Pular para o conteúdo

Rakan · Support

Rakan Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
150Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Rakan belongs to Riot's Support class and is played mainly as Support (100% of the public matches we measured). It attacks from range (300 units) and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings mobility with Grand Entrance and sustain with Gleaming Quill. Its ultimate is The Quickness. Riot rates it 2/10 in attack, 8/10 in magic, 4/10 in defense and 5/10 in difficulty.

Pontos fortes

  • High magic damage: Riot rates it 8/10 in magic.
  • Mobility: Grand Entrance lets you reposition, engage or escape.
  • Sustain from Gleaming Quill.

Pontos fracos

  • Mana-hungry early: spamming abilities leaves you empty before the fight.
  • Low priority on gold and experience.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SuportePrincipal100 % das partidas

Itens iniciais

Atlas MundialPoção de Vida

Itens principais

  1. 1Regenerador de Pedra Lunar
  2. 2Ecos de Helia
  3. 3Mandato Imperial

Botas

Botas Ionianas da Lucidez

Situacionais

Ampulheta de ZhonyaAgainst heavy physical damage.Véu da BansheeAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.Cajado do VazioAgainst tanky teams.

Runas

Primária· Feitiçaria

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Invocar AeryCometa ArcanoAvanço da TempestadeToque Ígneo
Arcanista do AxiomaFaixa de Fluxo de ManaManto de Nimbus
TranscendênciaCeleridadeFoco Absoluto
ChamuscarCaminhar Sobre as ÁguasTempestade Crescente

Secundária· Determinação

PrecisãoDominaçãoInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Exaustão

Habilidades

  • Plumas MágicasPassivaRakan recebe um escudo periodicamente.
  • QPena Reluzente11/10/9/8/7s45 mpLança uma pluma mágica que causa Dano Mágico. Ao atingir um Campeão ou um monstro épico, Rakan pode curar seus aliados.
    Tempo de recarga
    11·10·9·8·7
    Custo
    45
    Alcance
    850
    Basic ability — heals. Time it for the enemy's burst, not for chip damage.
  • WEntrada Triunfal14/13/12/11/10s50/60/70/80/90 mpAvança para um local e, ao chegar, arremessa os inimigos próximos ao ar.
    Tempo de recarga
    14·13·12·11·10
    Custo
    50·60·70·80·90
    Alcance
    600
    Basic ability — moves you and hits an area. Keep it to escape unless the kill is certain.
  • EDança da Batalha40/45/50/55/60 mpVoa até um aliado e concede um escudo a ele. Pode ser conjurada novamente sem custo por um breve período.
    Custo
    40·45·50·55·60
    Alcance
    650
  • RRapidezSuprema130/110/90s100 mpRecebe Velocidade de Movimento, encantando e causando Dano Mágico ao tocar nos inimigos.
    Tempo de recarga
    130·110·90
    Custo
    100
    Alcance
    150
    Ultimate. Plan your fights around its cooldown.

Estratégia

1Early game

Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.

  • Early items: Kindlegem and Bandleglass Mirror.

2Mid game

In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when The Quickness comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia.

  • Core items: Moonstone Renewer, Echoes of Helia and Imperial Mandate.

3Late game

Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

Protect whoever the enemy dives, and keep Gleaming Quill for the moment it saves a life. Use The Quickness where it hits the most enemies or catches the key target.

5Playing against Rakan

Riot's own advice for facing this champion:

  • Rakan's movement abilities forecast their destination. Try to use this to your advantage.
  • Champions with crowd control that can be applied quickly excel against Rakan.
  • Catching Rakan with no allies around severely inhibits his mobility. Try to find him alone.

Dicas

  • Rakan requires allies near him to make the most out of his tools.
  • Rakan's dash speeds increase with his Move Speed. Use the extra speed to surprise your enemies!
  • Danger is as fun as you let it be.
  • Buy a Control Ward every time you go back: it's the cheapest way to win vision.
  • After the laning phase, move with your jungler — two players warding are much safer than one.
  • Plan fights around The Quickness: without it, Rakan is far less threatening.

Confrontos

Forte contra

  • Rakan starts with 610 health and 30 armour against Yuumi's 500 and 25: the early trades are already won on paper.

  • Rakan starts with 610 health and 30 armour against Senna's 530 and 25: the early trades are already won on paper.

  • Gleaming Quill lets Rakan recover from Lux's poke, and Lux has no hard crowd control to punish it.

Fraco contra

  • Rampant Growth (root) lets Zyra pin Rakan down before Grand Entrance gets them out.

  • Equinox (silence) lets Soraka pin Rakan down before Grand Entrance gets them out.

  • Nevermove (root) lets Swain pin Rakan down before Grand Entrance gets them out.

Combina bem com

  • Gleaming Quill from Rakan keeps Zeri alive, and Zeri is the damage the team needs to protect.

  • Gleaming Quill from Rakan keeps Twisted Fate alive, and Twisted Fate is the damage the team needs to protect.

  • Gleaming Quill from Rakan keeps Miss Fortune alive, and Miss Fortune is the damage the team needs to protect.

Mudanças

  1. Guide created for patch 16.19.1.

Ele te ajudou?

Seu voto ajuda outros jogadores a encontrar os melhores guias.