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Sinclair · Mystic

Sinclair guide

Complete guideData-drivenHardPatch 2026-09-16
2.9KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Sinclair is a mystic in Deadlock: misdirect and hex enemies. Over the last two weeks it is D tier: 44.0% win rate in 104,547 games, picked in 18.4% of matches. With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.

Strengths

  • Long-range gun: damage only starts to drop at 25 m and bottoms out at 61 m.
  • Where it wins most: Ascendant games (47.5%).

Weaknesses

  • Dies a lot: 6.7 deaths for 5.2 kills per game on average.
  • Weak right now: 44.0% win rate over 104,547 games of the last two weeks.
  • Where it wins least: Seeker games (44.4%).
  • Struggles against Victor in lane: only 37.6% of 5,220 games.
  • Valve rates Sinclair as hard to play: expect a learning curve.

Builds

Sinclair: most played build

BalancedRecommended
Open build

When to use it

The items Sinclair players buy most in each phase of the game over the last two weeks (104,547 games measured), with how many buy them and how they do. Skill points in the most played order (5,072 games, 52.6% win rate).

Laning phase

Extra ChargeBought by 68.1% of players in this phase · 43.0% win rateExtra SpiritBought by 62.1% of players in this phase · 42.9% win rateHigh-Velocity RoundsBought by 50.4% of players in this phase · 42.4% win rateOpening RoundsBought by 49.4% of players in this phase · 42.6% win rateImproved SpiritBought by 30.4% of players in this phase · 44.3% win rateMonster RoundsBought by 20.3% of players in this phase · 42.4% win rate

Mid game

  1. 1Rapid RechargeBought by 56.5% of players in this phase · 42.6% win rate
  2. 2Mystic ExpansionBought by 50.3% of players in this phase · 43.5% win rate
  3. 3Trophy CollectorBought by 32.1% of players in this phase · 43.5% win rate
  4. 4Veil WalkerBought by 29.6% of players in this phase · 44.3% win rate
  5. 5Duration ExtenderBought by 28.9% of players in this phase · 44.5% win rate
  6. 6Enchanter's EmblemBought by 27.9% of players in this phase · 43.7% win rate

Late game

Greater ExpansionBought by 57.0% of players in this phase · 43.6% win rateSuperior DurationBought by 53.4% of players in this phase · 44.7% win rateBoundless SpiritBought by 50.4% of players in this phase · 45.8% win rateSuperior CooldownBought by 43.3% of players in this phase · 45.9% win rateTranscendent CooldownBought by 28.7% of players in this phase · 49.6% win rateCompress CooldownBought by 23.8% of players in this phase · 46.0% win rate

Skill order

Max order:3›2›1

Ability123456789101112131415
1··1··········11
222··2·······2··
3···3·····333···
4·····4444······

Abilities

  • 1Vexing Bolt24sFire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage. Press Ability 1 to redirect the bolt towards your crosshairs.
    Minimum Damage
    60
    Max Damage
    120
    Assistant Damage
    50%
    Time for Max Damage
    2s
    T1: Bolts apply -25% Fire Rate for 5 s. · T2: -13s Cooldown · T3: +126.0 Max Damage. +50.0% Assistant Damage.
  • 2Spectral Assistant40sSummon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage. While the Assistant is out, you can press Ability 2 to swap positions with your Assistant. Casting Spectral Assistant also reloads your weapon.
    Damage
    15
    Duration
    6s
    Max Swaps
    2
    T1: -10s Cooldown · T2: +7s Duration & 5m Range · T3: +60% Fire Rate and +12.599999 Assistant Damage
  • 3Rabbit Hex26sHex a target area and transform all enemies into a Rabbit for a limited duration. Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. Hex does not interrupt abilities.
    Hex Duration
    2s
    Damage Amp
    15%
    Move Speed bonus
    +36%
    Radius
    6.5m
    T1: -10s Cooldown · T2: +1s Hex Duration · T3: +7% Damage Amp and +3m Radius
  • 4Audience ParticipationUltimate85sCopy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead. Copies will inherit this ability's upgrade points. Audience Participation will also copy the cooldown.
    Copy Duration
    12s
    Copied Cooldown
    40%
    T1: Upgrade the Copy. · T2: Upgrade the Copy AGAIN! · T3: Upgrade the Copy ONCE AGAIN!

