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Nasus Matchups and Counters

ConfrontosBaseado em dadosMédiaPatch 16.19.1
2,5 milAtualizado

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Introdução

This guide covers Nasus's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.

Pontos fortes

  • Fury of the Sands hits several enemies: a strong team fight tool.
  • Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
  • Fury of the Sands gives it a decisive moment in fights.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Isolated lane: vulnerable to ganks when you push.

Builds

Against physical damage

DefensivoRecomendada
Abrir build

Quando usar

For a lane or a team that hits with attacks: armor boots and an armor item in the core.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. Rota SuperiorPrincipal100 % das partidas

Itens iniciais

Lâmina de DoranPoção de Vida

Itens principais

  1. 1Cutelo Negro
  2. 2Força da Trindade
  3. 3Dança da Morte

Botas

Botas Galvanizadas de Aço

Situacionais

Anjo GuardiãoAgainst heavy physical damage.Cimitarra MercurialAgainst heavy magic damage.Serrespada QuimiopunkCuts the enemy's healing.

Runas

Primária· Determinação

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Aperto dos Mortos-VivosPós-choqueGuardião
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Secundária· Precisão

PrecisãoDominaçãoFeitiçariaInspiração
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Teleporte

Habilidades

  • Devorador de AlmasPassivaNasus drena a energia espiritual de seu inimigo, acumulando Roubo de Vida adicional.
  • QAtaque Sifão7.5/6.5/5.5/4.5/3.5s20 mpNasus ataca seu inimigo, causando dano e aumentando o poder do próximo Ataque Sifão se o alvo for abatido.
    Tempo de recarga
    7.5·6.5·5.5·4.5·3.5
    Custo
    20
    Alcance
    255
  • WMurchar15/14/13/12/11s80 mpNasus envelhece um Campeão inimigo, reduzindo a Velocidade de Movimento e de Ataque do alvo ao longo do tempo.
    Tempo de recarga
    15·14·13·12·11
    Custo
    80
    Alcance
    700
  • EFogo Espiritual12s60/70/80/90/100 mpNasus libera uma chama espiritual em um local, causando dano e reduzindo a Armadura dos inimigos que pisarem nela.
    Tempo de recarga
    12
    Custo
    60·70·80·90·100
    Alcance
    650
  • RFúria das AreiasSuprema120/100/80s100 mpNasus libera uma poderosa tempestade de areia que atinge inimigos próximos. Enquanto a tempestade estiver ativa, ele recebe Vida e Alcance de Ataque adicionais, causa dano a inimigos próximos, reduz o Tempo de Recarga de Ataque Sifão e recebe Armadura e Resistência Mágica adicionais.
    Tempo de recarga
    120·100·80
    Custo
    100
    Alcance
    400

Estratégia

1Good matchups

Nasus does well against these:

  • Heimerdinger: Nasus starts with 650 health and 34 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
  • Quinn: Nasus starts with 650 health and 34 armour against Quinn's 565 and 28: the early trades are already won on paper.
  • Kled: Kled looks for fragile targets to jump on; Nasus is built to take hits and makes that dive costly.

2Tough matchups

Nasus struggles against these:

  • Kennen: Kennen attacks from 550 units and Nasus from 125, with no dash in the kit to close the gap.
  • Teemo: Teemo attacks from 500 units and Nasus from 125, with no dash in the kit to close the gap.
  • Gragas: Nasus has to walk up to start a fight, and Body Slam (stun) stops that engage before it lands.

3Synergies

Nasus works well alongside these, because their kits fit together:

  • Veigar: Event Horizon from Veigar holds enemies in place for Fury of the Sands from Nasus.
  • Ekko: Parallel Convergence from Ekko holds enemies in place for Fury of the Sands from Nasus.
  • Cassiopeia: Petrifying Gaze from Cassiopeia holds enemies in place for Fury of the Sands from Nasus.

4Adapting the build

The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.

5Playing against Nasus

If you're on the other side, this is what to exploit:

  • While transformed by his ultimate, Nasus is stronger than most champions in the League. Engage him only if you have a clear advantage.
  • Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it.
  • Nasus is prone to being kited. Try not to engage him at full Health.

Dicas

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Heimerdinger. Play forward when you face them.
  • Tough matchup: Kennen. Play safer and wait for your team.
  • In a tough matchup, an even lane is already a good result.

Confrontos

Forte contra

  • Nasus starts with 650 health and 34 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.

  • Nasus starts with 650 health and 34 armour against Quinn's 565 and 28: the early trades are already won on paper.

  • Kled looks for fragile targets to jump on; Nasus is built to take hits and makes that dive costly.

Fraco contra

  • Kennen attacks from 550 units and Nasus from 125, with no dash in the kit to close the gap.

  • Teemo attacks from 500 units and Nasus from 125, with no dash in the kit to close the gap.

  • Nasus has to walk up to start a fight, and Body Slam (stun) stops that engage before it lands.

Combina bem com

  • Event Horizon from Veigar holds enemies in place for Fury of the Sands from Nasus.

  • Parallel Convergence from Ekko holds enemies in place for Fury of the Sands from Nasus.

  • Petrifying Gaze from Cassiopeia holds enemies in place for Fury of the Sands from Nasus.

Mudanças

  1. Guide created for patch 16.19.1.

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