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KAY/O · Initiator

KAY/O synergies and matchups

ConfrontosBaseado em dadosMédiaPatch 13.06
976Atualizado

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Introdução

KAY/O is an initiator in Valorant. KAY/O is a machine of war built for a single purpose: neutralizing radiants. His power to Suppress enemy abilities dismantles his opponents' capacity to fight back, securing him and his allies the ultimate edge. Riot publishes no match data for Valorant, so nothing here is a win rate: it is what each kit brings, read from the abilities themselves.

Pontos fortes

  • Brings blind: FLASH/drive (Q).
  • Brings damage: FRAG/ment (C) and FLASH/drive (Q).

Pontos fracos

  • No information (reveals enemies) in the kit, which an initiator usually has: lean on your team for it.
  • No crowd control (concuss, detain) in the kit, which an initiator usually has: lean on your team for it.

Builds

KAY/O standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy FLASH/drive (Q) first: it is the ability that covers what an initiator needs most.

Rodada de pistolas

ClassicThe free pistol, so the credits go to your utility and a light shield. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Eco ou rodada bônus

MarshalCheap and deadly at range: keeps you useful on an eco while your utility does the work. 950 credits. 202 head / 101 body up to 50 m; 1.5 shots/s, 5-round magazine, medium wall penetration.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalHolds long angles after your utility has pushed the enemy off: one-tap at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomSilenced and with a big magazine: good to clear a site after your blind. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.BulldogA cheaper rifle for force buys. 2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.GuardianSemi-automatic with high penetration: for long sightlines when you cannot afford a Vandal. 2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
C·C·
QQ··
E··E

Habilidades

  • CFRAG/mentoEQUIPE um fragmento explosivo. DISPARE para lançar. Use o DISPARO ALTERNATIVO para arremessar a curta distância. O fragmento se fixa ao chão e explode várias vezes, causando dano quase letal no centro de cada explosão.
  • QGRANADA/clarãoEQUIPE uma granada de clarão. DISPARE para jogá-la por cima. Use o DISPARO ALTERNATIVO para arremessar a curta distância uma versão mais fraca que explode mais rápido. A granada de clarão explode após um curto período, Cegando qualquer um que estiver na linha de visão.
  • EPONTO/zeroEQUIPE uma lâmina de supressão. DISPARE para lançar. A lâmina se fixa à primeira superfície que atingir e explode, Suprimindo qualquer um que estiver dentro do raio da explosão. Inimigos podem destruir a lâmina.
  • XANULAR/cmdSupremaINSTANTANEAMENTE sobrecarrega com energia de Radianita polarizada que emite grandes pulsos energéticos em um raio enorme a partir de onde KAY/O estiver. Inimigos atingidos pelos pulsos são Suprimidos por um curto período. Enquanto estiver sobrecarregado, KAY/O recebe Estimulante de Combate e pode ser reestabilizado se for abatido.

Estratégia

1What the team needs next to you

KAY/O does not bring vision-blocking smoke, information (reveals enemies), traps and set-ups, healing and crowd control (concuss, detain): pick teammates who do.

  • Astra: Brings vision-blocking smoke with Nebula / Dissipate (E), which KAY/O's kit does not have.
  • Cypher: Brings information (reveals enemies) with Trapwire (C), which KAY/O's kit does not have.
  • Chamber: Brings traps and set-ups with Trademark (C), which KAY/O's kit does not have.
  • Miks: Brings healing with M-pulse (C), which KAY/O's kit does not have.

2Who you shut down

  • Jett: ZERO/point (E) suppresses Jett: no Updraft (Q) to escape the fight.
  • Neon: ZERO/point (E) suppresses Neon: no High Gear (E) to escape the fight.
  • Waylay: ZERO/point (E) suppresses Waylay: no Lightspeed (Q) to escape the fight.
  • Yoru: ZERO/point (E) suppresses Yoru: no GATECRASH (E) to escape the fight.

Dicas

  • Learn two or three lineups per map for your recon ability: they are worth more than a good aim.

Confrontos

Forte contra

  • ZERO/point (E) suppresses Jett: no Updraft (Q) to escape the fight.

  • ZERO/point (E) suppresses Neon: no High Gear (E) to escape the fight.

  • ZERO/point (E) suppresses Waylay: no Lightspeed (Q) to escape the fight.

  • ZERO/point (E) suppresses Yoru: no GATECRASH (E) to escape the fight.

Combina bem com

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which KAY/O's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which KAY/O's kit does not have.

  • Brings traps and set-ups with Trademark (C), which KAY/O's kit does not have.

  • Brings healing with M-pulse (C), which KAY/O's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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