Mais guias de Tryndamere
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Introdução
Tryndamere belongs to Riot's Fighter and Assassin classes and is played mainly as Top (100% of the public matches we measured). It fights in melee range and uses fury. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings sustain with Bloodlust. Its ultimate is Undying Rage. Riot rates it 10/10 in attack, 2/10 in magic, 5/10 in defense and 5/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 10/10 in attack.
- Sustain from Bloodlust.
- Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Melee range: ranged opponents can poke it in lane.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Bastionbreaker, Black Cleaver and Serylda's Grudge give the attack damage, armor penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Bastionbreaker, Black Cleaver and Serylda's Grudge give the attack damage, armor penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Quebra-Bastião
- 2Cutelo Negro
- 3Rancor de Serylda
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Dança da Morte
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Fúria da BatalhaPassivaTryndamere recebe Fúria para cada ataque, acerto crítico e golpe fatal que realiza. A Fúria passivamente aumenta a sua Chance de Acerto Crítico e pode ser consumida com a habilidade Sanguinário.
QSanguinário12sTryndamere prospera com o calor do combate, aumentando seu próprio Dano de Ataque conforme for ficando mais e mais ferido. Ele pode conjurar Sanguinário para consumir sua Fúria e curar a si mesmo.- Tempo de recarga
- 12
- Alcance
- 400
WGrito Zombador14sTryndamere solta um grito insultante, diminuindo o Dano de Ataque dos Campeões próximos. Inimigos que estiverem de costas para Tryndamere também têm sua Velocidade de Movimento reduzida.- Tempo de recarga
- 14
- Alcance
- 850
ECorte Giratório12/11/10/9/8sTryndamere avança em direção a uma unidade-alvo, causando dano aos inimigos em seu trajeto.- Tempo de recarga
- 12·11·10·9·8
- Alcance
- 650
RFúria Sem FimSuprema120/100/80sO desejo de Tryndamere pela batalha se torna tão forte que ele fica incapaz de morrer, não importa o quão ferido ele esteja.- Tempo de recarga
- 120·100·80
- Alcance
- 400
Estratégia
1Early game
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Early items: The Brutalizer and Serrated Dirk.
2Mid game
With Bastionbreaker and Black Cleaver, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Undying Rage comes online, and each completed item: Bastionbreaker first, then Black Cleaver.
- Core items: Bastionbreaker, Black Cleaver and Serylda's Grudge.
3Late game
Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
In fights, reach the enemy backline or protect your own, depending on who can hurt your team more. Use Undying Rage where it hits the most enemies or catches the key target.
5Playing against Tryndamere
Riot's own advice for facing this champion:
- Try harassing Tryndamere early so he can't kill minions and heal with Bloodlust.
- Remember, Tryndamere can only slow you if you are facing away from him.
- Most of Tryndamere's damage is physical. If he's getting too strong, consider buying a Thornmail.
Dicas
- Delaying the activation of Undying Rage is a very effective way to make an enemy champion over-commit to trying to kill you.
- Bloodlust is an excellent way to heal Tryndamere. Try not to let it fade off before you activate it.
- If the enemy is stacking Armor, try building items like Last Whisper or Youmuu's Ghostblade.
- Rush Bastionbreaker: it's the item that changes your trades the most.
- Track the enemy jungler before you push past the middle of the lane.
- When your wave is crashing into the enemy tower, that's your window to recall or roam.
Confrontos
Forte contra
Tryndamere starts with 696 health and 33 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
Tryndamere starts with 696 health and 33 armour against Quinn's 565 and 28: the early trades are already won on paper.
Bloodlust lets Tryndamere recover from Kennen's poke, and Kennen has no hard crowd control to punish it.
Fraco contra
Teemo attacks from 500 units and Tryndamere from 175, with no dash in the kit to close the gap.
Tryndamere has to walk up to start a fight, and Body Slam (stun) stops that engage before it lands.
Tryndamere has to walk up to start a fight, and Path Maker (stun) stops that engage before it lands.
Mudanças
- Guide created for patch 16.19.1.
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