the Sands from Nasus.
Parallel Convergence from Ekko holds enemies in place for Fury of the Sands from Nasus.
Petrifying Gaze from Cassiopeia holds enemies in place for Fury of the Sands from Nasus.
Mudanças
- Guide created for patch 16.19.1.
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