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Snapfire · Mid (pos. 2)

Snapfire Items: What to Buy and When

ItemsData-drivenMediumPatch 7.41
174Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide explains every item in Snapfire's builds and when to buy it. Your spikes are level 6, when Mortimer Kisses comes online, and your core items: Aghanim's Shard and then Blink Dagger.

Strengths

  • Reliable stun: Firesnap Cookie sets up kills and interrupts enemy channels.
  • Mobility: Firesnap Cookie gets Snapfire in and out of fights.
  • Heavy magical burst: Valve lists it as a Nuker.

Weaknesses

  • Low base armor (1): vulnerable to physical harass early on.
  • The enemy jungle and supports will target you for ganks.

Builds

Most-played build

BalancedRecommended
Open build

When to use it

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Snapfire players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. OfflaneMain42% of matchesOff lane as the space-making core (pos. 3).
  2. MidPriority 236% of matchesMid lane, one against one (pos. 2).
  3. Safe lanePriority 321% of matchesSafe lane as the farming core (pos. 1).

Starting items

Iron Branch+1 All Attributes.TangoFaerie Fire+2 Damage.Blood Grenade+50 Health.Observer and Sentry Wards1600 Observer vision range, 6 Observer duration, 8 Sentry duration.Sentry Ward

Early game

Soul Ring+6 Strength, +2 Armor. Active: Sacrifice.BottleActive: Regenerate.Bracer+5 Strength, +2 Agility, +2 Intelligence.

Core items

  1. 1Aghanim's Shard
  2. 2Blink DaggerActive: Blink.
  3. 3Glimmer Cape+20% Magic Resistance. Active: Glimmer.
  4. 4Yasha and Kaya+16 Agility, +16 Intelligence, +20 Attack Speed.

Boots

Arcane Boots+45 Movement Speed, +0.25 Mana Regeneration, +125 Mana. Active: Replenish.

Late game

Black King Bar+10 Strength, +24 Damage. Active: Avatar.Shiva's Guard+17 Armor, +75 Area of Effect. Active: Arctic Blast.Refresher Orb+14 Health Regeneration, +7.0 Mana Regeneration. Active: Reset Cooldowns.Scythe of Vyse+30 Intelligence, +8.5 Mana Regeneration. Active: Hex.

Skill order

Max order:Scatterblast›Firesnap Cook…›Lil' Shredder

Ability1234567891011121314151617
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Talents by level

  1. +60% Lil' Shredder Attack Damage
    +6 Mortimer Kisses Launched
    25
  2. +2 Lil' Shredder Targets
    2 Firesnap Cookie Charges
    20
  3. Firesnap Cookie Cooldown
    +125 Cast Range
    15
  4. +30 Mortimer Kisses Burn DPS
    +70 Scatterblast Damage
    10

Abilities

  • Scatterblast17 / 14 / 11 / 8s85 / 90 / 95 / 100 mpSnapfire unloads with a wide blast that damages and slows enemies in a cone. Damage is increased by 25% and Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.
    Damage
    100·160·220·280
    Slow duration
    1
    Movement slow
    100%
    Attack slow
    100
    Point-blank range
    450
  • Firesnap Cookie18 / 17 / 16 / 15s105 mpSnapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.
    Hop distance
    425
    Impact radius
    300
    Impact damage
    60·130·200·270
    Impact stun duration
    1·1.4·1.8·2.2
    Heal amount
    0
  • Lil' Shredder24 / 20 / 16 / 12s70 / 80 / 90 / 100 mpSnapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.
    Base damage per shot
    20·35·50·65
    Attack damage
    35%
    Bonus range
    160·240·320·400
    Armor loss per stack
    0.5
    Armor loss duration
    5
  • Gobble Up40s120 mpMortimer gobbles up a creep or an allied hero, which he can then spit towards enemies. The unit stays in his belly up to [object Object] seconds.
  • Spit OutMortimer spits out the unit that's in his mouth, causing impact damage and stun in a large area. The glob leaves a pool of firespit based on the current level of Mortimer Kisses, that slows and applies damage over time. Spit Out has a no minimum launch range.
    Impact radius
    400
    Stun duration
    1.2
  • Mortimer Kisses120 / 110 / 100s125 / 150 / 175 mpSnapfire's friend launches a barrage of firespit globs over 5.5 seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of 600. Each glob can be targeted with a right click.
    Glob count
    8
    Impact radius
    275
    Damage per glob
    170·250·330
    Burn dps
    60·80·100
    Enemy movement slow
    15%·20%·25%
    Firespit pool duration
    3.5
  • BoomstickPassiveSnapfire deals more damage to nearby enemies.
    Min damage amp
    0%
    Max damage amp
    35%
    Min damage range
    495
    Max damage range
    50

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Scatterblast›Firesnap Cook…›Lil' Shredder

Ability1234567891011121314151617
●·●·●·●··········
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Strategy

1Starting items

What to buy before leaving the base, and what each item gives:

  • Iron Branch — +1 All Attributes.
  • Tango
  • Faerie Fire — +2 Damage.
  • Blood Grenade — +50 Health.
  • Observer and Sentry Wards — 1600 Observer vision range, 6 Observer duration, 8 Sentry duration.
  • Sentry Ward

2Core items

Your spikes are level 6, when Mortimer Kisses comes online, and your core items: Aghanim's Shard and then Blink Dagger. Buy them in this order; each one is a power spike:

  • Arcane Boots — +45 Movement Speed, +0.25 Mana Regeneration, +125 Mana. Active: Replenish.
  • Aghanim's Shard
  • Blink Dagger — Active: Blink.
  • Glimmer Cape — +20% Magic Resistance. Active: Glimmer.
  • Yasha and Kaya — +16 Agility, +16 Intelligence, +20 Attack Speed.

3Late-game items

What players finish with once the core is done:

  • Black King Bar — +10 Strength, +24 Damage. Active: Avatar.
  • Shiva's Guard — +17 Armor, +75 Area of Effect. Active: Arctic Blast.
  • Refresher Orb — +14 Health Regeneration, +7.0 Mana Regeneration. Active: Reset Cooldowns.
  • Scythe of Vyse — +30 Intelligence, +8.5 Mana Regeneration. Active: Hex.

4Adapting to the game

The damage build moves the offensive items forward when you're ahead; the defensive one adds survival when the enemy focuses you. The situational builds in the matchups guide answer specific threats.

Tips

  • Buy Aghanim's Shard as early as you can: it's your first real spike.
  • Complete one item before starting the next: half-built items give less than one finished one.
  • Look at the enemy team at every back and adjust the situational items.
  • Don't sit on gold: spend it when you go back.

Changelog

  1. Guide created for patch 7.41.

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