Mais guias de Trundle
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Introdução
This guide covers Trundle's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.
Pontos fortes
- Sustain from King's Tribute.
- Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
- Subjugate gives it a decisive moment in fights.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Isolated lane: vulnerable to ganks when you push.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Against physical damageDefensivoRecomendadaFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
- Against magic damageDefensivoSituacionalFor a team that kills with abilities: magic resist boots and a magic resist item in the core.
- Against healingDefensivoSituacionalFor games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Builds
Against physical damage
Quando usar
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

244 %
156 %- Rota SuperiorPrincipal56 % das partidas
- SelvaPrioridade 244 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Dança da Morte
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Against magic damage
Quando usar
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

244 %
156 %- Rota SuperiorPrincipal56 % das partidas
- SelvaPrioridade 244 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Cimitarra Mercurial
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Against healing
Quando usar
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

244 %
156 %- Rota SuperiorPrincipal56 % das partidas
- SelvaPrioridade 244 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Serrespada Quimiopunk
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Tributo do ReiPassivaQuando uma unidade inimiga morre perto de Trundle, ele é curado em um percentual da Vida máxima desta unidade.
QMordida3.5s20 mpTrundle morde seu oponente, causando dano, brevemente reduzindo sua Velocidade de Movimento e drenando parte de seu Dano de Ataque.- Tempo de recarga
- 3.5
- Custo
- 20
- Alcance
- 300
WDomínio Congelado18/17/16/15/14s40 mpTrundle transforma o local-alvo em seu domínio, recebendo Velocidade de Ataque, Velocidade de Movimento e cura aprimorada de todas as fontes enquanto estiver sobre a região.- Tempo de recarga
- 18·17·16·15·14
- Custo
- 40
- Alcance
- 750
EPilar de Gelo21/19.5/18/16.5/15s75 mpTrundle cria um pilar de gelo no local-alvo, tornando-o um terreno intransponível e causando Lentidão a todas as unidades inimigas próximas.- Tempo de recarga
- 21·19.5·18·16.5·15
- Custo
- 75
- Alcance
- 1000
RSubjugarSuprema120/100/80s100 mpTrundle imediatamente rouba um percentual da Vida, Armadura e Resistência Mágica de seu alvo. Ao longo dos próximos 4 segundos, a quantia de Vida, Armadura e Resistência Mágica roubada é dobrada.- Tempo de recarga
- 120·100·80
- Custo
- 100
- Alcance
- 650
Estratégia
1Good matchups
Trundle does well against these:
- Gnar: Trundle starts with 650 health and 37 armour against Gnar's 540 and 32: the early trades are already won on paper.
- Heimerdinger: Trundle starts with 650 health and 37 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
- Quinn: Trundle starts with 650 health and 37 armour against Quinn's 565 and 28: the early trades are already won on paper.
2Tough matchups
Trundle struggles against these:
- Kennen: Kennen attacks from 550 units and Trundle from 175, with no dash in the kit to close the gap.
- Teemo: Teemo attacks from 500 units and Trundle from 175, with no dash in the kit to close the gap.
- Sett: Trundle has to walk up to start a fight, and Facebreaker (stun) stops that engage before it lands.
3Synergies
Trundle works well alongside these, because their kits fit together:
- Vayne: Trundle holds the front line while Vayne deals damage from behind.
- Draven: Trundle holds the front line while Draven deals damage from behind.
- Twisted Fate: Trundle holds the front line while Twisted Fate deals damage from behind.
4Adapting the build
The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.
5Playing against Trundle
If you're on the other side, this is what to exploit:
- Trundle is very powerful at location-based combat. Try to draw him off of his Frozen Domain.
- Make sure to get out of his Pillar of Ice as quickly as possible, as it significantly slows you down.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Gnar. Play forward when you face them.
- Tough matchup: Kennen. Play safer and wait for your team.
- In a tough matchup, an even lane is already a good result.
Confrontos
Forte contra
Trundle starts with 650 health and 37 armour against Gnar's 540 and 32: the early trades are already won on paper.
Trundle starts with 650 health and 37 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
Trundle starts with 650 health and 37 armour against Quinn's 565 and 28: the early trades are already won on paper.
Fraco contra
Kennen attacks from 550 units and Trundle from 175, with no dash in the kit to close the gap.
Teemo attacks from 500 units and Trundle from 175, with no dash in the kit to close the gap.
Trundle has to walk up to start a fight, and Facebreaker (stun) stops that engage before it lands.
Combina bem com
Trundle holds the front line while Vayne deals damage from behind.
Trundle holds the front line while Draven deals damage from behind.
Trundle holds the front line while Twisted Fate deals damage from behind.
Mudanças
- Guide created for patch 16.19.1.
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