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Yorick · Top

Yorick Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
184Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Yorick belongs to Riot's Fighter and Tank classes and is played mainly as Top (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings sustain with Last Rites. Its ultimate is Eulogy of the Isles. Riot rates it 6/10 in attack, 4/10 in magic, 6/10 in defense and 6/10 in difficulty.

Pontos fortes

  • Sustain from Last Rites.
  • Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
  • Eulogy of the Isles gives it a decisive moment in fights.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Isolated lane: vulnerable to ganks when you push.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. Rota SuperiorPrincipal100 % das partidas

Itens iniciais

Lâmina de DoranPoção de Vida

Itens principais

  1. 1Cutelo Negro
  2. 2Força da Trindade
  3. 3Lança de Shojin

Botas

Botas Galvanizadas de Aço

Situacionais

Dança da MorteAgainst heavy physical damage.Cimitarra MercurialAgainst heavy magic damage.Anjo GuardiãoAgainst burst and assassins.Serrespada QuimiopunkCuts the enemy's healing.Lembranças do Lorde DominikAgainst tanky teams.

Runas

Primária· Precisão

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Pressione o AtaqueRitmo FatalAgilidade nos PésConquistador
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Secundária· Determinação

DominaçãoFeitiçariaInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Teleporte

Habilidades

  • Pastor de AlmasPassivaA Horda Maldita: Yorick pode invocar Andarilhos da Névoa e atacar inimigos próximos.
  • QExtrema-Unção6/5.5/5/4.5/4s20 mpYorick causa dano adicional em seu próximo Ataque e se cura. Se o alvo for um Campeão/monstro grande ou se ele for abatido, uma cova será aberta.
    Tempo de recarga
    6·5.5·5·4.5·4
    Custo
    20
    Basic ability — heals. Time it for the enemy's burst, not for chip damage.
  • WProcissão Sombria20/18/16/14/12s70 mpYorick invoca uma parede destrutível no local-alvo, que bloqueará a movimentação de inimigos.
    Tempo de recarga
    20·18·16·14·12
    Custo
    70
    Alcance
    600
  • ENévoa dos Lamentos12/11/10/9/8s50/55/60/65/70 mpYorick arremessa um glóbulo de Névoa Negra que reduz a Armadura, causa dano, aplica Lentidão e marca os inimigos. Unidades invocadas recebem Velocidade de Movimento ao moverem-se em direção a alvos marcados.
    Tempo de recarga
    12·11·10·9·8
    Custo
    50·55·60·65·70
    Alcance
    700
  • RLouvor das IlhasSuprema160/130/100s100 mpYorick invoca a Donzela da Névoa, que faz com que seus ataques contra os alvos dela causem dano adicional. A Donzela também faz surgir Andarilhos automaticamente a partir de inimigos mortos.
    Tempo de recarga
    160·130·100
    Custo
    100
    Alcance
    600
    Ultimate — summons units. Plan your fights around its cooldown.

Estratégia

1Early game

Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.

  • Early items: Phage and Kindlegem.

2Mid game

With Black Cleaver and Trinity Force, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Eulogy of the Isles comes online, and each completed item: Black Cleaver first, then Trinity Force.

  • Core items: Black Cleaver, Trinity Force and Spear of Shojin.

3Late game

Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.

  • Late items: Death's Dance and Mercurial Scimitar.

4Team fights

In fights, reach the enemy backline or protect your own, depending on who can hurt your team more. Use Eulogy of the Isles where it hits the most enemies or catches the key target.

5Playing against Yorick

Riot's own advice for facing this champion:

  • You can cast Smite on Mist Walkers and the Maiden of the Mist to damage or kill them.
  • Try to thin out Yorick's minions before you engage him, Mist Walkers will die from a basic attack or a single target spell.
  • You can attack Dark Procession to break the wall down.

Dicas

  • You do not need to cast Awakening to regain the ability to cast Last Rites.
  • The Maiden will attempt to assist you in a fight, so choose your targets well.
  • You can send the Maiden down a lane alone, be careful though, as she represents a large portion of your combat power.
  • Rush Black Cleaver: it's the item that changes your trades the most.
  • Track the enemy jungler before you push past the middle of the lane.
  • When your wave is crashing into the enemy tower, that's your window to recall or roam.

Confrontos

Forte contra

  • Yorick starts with 650 health and 36 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.

  • Yorick starts with 650 health and 36 armour against Quinn's 565 and 28: the early trades are already won on paper.

  • Aatrox looks for fragile targets to jump on; Yorick is built to take hits and makes that dive costly.

Fraco contra

  • Teemo attacks from 500 units and Yorick from 175, with no dash in the kit to close the gap.

  • Kennen attacks from 550 units and Yorick from 175, with no dash in the kit to close the gap.

  • Yorick has to walk up to start a fight, and Hyper / Wallop (stun) stops that engage before it lands.

Combina bem com

  • Yorick holds the front line while Jinx deals damage from behind.

  • Yorick holds the front line while Kai'Sa deals damage from behind.

  • Yorick holds the front line while Sivir deals damage from behind.

Mudanças

  1. Guide created for patch 16.19.1.

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