Mais guias de Yorick
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Introdução
This guide covers Yorick's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.
Pontos fortes
- Sustain from Last Rites.
- Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
- Eulogy of the Isles gives it a decisive moment in fights.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Isolated lane: vulnerable to ganks when you push.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Against physical damageDefensivoRecomendadaFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
- Against magic damageDefensivoSituacionalFor a team that kills with abilities: magic resist boots and a magic resist item in the core.
- Against healingDefensivoSituacionalFor games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Builds
Against physical damage
Quando usar
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Dança da Morte
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Against magic damage
Quando usar
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Cimitarra Mercurial
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Against healing
Quando usar
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Serrespada Quimiopunk
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Pastor de AlmasPassivaA Horda Maldita: Yorick pode invocar Andarilhos da Névoa e atacar inimigos próximos.
QExtrema-Unção6/5.5/5/4.5/4s20 mpYorick causa dano adicional em seu próximo Ataque e se cura. Se o alvo for um Campeão/monstro grande ou se ele for abatido, uma cova será aberta.- Tempo de recarga
- 6·5.5·5·4.5·4
- Custo
- 20
WProcissão Sombria20/18/16/14/12s70 mpYorick invoca uma parede destrutível no local-alvo, que bloqueará a movimentação de inimigos.- Tempo de recarga
- 20·18·16·14·12
- Custo
- 70
- Alcance
- 600
ENévoa dos Lamentos12/11/10/9/8s50/55/60/65/70 mpYorick arremessa um glóbulo de Névoa Negra que reduz a Armadura, causa dano, aplica Lentidão e marca os inimigos. Unidades invocadas recebem Velocidade de Movimento ao moverem-se em direção a alvos marcados.- Tempo de recarga
- 12·11·10·9·8
- Custo
- 50·55·60·65·70
- Alcance
- 700
RLouvor das IlhasSuprema160/130/100s100 mpYorick invoca a Donzela da Névoa, que faz com que seus ataques contra os alvos dela causem dano adicional. A Donzela também faz surgir Andarilhos automaticamente a partir de inimigos mortos.- Tempo de recarga
- 160·130·100
- Custo
- 100
- Alcance
- 600
Estratégia
1Good matchups
Yorick does well against these:
- Heimerdinger: Yorick starts with 650 health and 36 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
- Quinn: Yorick starts with 650 health and 36 armour against Quinn's 565 and 28: the early trades are already won on paper.
- Aatrox: Aatrox looks for fragile targets to jump on; Yorick is built to take hits and makes that dive costly.
2Tough matchups
Yorick struggles against these:
- Teemo: Teemo attacks from 500 units and Yorick from 175, with no dash in the kit to close the gap.
- Kennen: Kennen attacks from 550 units and Yorick from 175, with no dash in the kit to close the gap.
- Gnar: Yorick has to walk up to start a fight, and Hyper / Wallop (stun) stops that engage before it lands.
3Synergies
Yorick works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.
5Playing against Yorick
If you're on the other side, this is what to exploit:
- You can cast Smite on Mist Walkers and the Maiden of the Mist to damage or kill them.
- Try to thin out Yorick's minions before you engage him, Mist Walkers will die from a basic attack or a single target spell.
- You can attack Dark Procession to break the wall down.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Heimerdinger. Play forward when you face them.
- Tough matchup: Teemo. Play safer and wait for your team.
- In a tough matchup, an even lane is already a good result.
Confrontos
Forte contra
Yorick starts with 650 health and 36 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
Yorick starts with 650 health and 36 armour against Quinn's 565 and 28: the early trades are already won on paper.
Aatrox looks for fragile targets to jump on; Yorick is built to take hits and makes that dive costly.
Fraco contra
Teemo attacks from 500 units and Yorick from 175, with no dash in the kit to close the gap.
Kennen attacks from 550 units and Yorick from 175, with no dash in the kit to close the gap.
Yorick has to walk up to start a fight, and Hyper / Wallop (stun) stops that engage before it lands.
Mudanças
- Guide created for patch 16.19.1.
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