Pular para o conteúdo
Valorant

Builds

Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.

290 resultados

Waylay · Duelist

Waylay standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Refract (E) first: it is the ability that covers what a duelist needs most.

Neon · Duelist

Neon standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy High Gear (E) first: it is the ability that covers what a duelist needs most.

KAY/O · Initiator

KAY/O: utility first

Patch 13.06
OfensivoAvançada

Buy every charge of your utility before your weapon: a cheaper gun with full utility wins more rounds for an initiator than a rifle with half of it. Full buy: 3,250 credits with heavy armor.

Iso · Duelist

Iso standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Double Tap (E) first: it is the ability that covers what a duelist needs most.

Brimstone · Controller

Brimstone: smoke spam

Patch 13.06
OfensivoAvançada

For controllers who play inside their own smokes: the Ares and the Odin have high wall penetration and a huge magazine, made for spraying through vision blockers. Full buy: 4,200 credits with heavy armor.

Vyse · Sentinel

Vyse force buy

Patch 13.06
DefensivoSituacional

When the team cannot afford a full buy but has to play the round: Judge with light armor (2,250 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.

Clove · Controller

Clove force buy

Patch 13.06
DefensivoSituacional

When the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.

KAY/O · Initiator

KAY/O standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy FLASH/drive (Q) first: it is the ability that covers what an initiator needs most.

Raze · Duelist

Raze standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Paint Shells (E) first: it is the ability that covers what a duelist needs most.

Neon · Duelist

Neon standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy High Gear (E) first: it is the ability that covers what a duelist needs most.

Yoru · Duelist

Yoru standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy GATECRASH (E) first: it is the ability that covers what a duelist needs most.

Chamber · Sentinel

Chamber standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Trademark (C) first: it is the ability that covers what a sentinel needs most.

Miks · Controller

Miks standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Waveform (E) first: it is the ability that covers what a controller needs most.

Phoenix · Duelist

Phoenix force buy

Patch 13.06
DefensivoSituacional

When the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.

Tejo · Initiator

Tejo: utility first

Patch 13.06
OfensivoAvançada

Buy every charge of your utility before your weapon: a cheaper gun with full utility wins more rounds for an initiator than a rifle with half of it. Full buy: 3,250 credits with heavy armor.

Sova · Initiator

Sova force buy

Patch 13.06
DefensivoSituacional

When the team cannot afford a full buy but has to play the round: Stinger with light armor (1,500 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.

Killjoy · Sentinel

Killjoy force buy

Patch 13.06
DefensivoSituacional

When the team cannot afford a full buy but has to play the round: Judge with light armor (2,250 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.

Viper · Controller

Viper standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Toxic Screen (E) first: it is the ability that covers what a controller needs most.

KAY/O · Initiator

KAY/O standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy FLASH/drive (Q) first: it is the ability that covers what an initiator needs most.

Vyse · Sentinel

Vyse standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Razorvine (C) first: it is the ability that covers what a sentinel needs most.

Sova · Initiator

Sova force buy

Patch 13.06
DefensivoSituacional

When the team cannot afford a full buy but has to play the round: Stinger with light armor (1,500 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.

Tejo · Initiator

Tejo force buy

Patch 13.06
DefensivoSituacional

When the team cannot afford a full buy but has to play the round: Stinger with light armor (1,500 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.

Vyse · Sentinel

Vyse standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Razorvine (C) first: it is the ability that covers what a sentinel needs most.

Waylay · Duelist

Waylay: aggressive entry

Patch 13.06
OfensivoAvançada

For confident entries: the Sheriff wins pistol rounds and ecos with a single headshot, the Judge takes close sites on a bonus, and the Operator gives the opening pick when the team plays around you. Full buy: 5,700 credits with heavy armor.