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Trundle · Top

Trundle Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
4,2 milAtualizado

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Introdução

Trundle belongs to Riot's Fighter and Tank classes and is played mainly as Top (56% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings sustain with King's Tribute. Its ultimate is Subjugate. Riot rates it 7/10 in attack, 2/10 in magic, 6/10 in defense and 5/10 in difficulty.

Pontos fortes

  • Sustain from King's Tribute.
  • Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
  • Subjugate gives it a decisive moment in fights.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Isolated lane: vulnerable to ganks when you push.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. Rota SuperiorPrincipal56 % das partidas
  2. SelvaPrioridade 244 % das partidas

Itens iniciais

Lâmina de DoranPoção de Vida

Itens principais

  1. 1Cutelo Negro
  2. 2Força da Trindade
  3. 3Lança de Shojin

Botas

Botas Galvanizadas de Aço

Situacionais

Dança da MorteAgainst heavy physical damage.Cimitarra MercurialAgainst heavy magic damage.Anjo GuardiãoAgainst burst and assassins.Serrespada QuimiopunkCuts the enemy's healing.Lembranças do Lorde DominikAgainst tanky teams.

Runas

Primária· Precisão

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Pressione o AtaqueRitmo FatalAgilidade nos PésConquistador
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Secundária· Determinação

DominaçãoFeitiçariaInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Teleporte

Habilidades

  • Tributo do ReiPassivaQuando uma unidade inimiga morre perto de Trundle, ele é curado em um percentual da Vida máxima desta unidade.Passive — heals. It works on its own: play around it.
  • QMordida3.5s20 mpTrundle morde seu oponente, causando dano, brevemente reduzindo sua Velocidade de Movimento e drenando parte de seu Dano de Ataque.
    Tempo de recarga
    3.5
    Custo
    20
    Alcance
    300
  • WDomínio Congelado18/17/16/15/14s40 mpTrundle transforma o local-alvo em seu domínio, recebendo Velocidade de Ataque, Velocidade de Movimento e cura aprimorada de todas as fontes enquanto estiver sobre a região.
    Tempo de recarga
    18·17·16·15·14
    Custo
    40
    Alcance
    750
  • EPilar de Gelo21/19.5/18/16.5/15s75 mpTrundle cria um pilar de gelo no local-alvo, tornando-o um terreno intransponível e causando Lentidão a todas as unidades inimigas próximas.
    Tempo de recarga
    21·19.5·18·16.5·15
    Custo
    75
    Alcance
    1000
  • RSubjugarSuprema120/100/80s100 mpTrundle imediatamente rouba um percentual da Vida, Armadura e Resistência Mágica de seu alvo. Ao longo dos próximos 4 segundos, a quantia de Vida, Armadura e Resistência Mágica roubada é dobrada.
    Tempo de recarga
    120·100·80
    Custo
    100
    Alcance
    650
    Ultimate. Plan your fights around its cooldown.

Estratégia

1Early game

Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.

  • Early items: Phage and Kindlegem.

2Mid game

With Black Cleaver and Trinity Force, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Subjugate comes online, and each completed item: Black Cleaver first, then Trinity Force.

  • Core items: Black Cleaver, Trinity Force and Spear of Shojin.

3Late game

Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.

  • Late items: Death's Dance and Mercurial Scimitar.

4Team fights

In fights, reach the enemy backline or protect your own, depending on who can hurt your team more. Use Subjugate where it hits the most enemies or catches the key target.

5Playing against Trundle

Riot's own advice for facing this champion:

  • Trundle is very powerful at location-based combat. Try to draw him off of his Frozen Domain.
  • Make sure to get out of his Pillar of Ice as quickly as possible, as it significantly slows you down.

Dicas

  • Trundle excels at fighting within his Frozen Domain. Try to draw enemies onto it.
  • Use Subjugate to soften a powerful enemy tank or to create a target for your team to focus fire.
  • Chomp is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers.
  • Rush Black Cleaver: it's the item that changes your trades the most.
  • Track the enemy jungler before you push past the middle of the lane.
  • When your wave is crashing into the enemy tower, that's your window to recall or roam.

Confrontos

Forte contra

  • Trundle starts with 650 health and 37 armour against Gnar's 540 and 32: the early trades are already won on paper.

  • Trundle starts with 650 health and 37 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.

  • Trundle starts with 650 health and 37 armour against Quinn's 565 and 28: the early trades are already won on paper.

Fraco contra

  • Kennen attacks from 550 units and Trundle from 175, with no dash in the kit to close the gap.

  • Teemo attacks from 500 units and Trundle from 175, with no dash in the kit to close the gap.

  • Trundle has to walk up to start a fight, and Facebreaker (stun) stops that engage before it lands.

Combina bem com

  • Trundle holds the front line while Vayne deals damage from behind.

  • Trundle holds the front line while Draven deals damage from behind.

  • Trundle holds the front line while Twisted Fate deals damage from behind.

Mudanças

  1. Guide created for patch 16.19.1.

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