Omniknight · Soft Support (pos. 4)
Omniknight Matchups and Counters
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This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide covers Omniknight's matchups and how to adapt to them. Matchups that show a win rate come from the public matches we measured (at least 50 games each; 100 when the sample allows). When the sample is too small, the list is completed with matchups read from both heroes' kits, which carry no figures.
Strengths
- Keeps allies alive with Purification.
- Valve tags Omniknight as Durable: it stays in fights longer than most heroes.
- Heavy magical burst: Valve lists it as a Nuker.
Weaknesses
- Melee: has to walk up to its target, which makes the lane harder against ranged heroes.
- No escape in the kit: without good positioning and vision, Omniknight is easy to catch.
- Plays on little gold: expensive items arrive late.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Against magic damageDefensiveRecommendedFor games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
- Against physical damageDefensiveSituationalFor games against right-click carries: keep your first two core items and add armor, evasion or damage block.
- Against disablesDefensiveSituationalFor games against a lot of stuns and silences: items that dispel, block or ignore them.
Builds
Against magic damage
When to use it
For games where the enemy kills with spells: keep your first two core items and add magic resistance or spell immunity.
Where it's played
Picked before the game: the main lane first, then the alternatives.

311%
229%
160%- OfflaneMain60% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
- Safe lanePriority 229% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
- MidPriority 311% of matchesMid lane, one against one (pos. 2).
Core items
- 1Echo Sabre
- 2Harpoon
Situational
Skill order
Max order:Purification›Repel›Hammer of Pur…
Talents by level
- +75% Hammer of Purity Bonus Base Damage+160 Purification Damage/Heal25
- +150 Degen Aura Radius-3s Purification Cooldown20
- -0.5s Hammer of Purity Cooldown-20s Guardian Angel Cooldown15
- +200 Repel Cast Range+30 Base Damage10
Against physical damage
When to use it
For games against right-click carries: keep your first two core items and add armor, evasion or damage block.
Where it's played
Picked before the game: the main lane first, then the alternatives.

311%
229%
160%- OfflaneMain60% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
- Safe lanePriority 229% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
- MidPriority 311% of matchesMid lane, one against one (pos. 2).
Core items
- 1Echo Sabre
- 2Harpoon
Situational
Skill order
Max order:Purification›Repel›Hammer of Pur…
Talents by level
- +75% Hammer of Purity Bonus Base Damage+160 Purification Damage/Heal25
- +150 Degen Aura Radius-3s Purification Cooldown20
- -0.5s Hammer of Purity Cooldown-20s Guardian Angel Cooldown15
- +200 Repel Cast Range+30 Base Damage10
Against disables
When to use it
For games against a lot of stuns and silences: items that dispel, block or ignore them.
Where it's played
Picked before the game: the main lane first, then the alternatives.

311%
229%
160%- OfflaneMain60% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
- Safe lanePriority 229% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
- MidPriority 311% of matchesMid lane, one against one (pos. 2).
Core items
- 1Echo Sabre
- 2Harpoon
Situational
Skill order
Max order:Purification›Repel›Hammer of Pur…
Talents by level
- +75% Hammer of Purity Bonus Base Damage+160 Purification Damage/Heal25
- +150 Degen Aura Radius-3s Purification Cooldown20
- -0.5s Hammer of Purity Cooldown-20s Guardian Angel Cooldown15
- +200 Repel Cast Range+30 Base Damage10
Abilities
Purification15 / 14 / 13 / 12s90 / 105 / 120 / 135 mpInstantly heals a friendly unit and damages all nearby enemy units.- Heal/damage
- 90·160·230·300
- Damage radius
- 260
Repel40 / 35 / 30 / 25s90 / 105 / 120 / 135 mpGrants Debuff Immunity with 60% magic resistance, as well as bonus HP Regen.- Bonus hp regen
- 8·12·16·20
- Duration
- 5
- Magic resistance
- 60%
Hammer of Purity13 / 10 / 7 / 4sOmniknight imbues his hammer with holy power, causing his attack to have increased range, deal pure damage based on a percentage of his base damage and slow his target for a short duration.
Omniknight heals for 40% of the damage dealt over 4s.- Bonus base damage
- 30%·50%·70%·90%
- Damage
- 25·45·65·85
- Range bonus
- 75
- Slow duration
- 0.2
- Slow
- 75%
Degen AuraPassiveDegenerates the movement capabilities of enemy units that stray too near, slowing their movement speed.- Movement slow
- 11%
- Radius
- 325
- Max bonus damage
- 0%
Guardian Angel100 / 90 / 80s125 / 175 / 225 mpOmniknight calls upon a Guardian Angel that grants immunity from physical damage to all allied units near Omniknight.- Duration
- 4·4.75·5.5
- Radius
- 700
- Bonus health restoration
- 0%
Most played skill order
The most played order in the last 31 professional matches with this hero. Highlighted levels are the points spent on talents.
Max order:Purification›Repel›Hammer of Pur…
Strategy
1Good matchups
Omniknight does well against these:
- Shadow Fiend: Omniknight wins 58.2% of the 55 games measured against Shadow Fiend this patch.
- Mars: Omniknight wins 51.0% of the 51 games measured against Mars this patch.
- Juggernaut: Juggernaut looks for fragile targets to jump on; Omniknight is built to take hits and makes that dive costly.
2Tough matchups
Omniknight struggles against these:
- Ember Spirit: Omniknight only wins 46.4% of the 56 games measured against Ember Spirit this patch.
- Pudge: Omniknight only wins 48.1% of the 54 games measured against Pudge this patch.
- Puck: Waning Rift silences Omniknight, whose damage comes from abilities.
3Synergies
Omniknight works well alongside these, because their kits fit together:
- Gyrocopter: Omniknight holds the front line while Gyrocopter deals damage from behind.
- Troll Warlord: Omniknight holds the front line while Troll Warlord deals damage from behind.
- Clinkz: Omniknight holds the front line while Clinkz deals damage from behind.
4Adapting the build
The situational builds in this guide answer specific threats: Against magic damage, Against physical damage and Against disables.
5Playing against Omniknight
If you're on the other side, this is what to exploit:
- Melee: has to walk up to its target, which makes the lane harder against ranged heroes.
- No escape in the kit: without good positioning and vision, Omniknight is easy to catch.
- Plays on little gold: expensive items arrive late.
Tips
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Shadow Fiend. Play forward when you face them.
- Tough matchup: Ember Spirit. Play safer and wait for your team.
- In a tough matchup, an even lane is already a good result.
Matchups
Strong against
- Shadow Fiend58.2%win rate in the matchup
Omniknight wins 58.2% of the 55 games measured against Shadow Fiend this patch.
55 matches
- Mars51.0%win rate in the matchup
Omniknight wins 51.0% of the 51 games measured against Mars this patch.
51 matches
Juggernaut looks for fragile targets to jump on; Omniknight is built to take hits and makes that dive costly.
Weak against
- Ember Spirit46.4%win rate in the matchup
Omniknight only wins 46.4% of the 56 games measured against Ember Spirit this patch.
56 matches
- Pudge48.1%win rate in the matchup
Omniknight only wins 48.1% of the 54 games measured against Pudge this patch.
54 matches
Waning Rift silences Omniknight, whose damage comes from abilities.
Works well with
Omniknight holds the front line while Gyrocopter deals damage from behind.
Omniknight holds the front line while Troll Warlord deals damage from behind.
Omniknight holds the front line while Clinkz deals damage from behind.
Changelog
- Guide created for patch 7.41.
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