Skip to content

Keeper of the Light · Soft Support (pos. 4)

Laning items

BalancedRecommendedData-drivenPatch 7.41
2K

When to use it

What leaves the fountain and what lands in the first ten minutes, with what each item gives you.

This build is part of the guide Keeper of the Light Laning Guide.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. OfflaneMain39% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
  2. RoamingPriority 233% of matchesOur data counts these games in the mid lane, but with support purchases: a position 4 that rotates between lanes from the start.
  3. MidPriority 322% of matchesMid lane, one against one (pos. 2).

Starting items

Iron Branch+1 All Attributes.TangoCirclet+2 All Attributes.Faerie Fire+2 Damage.Observer and Sentry Wards1600 Observer vision range, 6 Observer duration, 8 Sentry duration.Blood Grenade+50 Health.

Early game

Urn of Shadows+1.0 Mana Regeneration, +2 All Attributes, +2 Armor. Active: Soul Release.Oblivion Staff+10 Intelligence, +35 Attack Speed, +1.25 Mana Regeneration.Bracer+5 Strength, +2 Agility, +2 Intelligence.Essence Distiller+1.5 Mana Regeneration, +3 All Attributes, +6 Armor. Active: Soul Release.

Core items

  1. 1Force Staff

Boots

Tranquil Boots+65 Movement Speed, +14 Health Regeneration.

Skill order

Max order:Chakra Magic›Illuminate›Blinding Light

Ability1234567891011121314151617
●··········●·●●··
·●·●●·●··········
··●····●●●·······
·····●······●···●

Talents by level

  1. +200 Illuminate Damage
    Chakra Magic Strong Dispels
    25
  2. +15s Spirit Form Duration
    +10% Solar Bind Magic Resistance Reduction
    20
  3. +25% Spirit Form Bright Speed Bonus
    +90 Blinding Light Damage
    15
  4. +40% Blinding Light Miss
    -2s Illuminate Cooldown
    10