More Snapfire guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Snapfire is a ranged Universal hero that Valve tags as Nuker, Support and Disabler. It is played mainly as Mid (pos. 2): 36% of the public matches we measured, by starting lane and starting items. In this guide you play it as Mid (pos. 2): your job is to win the solo lane, control the runes and create pressure on the other lanes. The kit brings crowd control (stun) with Firesnap Cookie and mobility with Firesnap Cookie. Its ultimate is Mortimer Kisses. This patch, Snapfire wins 49.2% of the 374,445 public matches we measured (C tier on our ladder).
Strengths
- Reliable stun: Firesnap Cookie sets up kills and interrupts enemy channels.
- Mobility: Firesnap Cookie gets Snapfire in and out of fights.
- Heavy magical burst: Valve lists it as a Nuker.
Weaknesses
- Low base armor (1): vulnerable to physical harass early on.
- The enemy jungle and supports will target you for ganks.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Most-played buildBalancedRecommendedThe items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Snapfire players buy in the public matches we measured.
- Damage buildOffensiveAdvancedMoves the popular items that add damage — Yasha and Kaya and Hand of Midas — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Snapfire players buy in the public matches we measured.
- Survival buildDefensiveSituationalPrioritises the popular items that keep you alive — Glimmer Cape and Black King Bar. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Snapfire players buy in the public matches we measured.
- Team utility buildUtilitySituationalBuilt around the popular items that help your allies — Glimmer Cape and Mekansm. Choose it when your team needs saves and auras more than your damage. Built from what Snapfire players buy in the public matches we measured.
Builds
Most-played build
When to use it
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Snapfire players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

321%
236%
142%- OfflaneMain42% of matchesOff lane as the space-making core (pos. 3).
- MidPriority 236% of matchesMid lane, one against one (pos. 2).
- Safe lanePriority 321% of matchesSafe lane as the farming core (pos. 1).
Starting items
Early game
Core items
- 1Aghanim's Shard
- 2Blink Dagger
- 3Glimmer Cape
- 4Yasha and Kaya
Boots
Late game
Skill order
Max order:Scatterblast›Firesnap Cook…›Lil' Shredder
Talents by level
- +60% Lil' Shredder Attack Damage+6 Mortimer Kisses Launched25
- +2 Lil' Shredder Targets2 Firesnap Cookie Charges20
- Firesnap Cookie Cooldown+125 Cast Range15
- +30 Mortimer Kisses Burn DPS+70 Scatterblast Damage10
Damage build
When to use it
Moves the popular items that add damage — Yasha and Kaya and Hand of Midas — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Snapfire players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

321%
236%
142%- OfflaneMain42% of matchesOff lane as the space-making core (pos. 3).
- MidPriority 236% of matchesMid lane, one against one (pos. 2).
- Safe lanePriority 321% of matchesSafe lane as the farming core (pos. 1).
Starting items
Core items
- 1Yasha and Kaya+16 Agility, +16 Intelligence, +20 Attack Speed.
- 2Hand of Midas+40 Attack Speed. Active: Transmute.
- 3Desolator+55 Damage.
- 4Meteor Hammer+6 Strength, +6 Agility, +24 Intelligence. Active: Meteor Hammer.
Boots
Late game
Skill order
Max order:Scatterblast›Firesnap Cook…›Lil' Shredder
Talents by level
- +60% Lil' Shredder Attack Damage+6 Mortimer Kisses Launched25
- +2 Lil' Shredder Targets2 Firesnap Cookie Charges20
- Firesnap Cookie Cooldown+125 Cast Range15
- +30 Mortimer Kisses Burn DPS+70 Scatterblast Damage10
Survival build
When to use it
Prioritises the popular items that keep you alive — Glimmer Cape and Black King Bar. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Snapfire players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

321%
236%
142%- OfflaneMain42% of matchesOff lane as the space-making core (pos. 3).
- MidPriority 236% of matchesMid lane, one against one (pos. 2).
- Safe lanePriority 321% of matchesSafe lane as the farming core (pos. 1).
Starting items
Core items
- 1Glimmer Cape+20% Magic Resistance. Active: Glimmer.
- 2Black King Bar+10 Strength, +24 Damage. Active: Avatar.
- 3Force Staff+10 Intelligence, +175 Health. Active: Force.
- 4Mekansm+5 Armor. Active: Restore.
Boots
Late game
Skill order
Max order:Scatterblast›Firesnap Cook…›Lil' Shredder
Talents by level
- +60% Lil' Shredder Attack Damage+6 Mortimer Kisses Launched25
- +2 Lil' Shredder Targets2 Firesnap Cookie Charges20
- Firesnap Cookie Cooldown+125 Cast Range15
- +30 Mortimer Kisses Burn DPS+70 Scatterblast Damage10
Team utility build
When to use it
Built around the popular items that help your allies — Glimmer Cape and Mekansm. Choose it when your team needs saves and auras more than your damage. Built from what Snapfire players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