Most played skill order

The most played order in the last 5072 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:3›2›1

Ability123456789101112131415
1··1··········11
222··2·······2··
3···3·····333···
4·····4444······

Strategy

1Abilities

What each of Sinclair's abilities does, as the game describes it:

  • 1 · Vexing Bolt — 24s cooldown: Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage. Press Ability 1 to redirect the bolt towards your crosshairs.
  • 2 · Spectral Assistant — 40s cooldown: Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage. While the Assistant is out, you can press Ability 2 to swap positions with your Assistant. Casting Spectral Assistant also reloads your weapon.
  • 3 · Rabbit Hex — 26s cooldown: Hex a target area and transform all enemies into a Rabbit for a limited duration. Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. Hex does not interrupt abilities.
  • 4 · Audience Participation (ultimate) — 85s cooldown: Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead. Copies will inherit this ability's upgrade points. Audience Participation will also copy the cooldown.

2Skill order

The most played skill order (5,072 games, 52.6% win rate) goes 2 · 2 · 1 · 3 · 2 · 4 · 4 · 4 · 4 · 3 · 3 · 3 · 2 · 1 · 1. The one that wins most among the common ones (1,018 games) reaches 60.2%: 2 · 2 · 1 · 3 · 2 · 1 · 4 · 1 · 1 · 4 · 4 · 3 · 3 · 4 · 3 · 2.

3Items by phase

What Sinclair players buy most in the laning phase, mid game and late game:

  • Extra Charge — 68.1% buy it · 43.0% win rate
  • Extra Spirit — 62.1% buy it · 42.9% win rate
  • High-Velocity Rounds — 50.4% buy it · 42.4% win rate
  • Rapid Recharge — 56.5% buy it · 42.6% win rate
  • Mystic Expansion — 50.3% buy it · 43.5% win rate
  • Improved Spirit — 40.0% buy it · 41.7% win rate
  • Greater Expansion — 57.0% buy it · 43.6% win rate
  • Superior Duration — 53.4% buy it · 44.7% win rate
  • Boundless Spirit — 50.4% buy it · 45.8% win rate

4A typical game

An average Sinclair game over the last two weeks: 5.2 kills, 6.7 deaths and 13.6 assists, 31,181 hero damage, 7,073 objective damage and 42,597 souls.

5Win rate by rank

By the average badge of the game:

  • Initiate: 46.3% (1,870 games)
  • Seeker: 44.4% (3,697 games)
  • Acolyte: 45.3% (3,330 games)
  • Sentinel: 45.0% (2,829 games)
  • Mystic: 46.0% (3,250 games)
  • Ritualist: 44.9% (3,121 games)
  • Emissary: 45.2% (2,998 games)
  • Oracle: 45.7% (4,008 games)
  • Phantom: 46.0% (3,268 games)
  • Ascendant: 47.5% (1,185 games)
  • Eternus: 48.8% (361 games)

Tips

  • Unlock order most players use: Spectral Assistant (2) → Vexing Bolt (1) → Rabbit Hex (3) → Audience Participation (4).
  • Upgrade Rabbit Hex first, then Spectral Assistant; put points in the ultimate when you can.
  • First buys: Extra Charge, Extra Spirit and High-Velocity Rounds.
  • Your gun hits hardest within 25 m; past 61 m it deals minimum damage.
  • Last-hit troopers and shoot the soul orbs they drop: souls are your gold and your level.
  • Deny the enemy's orbs when you can: every denied orb is souls they don't get.

Matchups

Weak against

  • Victor37.7%win rate in the matchup

    Sinclair only wins 37.7% of the 15,012 games measured against Victor in the last two weeks.

    15K matches

  • Graves37.9%win rate in the matchup

    Sinclair only wins 37.9% of the 22,002 games measured against Graves in the last two weeks.

    22K matches

  • Paige39.6%win rate in the matchup

    Sinclair only wins 39.6% of the 20,899 games measured against Paige in the last two weeks.

    20.9K matches

  • Kelvin39.9%win rate in the matchup

    Sinclair only wins 39.9% of the 9,925 games measured against Kelvin in the last two weeks.

    9.9K matches

  • Haze40.2%win rate in the matchup

    Sinclair only wins 40.2% of the 28,013 games measured against Haze in the last two weeks.

    28K matches

Works well with

  • Graves52.1%win rate in the matchup

    Sinclair and Graves on the same team win 52.1% of 2,829 games measured in the last two weeks.

    2.8K matches

  • Victor51.8%win rate in the matchup

    Sinclair and Victor on the same team win 51.8% of 4,310 games measured in the last two weeks.

    4.3K matches

  • Paige50.6%win rate in the matchup

    Sinclair and Paige on the same team win 50.6% of 1,781 games measured in the last two weeks.

    1.8K matches

Changelog

  1. Guide created for patch 2026-09-16.

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