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Ogre Magi · Hard Support (pos. 5)

Ogre Magi Abilities and Combos

Abilities & combosData-drivenMediumPatch 7.41
5.8KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide goes through Ogre Magi's kit ability by ability. The kit brings crowd control (stun) with Fireblast.

Strengths

  • Reliable stun: Fireblast sets up kills and interrupts enemy channels.
  • Keeps allies alive with Fire Shield.
  • Heavy magical burst: Valve lists it as a Nuker.

Weaknesses

  • No escape in the kit: without good positioning and vision, Ogre Magi is easy to catch.
  • Melee: has to walk up to its target, which makes the lane harder against ranged heroes.

Builds

Most-played build

BalancedRecommended
Open build

When to use it

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Ogre Magi players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. Safe laneMain62% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
  2. OfflanePriority 230% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).

Starting items

TangoObserver and Sentry WardsGauntlets of StrengthBlood GrenadeIron BranchSentry Ward

Early game

Soul RingBracerBottle

Core items

  1. 1Hand of Midas
  2. 2Pavise
  3. 3Solar Crest
  4. 4Aether Lens

Boots

Arcane Boots

Late game

Glimmer CapeScythe of VyseBlink DaggerForce Staff

Skill order

Max order:Ignite›Bloodlust›Fireblast

Ability1234567891011121314151617
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Talents by level

  1. 17% Fireblast chance on attack
    +10% Multicast Chance
    25
  2. +30 Strength
    +175 Fireblast Damage
    20
  3. +80 Damage
    +20/35 Bloodlust / Self Attack Speed
    15
  4. +2/0.01 Dumb Luck Mana/Mana Regen Per Strength
    +10 Ignite Burn Damage
    10

Abilities

  • Fireblast11 / 10 / 9 / 8s70 / 85 / 100 / 115 mpBlasts an enemy unit with a wave of fire, dealing damage and stunning the target.
    Stun duration
    1.2
    Fireblast damage
    70·130·190·250
    Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • Ignite17s80 / 90 / 100 / 110 mpDrenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
    Duration
    5·6·7·8
    Burn damage
    20·30·40·50
    Slow
    -25%
    Basic ability. Part of your regular rotation.
  • Bloodlust20 / 18 / 16 / 14s40 / 50 / 60 / 70 mpIncites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attack speed if cast on Ogre himself. Can be cast on towers.
    Bonus move speed
    6%·8%·10%·12%
    Bonus attack speed
    35·50·65·80
    Self bonus attack speed
    40·60·80·100
    Duration
    30
    Basic ability. Part of your regular rotation.
  • Unrefined Fireblast7s400 mpBlasts an enemy unit with a wave of fire, dealing 150 + 1.5x Ogre's Strength in damage and stunning the target. Its mana cost is 35% of Ogre Magi's current mana.
    Stun duration
    1.2
    Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • Fire Shield15s50 mpCreates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker. Can be cast on towers.
    Fireball damage
    160
    Shield duration
    25
    Damage absorbed
    85%
    Basic ability — shields. Time it for the enemy's burst, not for chip damage.
  • Dumb LuckPassive
    Max mana per strength
    6
    Mana regeneration per strength
    0.02
    Passive. It works on its own: play around it.
  • MulticastPassiveEnables Ogre Magi to cast his abilities and items multiple times with each use. Each point of Strength adds to Multicast chance. Every 16 Strength adds 1%.
    2x cast chance
    75%
    3x cast chance
    0%·30%·30%
    4x cast chance
    0%·0%·15%
    Passive. It works on its own: play around it.

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Ignite›Bloodlust›Fireblast

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Strategy

1The kit

The kit brings crowd control (stun) with Fireblast.

  • Fireblast — Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • Ignite — Basic ability. Part of your regular rotation.
  • Bloodlust — Basic ability. Part of your regular rotation.
  • Unrefined Fireblast — Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • Fire Shield — Basic ability — shields. Time it for the enemy's burst, not for chip damage.
  • Dumb Luck — Passive. It works on its own: play around it.
  • Multicast — Passive. It works on its own: play around it.

2Skill order

Take your ultimate at 6, 12 and 18.

3Combos

A simple sequence that follows from the kit: open with Fireblast, follow with Ignite and Bloodlust. The disable first means everything after it lands.

4Using your ultimate

Your ultimate decides fights.

Tips

  • Land Fireblast first: every ability after it is easier to hit.
  • Use Fire Shield reactively, when the enemy commits.
  • Practise the combo in a practice game before using it in ranked.
  • Count the enemy's key cooldowns: the best moment to use yours is right after they use theirs.

Changelog

  1. Guide created for patch 7.41.

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