Ogre Magi
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock hammers' was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with
- Tier
- B
- Win rate
- 50.3%
- Change
- 0.0
- Pick rate
- 17.5%
- Ban rate
- —
- measured matches
- 623.2K
How to play Ogre Magi as Hard Support (pos. 5): strengths, builds and strategy for every phase of patch 7.41.
BalancedOffensiveDefensiveStrong against
Who this hero answers, and why.
- Medusa63.7%win rate in the matchup
Ogre Magi wins 63.7% of the 113 games measured against Medusa this patch.
- Bristleback62.7%win rate in the matchup
Ogre Magi wins 62.7% of the 118 games measured against Bristleback this patch.
- Zeus59.0%win rate in the matchup
Ogre Magi wins 59.0% of the 229 games measured against Zeus this patch.
- Morphling55.4%win rate in the matchup
Ogre Magi wins 55.4% of the 121 games measured against Morphling this patch.
- Razor55.0%win rate in the matchup
Ogre Magi wins 55.0% of the 111 games measured against Razor this patch.
Abilities
Fireblast11 / 10 / 9 / 8s70 / 85 / 100 / 115 mpBlasts an enemy unit with a wave of fire, dealing damage and stunning the target.- Stun duration
- 1.2
- Fireblast damage
- 70·130·190·250
Ignite17s80 / 90 / 100 / 110 mpDrenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.- Duration
- 5·6·7·8
- Burn damage
- 20·30·40·50
- Slow
- -25%
Bloodlust20 / 18 / 16 / 14s40 / 50 / 60 / 70 mpIncites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attack speed if cast on Ogre himself. Can be cast on towers.- Bonus move speed
- 6%·8%·10%·12%
- Bonus attack speed
- 35·50·65·80
- Self bonus attack speed
- 40·60·80·100
- Duration
- 30
Unrefined Fireblast7s400 mpBlasts an enemy unit with a wave of fire, dealing 150 + 1.5x Ogre's Strength in damage and stunning the target. Its mana cost is 35% of Ogre Magi's current mana.- Stun duration
- 1.2
Fire Shield15s50 mpCreates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker. Can be cast on towers.- Fireball damage
- 160
- Shield duration
- 25
- Damage absorbed
- 85%
Dumb LuckPassive- Max mana per strength
- 6
- Mana regeneration per strength
- 0.02
MulticastPassiveEnables Ogre Magi to cast his abilities and items multiple times with each use. Each point of Strength adds to Multicast chance. Every 16 Strength adds 1%.- 2x cast chance
- 75%
- 3x cast chance
- 0%·30%·30%
- 4x cast chance
- 0%·0%·15%
Skill order
The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.
Max order:Ignite›Bloodlust›Fireblast
Ogre Magi talents
Talents →- +10% Multicast Chance100 %17% Fireblast chance on attack0 %25
- +175 Fireblast Damage26 %+30 Strength74 %20
- +20/35 Bloodlust / Self Attack Speed85 %+80 Damage15 %15
- +10 Ignite Burn Damage83 %+2/0.01 Dumb Luck Mana/Mana Regen Per Strength17 %10
Ogre Magi builds
View all builds →From the guide «Ogre Magi Guide»
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Ogre Magi players buy in the public matches we measured.
Moves the popular items that add damage — Hand of Midas and Vladmir's Offering — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Ogre Magi players buy in the public matches we measured.
Prioritises the popular items that keep you alive — Pavise and Solar Crest. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Ogre Magi players buy in the public matches we measured.
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