Guias
Como jogar cada agente — resumo, builds para cada estilo, habilidades, estratégia e confrontos — e os fundamentos que continuam valendo entre patches.
Skye
Initiator
Skye abilities explained
Skye's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Iso
Duelist
Iso guide
How to play Iso: abilities and what each one does, attack and defense, what to buy each round and the maps.
Sova
Initiator
Sova beginner guide
Start with Sova: what an initiator does, the abilities that matter first and one buy to copy every round.
Veto
Sentinel
What to buy with Veto: economy and loadouts
Veto's buys for every round: pistol round, eco, full buy and force buy, with the real stats of each weapon and shield.
Deadlock
Sentinel
Deadlock abilities explained
Deadlock's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Clove
Controller
Clove guide
How to play Clove: abilities and what each one does, attack and defense, what to buy each round and the maps.
Sage
Sentinel
What to buy with Sage: economy and loadouts
Sage's buys for every round: pistol round, eco, full buy and force buy, with the real stats of each weapon and shield.
Skye
Initiator
Skye synergies and matchups
Who complements Skye's kit and which abilities shut it down, read from what each ability does.
Neon
Duelist
Neon abilities explained
Neon's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Neon
Duelist
Neon synergies and matchups
Who complements Neon's kit and which abilities shut it down, read from what each ability does.
Iso
Duelist
Iso abilities explained
Iso's C, Q, E, X: what each ability does, when to use it and the order to buy them.
KAY/O
Initiator
KAY/O abilities explained
KAY/O's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Waylay
Duelist
Waylay abilities explained
Waylay's C, Q, E, X: what each ability does, when to use it and the order to buy them.
Fade
Initiator
Fade as an initiator
What an initiator owes the team and how Fade's kit covers it, ability by ability.
Vyse
Sentinel
Vyse as a sentinel
What a sentinel owes the team and how Vyse's kit covers it, ability by ability.
Chamber
Sentinel
Chamber beginner guide
Start with Chamber: what a sentinel does, the abilities that matter first and one buy to copy every round.
Viper
Controller
Viper abilities explained
Viper's C, Q, E, X and passive: what each ability does, when to use it and the order to buy them.
Iso
Duelist
Iso synergies and matchups
Who complements Iso's kit and which abilities shut it down, read from what each ability does.
Viper
Controller
Viper synergies and matchups
Who complements Viper's kit and which abilities shut it down, read from what each ability does.
Harbor
Controller
Harbor guide
How to play Harbor: abilities and what each one does, attack and defense, what to buy each round and the maps.
Viper
Controller
Viper as a controller
What a controller owes the team and how Viper's kit covers it, ability by ability.
Yoru
Duelist
Yoru guide
How to play Yoru: abilities and what each one does, attack and defense, what to buy each round and the maps.
Cypher
Sentinel
Cypher beginner guide
Start with Cypher: what a sentinel does, the abilities that matter first and one buy to copy every round.
Phoenix
Duelist
Phoenix beginner guide
Start with Phoenix: what a duelist does, the abilities that matter first and one buy to copy every round.










