More Invoker guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide goes through Invoker's kit ability by ability. The kit brings invisibility with Ghost Walk.
Strengths
- Invisibility with Ghost Walk to scout, escape or set up ganks.
- Long attack range (600) to harass and last hit safely.
- Heavy magical burst: Valve lists it as a Nuker.
Weaknesses
- Low base armor (-1): vulnerable to physical harass early on.
- The enemy jungle and supports will target you for ganks.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
Most-played build
When to use it
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Invoker players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

186%- MidMain86% of matchesMid lane, one against one (pos. 2).
Starting items
Early game
Core items
- 1Meteor Hammer
- 2Aghanim's Shard
- 3Black King Bar
- 4Force Staff
Boots
Late game
Skill order
Max order:Exort›Wex›Quas
Talents by level
- Radial Deafening Blast2x Quas/Wex/Exort Active Bonuses25
- +50% Forged Spirit Armor Reduction+1 Orb Levels20
- +25 Alacrity Damage/Speed-6s Cold Snap Cooldown15
- -5s Tornado Cooldown+50 Ice Wall DPS10
Abilities
QuasAllows manipulation of ice elements. Active Quas instances imbue Invoker with bonus hp regeneration. Passively grants bonus strength per level of Quas.- Max level
- 8
- Hp regen per instance
- 1·2·3·4·5·6·7·8·9
- Bonus strength per level
- 1
WexAllows manipulation of storm elements. Active Wex instances imbue Invoker with bonus movement and attack speed. Passively grants bonus agility per level of Wex.- Max level
- 8
- Move speed per instance
- 0.6%·1.2%·1.8%·2.4%·3%·3.6%·4.2%·4.8%·5.4%
- Attack speed per instance
- 1·2·3·4·5·6·7·8·9
- Bonus agility per level
- 1
ExortAllows manipulation of fire elements. Active Exort instances imbue Invoker with bonus attack damage. Passively grants bonus intelligence per level of Exort.- Max level
- 8
- Attack damage per instance
- 2·4·6·8·10·12·14·16·18
- Bonus intelligence per level
- 1
Invoked SpellPassiveCasting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs.Passive. It works on its own: play around it.
Invoked SpellPassiveCasting Invoke will replace this slot with one of ten unique spells based on Invoker's currently active Quas, Wex, and Exort buffs.Passive. It works on its own: play around it.
Invoke7sCombines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level. Invoker gains a bonus ability point for his orbs at levels 6, 12, and 18.
Invoker's vast knowledge of magic allows him to choose from Multiple Aghanim's Scepter and Shard options. The items must be activated before they can be - Max spells
- 2
Cold Snap19s100 mpInvoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.- Cold snap duration (quas):\n
- 3·3.4·3.8·4.2·4.6·5·5.4·5.8·6.2
- Freeze duration
- 0.4
- Freeze cooldown (quas)
- 0.80·0.77·0.74·0.71·0.68·0.65·0.62·0.59·0.56
- Freeze damage (quas)
- 28·36·44·52·60·68·76·84·92
Ghost Walk40s175 mpInvoker manipulates the ice and electrical energies around him, rendering his body invisible and gaining health and mana regen. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.- Duration
- 50
- Slow radius
- 450
- Enemy slow (quas):\n
- -20%·-25%·-30%·-35%·-40%·-45%·-50%·-55%·-60%
- Self speed (wex):\n
- -20%·-15%·-10%·-5%·0%·5%·10%·15%·20%
- Health regeneration (quas)
- 2·4·6·8·10·12·14·16·18
- Mana regeneration (wex):\n
- 2·4·6·8·10·12·14·16·18
- Invoked SpellPassive. It works on its own: play around it.
Most played skill order
The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.
Max order:Exort›Wex›Quas
Strategy
1The kit
The kit brings invisibility with Ghost Walk.
- Quas — Basic ability. Part of your regular rotation.
- Wex — Basic ability. Part of your regular rotation.
- Exort — Basic ability. Part of your regular rotation.
- Invoked Spell — Passive. It works on its own: play around it.
- Invoked Spell — Passive. It works on its own: play around it.
- Invoke — Basic ability. Part of your regular rotation.
- Cold Snap — Basic ability. Part of your regular rotation.
- Ghost Walk — Basic ability — slows, grants invisibility and hits an area. Part of your regular rotation.
2Skill order
Take your ultimate at 6, 12 and 18.
3Combos
Without hard crowd control in the kit, your damage depends on positioning: land your abilities when the enemy is committed to something else.
4Using your ultimate
Your ultimate decides fights.
Tips
- Keep Ghost Walk out of your combo unless the kill is certain.
- Practise the combo in a practice game before using it in ranked.
- Count the enemy's key cooldowns: the best moment to use yours is right after they use theirs.
- Before each fight, check which key abilities the enemy has available.
Changelog
- Guide created for patch 7.41.
Was this helpful?
Your vote helps other players find the best guides.





























