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Sivir · ADC

Sivir Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
4,1 milAtualizado

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Introdução

Sivir belongs to Riot's Marksman class and is played mainly as ADC (100% of the public matches we measured). It attacks from range (500 units) and uses mana. In this guide you play it as ADC: your job is to farm safely, deal sustained damage and take down towers. Its ultimate is On The Hunt. Riot rates it 9/10 in attack, 1/10 in magic, 3/10 in defense and 4/10 in difficulty.

Pontos fortes

  • High physical damage: Riot rates it 9/10 in attack.
  • Sustain from Spell Shield.
  • Long attack range (500) for safe trades in lane.

Pontos fracos

  • Fragile: Riot rates it 3/10 in defense.
  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Relies on the team's peel in fights.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. Rota Inferior (ADC)Principal100 % das partidas

Itens iniciais

Lâmina de DoranPoção de Vida

Itens principais

  1. 1Chuva de Canivete
  2. 2Flechatroz de Yun Tal
  3. 3Espada do Rei Destruído

Botas

Grevas do Berserker

Situacionais

Dança da MorteAgainst heavy physical damage.Cimitarra MercurialAgainst heavy magic damage.Anjo GuardiãoAgainst burst and assassins.Lembrete MortalCuts the enemy's healing.

Runas

Primária· Precisão

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Pressione o AtaqueRitmo FatalAgilidade nos PésConquistador
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Secundária· Inspiração

DominaçãoFeitiçariaInspiraçãoDeterminação
Flashtração HextecCalçados MágicosReembolso
Tônico TriploTônico de Distorção no TempoEntrega de Biscoitos
Perspicácia CósmicaVelocidade de AproximaçãoQuebra-galho

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Curar

Habilidades

  • Pés LigeirosPassivaSivir ganha um pequeno impulso de Velocidade de Movimento quando ela ataca um campeão inimigo.
  • QLâmina Bumerangue10/9.5/9/8.5/8s55/60/65/70/75 mpSivir arremessa sua lâmina como um bumerangue, causando dano tanto na ida quanto na volta.
    Tempo de recarga
    10·9.5·9·8.5·8
    Custo
    55·60·65·70·75
    Alcance
    1200
  • WRicochete12s60 mpOs próximos ataques básicos de Sivir recebem Velocidade de Ataque adicional e ricocheteiam em alvos próximos, causando dano reduzido enquanto rebatem.
    Tempo de recarga
    12
    Custo
    60
    Alcance
    20
  • EEscudo de Feitiço24/22.5/21/19.5/18sCria uma barreira mágica que bloqueia a habilidade de um único inimigo lançada em Sivir. Ela recebe Vida e uma explosão de Velocidade de Movimento se uma habilidade for bloqueada.
    Tempo de recarga
    24·22.5·21·19.5·18
    Alcance
    20
  • RNa CaçadaSuprema120/100/80s100 mpSivir conduz os aliados até a batalha, concedendo uma explosão de Velocidade de Movimento a eles por um curto período. Além disso, os ataques de Sivir reduzem o Tempo de Recarga das habilidades.
    Tempo de recarga
    120·100·80
    Custo
    100
    Alcance
    1000
    Ultimate. Plan your fights around its cooldown.

Estratégia

1Early game

Bot is a two-on-two: your support decides a lot of the lane. Last hit, trade when your support engages and track the enemy jungler for dragon. Auto-attack the enemy when they walk up to last hit, and step back behind your minions as soon as they answer.

  • Early items: B. F. Sword and Cloak of Agility.

2Mid game

With Stormrazor and Yun Tal Wildarrows, group for dragons and towers and take the towers your team opens. Farm the side waves when nothing is happening. Your spikes are level 6, when On The Hunt comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows.

  • Core items: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King.

3Late game

Late, you are the main source of damage: stay with your team, never face-check and hit the closest safe target.

  • Late items: Death's Dance and Mercurial Scimitar.

4Team fights

Hit the closest target you can hit safely, not the one you want: a marksman that stays alive wins the fight. Use On The Hunt where it hits the most enemies or catches the key target.

5Playing against Sivir

Riot's own advice for facing this champion:

  • Boomerang Blade costs a lot of mana to cast, so dodging it sets Sivir back. If it hits you on the way out, avoid its path on the way back.
  • Sivir is a powerful pushing champion, so leaving her unattended in a lane for too long will often result in your turrets being destroyed.
  • When laning against Sivir, it is possible to throw off the timing of her Spell Shield by faking an advance, then backing off.

Dicas

  • Sivir's Boomerang Blade returns to her after reaching the max range, so you can shift position to hit enemies who would otherwise have evaded it.
  • Ricochet resets Sivir's basic attack timer on activation, so activating this immediately after landing a normal basic attack will maximize damage output.
  • Try saving Spell Shield for enemy abilities that can disable you such as stuns and roots.
  • Your first spike is Stormrazor, and Yun Tal Wildarrows makes you a real threat: fight around those purchases.
  • Take towers whenever the enemy shows on the other side of the map: they are your team's gold.
  • Position so that the enemy has to go through your frontline to reach you.

Confrontos

Forte contra

  • Sivir attacks from 500 units and Nilah from 225: every trade in lane happens at a distance they cannot answer.

  • Sivir attacks from 500 units and Olaf from 125, with no dash in the kit to close the gap.

  • Sivir attacks from 500 units and Garen from 175, with no dash in the kit to close the gap.

Fraco contra

  • Arcane Shift lets Ezreal reach Sivir, who has no escape in the kit.

  • Fate's Call lets Kalista reach Sivir, who has no escape in the kit.

  • Wild Rush lets Samira reach Sivir, who has no escape in the kit.

Combina bem com

  • Black Shield from Morgana keeps Sivir alive, and Sivir is the damage the team needs to protect.

  • You and Me! from Yuumi keeps Sivir alive, and Sivir is the damage the team needs to protect.

  • Gleaming Quill from Rakan keeps Sivir alive, and Sivir is the damage the team needs to protect.

Mudanças

  1. Guide created for patch 16.19.1.

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