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Tiny · Carry (pos. 1)

Tiny Items: What to Buy and When

ItemsData-drivenMediumPatch 7.41
242Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide explains every item in Tiny's builds and when to buy it. Your spikes are your core items: Blink Dagger and then Echo Sabre.

Strengths

  • Reliable stun: Avalanche sets up kills and interrupts enemy channels.
  • Valve tags Tiny as Durable: it stays in fights longer than most heroes.
  • Heavy magical burst: Valve lists it as a Nuker.

Weaknesses

  • No escape in the kit: without good positioning and vision, Tiny is easy to catch.
  • Low base armor (0): vulnerable to physical harass early on.

Builds

Most-played build

BalancedRecommended
Open build

When to use it

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Tiny players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. Safe laneMain55% of matchesSafe lane as the farming core (pos. 1).
  2. MidPriority 226% of matchesMid lane, one against one (pos. 2).
  3. OfflanePriority 320% of matchesOff lane as the space-making core (pos. 3).

Starting items

Iron Branch+1 All Attributes.Gauntlets of Strength+3 Strength.TangoMagic StickActive: Energy Charge.Quelling BladeActive: Chop Tree.Faerie Fire+2 Damage.

Early game

BottleActive: Regenerate.Soul Ring+6 Strength, +2 Armor. Active: Sacrifice.Bracer+5 Strength, +2 Agility, +2 Intelligence.

Core items

  1. 1Blink DaggerActive: Blink.
  2. 2Echo Sabre+20 Damage, +15 Strength, +1.75 Mana Regeneration.
  3. 3Shadow Blade+25 Damage, +35 Attack Speed. Active: Shadow Walk.
  4. 4Black King Bar+10 Strength, +24 Damage. Active: Avatar.

Boots

Power Treads+45 Move Speed, +10 Selected Attribute, +25 Attack Speed. Active: Switch Attribute.

Late game

Harpoon+25 Damage, +25 Strength, +10 Agility. Active: Draw Forth.Crystalys+32 Damage.Silver Edge+70 Damage, +35 Attack Speed. Active: Shadow Walk.Swift Blink+25 Agility. Active: Swift Blink.

Skill order

Max order:Tree Grab›Tree Throw›Avalanche›Toss

Ability1234567891011121314151617
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Talents by level

  1. -8s Avalanche Cooldown
    2 Toss Charges
    25
  2. +60 Tree Grab Base Damage
    Toss Requires No Target
    20
  3. +90 Avalanche Damage
    +10 Strength
    15
  4. +8 Strength
    +2 Tree Grab Attacks
    10

Abilities

  • Avalanche23 / 20 / 17 / 14s105 / 120 / 135 / 150 mpBombards an area with rocks, continously doing small intervals of damage and stun to enemy units.
    Radius
    325·340·355·370
    Avalanche duration
    1.5
    Avalanche damage
    90·180·270·360
  • Toss20 / 17 / 14 / 11s125 mpGrabs the nearest unit in a 300 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land.
    Radius
    275
    Damage
    90·180·270·360
    Bonus landing damage
    0%
  • Tree Grab16 / 13 / 10 / 7s40 / 35 / 30 / 25 mpGrabs a tree and causes Tiny to have bonus range, damage, and a splashing attack for a limited number of attacks. The tree can be thrown, to deal your attack to a unit at a distance.
    Number of attacks
    5·6·7·8
    Bonus base damage
    10·20·30·40
    Bonus building damage
    30%·40%·50%·60%
    Attack range
    300
    Splash damage
    70%·80%·90%·100%
  • Tree Volley17s150 mpCHANNELED - Tiny channels to throw random trees within range towards the targeted area. Deals Tiny's attack with Tree Throw bonuses.
    Target radius
    400
    Tree grab radius
    700
    Throw interval
    0.5
    Max channel time
    2.5
  • InsurmountablePassiveTiny gains Status and Slow Resistance from Strength. Slow Resistance also reduces the impact of Attack Speed slows.
    Strength to slow resist
    15%
    Strength to status resist
    10%
  • GrowPassiveTiny gains craggy mass, increasing his attack damage, movement speed and armor, and toss power while slowing his attack speed.
    Bonus armor
    5·10·15
    Bonus damage
    60·120·180
    Attack speed reduction
    -35%
    Toss bonus damage
    50·200·350
    Movement speed bonus
    10·20·30
  • Tree ThrowThrows the tree at the target unit, proccing your attack on it and splashing damage around the target.
    Cast range
    1000
    Bonus damage
    10·20·30·40
    Splash radius
    275
    Movement slow
    0%
    Slow duration
    0

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Tree Grab›Tree Throw›Avalanche›Toss

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Strategy

1Starting items

What to buy before leaving the base, and what each item gives:

  • Iron Branch — +1 All Attributes.
  • Gauntlets of Strength — +3 Strength.
  • Tango
  • Magic Stick — Active: Energy Charge.
  • Quelling Blade — Active: Chop Tree.
  • Faerie Fire — +2 Damage.

2Core items

Your spikes are your core items: Blink Dagger and then Echo Sabre. Buy them in this order; each one is a power spike:

  • Power Treads — +45 Move Speed, +10 Selected Attribute, +25 Attack Speed. Active: Switch Attribute.
  • Blink Dagger — Active: Blink.
  • Echo Sabre — +20 Damage, +15 Strength, +1.75 Mana Regeneration.
  • Shadow Blade — +25 Damage, +35 Attack Speed. Active: Shadow Walk.
  • Black King Bar — +10 Strength, +24 Damage. Active: Avatar.

3Late-game items

What players finish with once the core is done:

  • Harpoon — +25 Damage, +25 Strength, +10 Agility. Active: Draw Forth.
  • Crystalys — +32 Damage.
  • Silver Edge — +70 Damage, +35 Attack Speed. Active: Shadow Walk.
  • Swift Blink — +25 Agility. Active: Swift Blink.

4Adapting to the game

The damage build moves the offensive items forward when you're ahead; the defensive one adds survival when the enemy focuses you. The situational builds in the matchups guide answer specific threats.

Tips

  • Buy Blink Dagger as early as you can: it's your first real spike.
  • Complete one item before starting the next: half-built items give less than one finished one.
  • Look at the enemy team at every back and adjust the situational items.
  • Don't sit on gold: spend it when you go back.

Changelog

  1. Guide created for patch 7.41.

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