Skip to content
All agents
ValorantSentinel

Killjoy

The genius of Germany, Killjoy effortlessly secures key battlefield positions with her arsenal of inventions. If their damage doesn't take her enemies out, the debuff her robots provide will make short work of them.

Tier
A
Meta score
75
Main guideComplete guideData-driven
Killjoy guide

How to play Killjoy: abilities and what each one does, attack and defense, what to buy each round and the maps.

BalancedOffensiveDefensive
Read the guide

Abilities

  • CNanoswarmEQUIP a Nanoswarm grenade. FIRE to throw the grenade. Upon landing, the Nanoswarm goes covert. ALT FIRE to lob. ACTIVATE the Nanoswarm to deploy a damaging swarm of nanobots.
  • QALARMBOTEQUIP a covert Alarmbot. FIRE to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes and applies Vulnerable to enemies in the area. HOLD EQUIP to recall a deployed bot.
  • ETURRETEQUIP a Turret. FIRE to deploy a turret that fires at enemies in a 100 degree cone. While targeting, EQUIP again to swap turret direction, HOLD ALT FIRE to rotate. HOLD EQUIP to recall the deployed turret.
  • XLockdownUltimateEQUIP the Lockdown device. FIRE to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.

Killjoy builds

View all builds →

From the guide «Killjoy guide»

Killjoy · Sentinel

Killjoy standard buys

Patch 13.06
BalancedRecommended

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy TURRET (E) first: it is the ability that covers what a sentinel needs most.

Killjoy · Sentinel

Killjoy: anchor with the operator

Patch 13.06
OffensiveAdvanced

For sentinels who hold a long site on their own: the Operator takes the first kill and your traps cover the rest. On ecos, the Marshal does the same for less. Full buy: 5,700 credits with heavy armor.

Killjoy · Sentinel

Killjoy force buy

Patch 13.06
DefensiveSituational

When the team cannot afford a full buy but has to play the round: Judge with light armor (2,250 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.

Killjoy guides

No community guides yet — yours could be the first.

Write a Killjoy guide

Agent