321%
236%
142%- OfflaneMain42% of matchesOff lane as the space-making core (pos. 3).
- MidPriority 236% of matchesMid lane, one against one (pos. 2).
- Safe lanePriority 321% of matchesSafe lane as the farming core (pos. 1).
Starting items
Core items
- 1Glimmer Cape+20% Magic Resistance. Active: Glimmer.
- 2Mekansm+5 Armor. Active: Restore.
- 3Eul's Scepter of Divinity+10 Intelligence, +2.5 Mana Regeneration, +20 Movement Speed. Active: Cyclone.
- 4Solar Crest+7 Armor, +25 Movement Speed, +200 Mana. Active: Shine.
Boots
Late game
Skill order
Max order:Scatterblast›Firesnap Cook…›Lil' Shredder
Talents by level
- +60% Lil' Shredder Attack Damage+6 Mortimer Kisses Launched25
- +2 Lil' Shredder Targets2 Firesnap Cookie Charges20
- Firesnap Cookie Cooldown+125 Cast Range15
- +30 Mortimer Kisses Burn DPS+70 Scatterblast Damage10
Abilities
Scatterblast17 / 14 / 11 / 8s85 / 90 / 95 / 100 mpSnapfire unloads with a wide blast that damages and slows enemies in a cone. Damage is increased by 25% and Movement Slow, Attack Slow and Slow Duration are increased by 50% for enemies caught at point-blank range.- Damage
- 100·160·220·280
- Slow duration
- 1
- Movement slow
- 100%
- Attack slow
- 100
- Point-blank range
- 450
Firesnap Cookie18 / 17 / 16 / 15s105 mpSnapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone.- Hop distance
- 425
- Impact radius
- 300
- Impact damage
- 60·130·200·270
- Impact stun duration
- 1·1.4·1.8·2.2
- Heal amount
- 0
Lil' Shredder24 / 20 / 16 / 12s70 / 80 / 90 / 100 mpSnapfire heats up her mounted turret to rapidly fire 5 attacks dealing fixed damage plus a percentage of her attack damage. Each attack reduces the enemy's armor. Provides bonus attack range for the duration.- Base damage per shot
- 20·35·50·65
- Attack damage
- 35%
- Bonus range
- 160·240·320·400
- Armor loss per stack
- 0.5
- Armor loss duration
- 5
Gobble Up40s120 mpMortimer gobbles up a creep or an allied hero, which he can then spit towards enemies. The unit stays in his belly up to [object Object] seconds.
Spit OutMortimer spits out the unit that's in his mouth, causing impact damage and stun in a large area. The glob leaves a pool of firespit based on the current level of Mortimer Kisses, that slows and applies damage over time. Spit Out has a no minimum launch range.- Impact radius
- 400
- Stun duration
- 1.2
Mortimer Kisses120 / 110 / 100s125 / 150 / 175 mpSnapfire's friend launches a barrage of firespit globs over 5.5 seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of 600. Each glob can be targeted with a right click.- Glob count
- 8
- Impact radius
- 275
- Damage per glob
- 170·250·330
- Burn dps
- 60·80·100
- Enemy movement slow
- 15%·20%·25%
- Firespit pool duration
- 3.5
BoomstickPassiveSnapfire deals more damage to nearby enemies.- Min damage amp
- 0%
- Max damage amp
- 35%
- Min damage range
- 495
- Max damage range
- 50
Most played skill order
The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.
Max order:Scatterblast›Firesnap Cook…›Lil' Shredder
Strategy
1Early game
Mid is a one-on-one: whoever has more last hits and levels usually wins it. Contest the power runes every two minutes and use a good one to gank a side lane. Trade when the enemy mid goes for a last hit and when you are a level ahead: in the solo lane each level is a real edge.
- Early items: Soul Ring and Bottle.
2Mid game
With Aghanim's Shard, you should be the one starting the action: gank, push out lanes and take towers with your team. Your spikes are level 6, when Mortimer Kisses comes online, and your core items: Aghanim's Shard and then Blink Dagger.
- Core items: Aghanim's Shard, Blink Dagger and Glimmer Cape.
3Late game
Late, choose your fights: you still hit hard, but the enemy carry catches up. Stay with the team and look for picks with vision.
- Late items: Black King Bar and Shiva's Guard.
4Team fights
Your damage decides the opening seconds: look for the enemy support or carry out of position, and use Mortimer Kisses where it hits the most heroes.
Tips
- Check the power runes at every even minute and gank with the good ones.
- Aghanim's Shard is your first big spike: once you have it, leave the lane and look for kills.
- Push the wave into the enemy tower before you rotate, or the lane punishes you twice.
- Plan fights around Mortimer Kisses: without it, Snapfire is far less threatening.
- Keep Firesnap Cookie for getting out, not for chasing.
Matchups
Strong against
- Skywrath Mage61.2%win rate in the matchup
Snapfire wins 61.2% of the 322 games measured against Skywrath Mage this patch.
322 matches
- Ancient Apparition60.6%win rate in the matchup
Snapfire wins 60.6% of the 109 games measured against Ancient Apparition this patch.
109 matches
- Sand King59.8%win rate in the matchup
Snapfire wins 59.8% of the 122 games measured against Sand King this patch.
122 matches
- Tidehunter59.6%win rate in the matchup
Snapfire wins 59.6% of the 245 games measured against Tidehunter this patch.
245 matches
- Earthshaker58.9%win rate in the matchup
Snapfire wins 58.9% of the 146 games measured against Earthshaker this patch.
146 matches
Weak against
- Keeper of the Light40.4%win rate in the matchup
Snapfire only wins 40.4% of the 109 games measured against Keeper of the Light this patch.
109 matches
- Treant Protector41.3%win rate in the matchup
Snapfire only wins 41.3% of the 104 games measured against Treant Protector this patch.
104 matches
- Bane41.9%win rate in the matchup
Snapfire only wins 41.9% of the 136 games measured against Bane this patch.
136 matches
- Kunkka42.2%win rate in the matchup
Snapfire only wins 42.2% of the 109 games measured against Kunkka this patch.
109 matches
- Enchantress42.4%win rate in the matchup
Snapfire only wins 42.4% of the 125 games measured against Enchantress this patch.
125 matches
Works well with
Firesnap Cookie from Snapfire holds enemies in place for Soulbind from Grimstroke.
Firesnap Cookie from Snapfire holds enemies in place for Omnislash from Juggernaut.
Firesnap Cookie from Snapfire holds enemies in place for Chakram from Timbersaw.
Changelog
- Guide created for patch 7.41.
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