Wraith King · Offlane (pos. 3)
Wraith King as Offlane (pos. 3)
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This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Wraith King is a melee Strength hero that Valve tags as Durable, Carry and Disabler. It is played mainly as Carry (pos. 1): 46% of the public matches we measured, by starting lane and starting items. Its main role is Carry (pos. 1), but it is also played as Offlane (pos. 3) in 46% of the public matches we measured. In this guide you play it as Offlane (pos. 3): your job is to survive a hard lane, bother the enemy carry and start the fights.
Strengths
- Reliable stun: Wraithfire Blast sets up kills and interrupts enemy channels.
- Strong this patch: wins 54.9% of measured public matches.
- Sustain from Bone Guard to stay in lane and in fights.
Weaknesses
- Off-role pick: expect less support from guides and teammates than on Carry (pos. 1).
- Melee: has to walk up to its target, which makes the lane harder against ranged heroes.
- No escape in the kit: without good positioning and vision, Wraith King is easy to catch.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Survival buildDefensiveRecommendedPrioritises the popular items that keep you alive — Radiance and Armlet of Mordiggian. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Wraith King players buy in the public matches we measured.
- Most-played buildBalancedSituationalThe items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Wraith King players buy in the public matches we measured.
Builds
Survival build
When to use it
Prioritises the popular items that keep you alive — Radiance and Armlet of Mordiggian. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Wraith King players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

147%- OfflaneMain47% of matchesOff lane as the space-making core (pos. 3).
Starting items
Core items
- 1Radiance+55 Damage, +25% Evasion.
- 2Armlet of Mordiggian+15 Damage, +25 Attack Speed, +6 Armor.
- 3Aghanim's Scepter+10 All Attributes, +175 Health, +175 Mana.
- 4Blade Mail+15 Damage, +7 Armor. Active: Damage Return.
Boots
Late game
Skill order
Max order:Bone Guard›Mortal Strike›Wraithfire Bl…
Talents by level
- Reincarnation Casts Wraithfire Blast-2s Mortal Strike Cooldown25
- +50 Attack Speed+5 Bone Guard Skeletons Spawned20
- +300 Health+0.75s Wraithfire Blast Stun Duration15
- +2s Wraithfire Blast Slow Duration+8% Vampiric Spirit Lifesteal10
Most-played build
When to use it
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Wraith King players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

247%
147%- Safe laneMain47% of matchesSafe lane as the farming core (pos. 1).
- OfflanePriority 247% of matchesOff lane as the space-making core (pos. 3).
Starting items
Early game
Core items
- 1Radiance
- 2Blink Dagger
- 3Armlet of Mordiggian
- 4Desolator
Boots
Late game
Skill order
Max order:Bone Guard›Mortal Strike›Wraithfire Bl…
Talents by level
- Reincarnation Casts Wraithfire Blast-2s Mortal Strike Cooldown25
- +50 Attack Speed+5 Bone Guard Skeletons Spawned20
- +300 Health+0.75s Wraithfire Blast Stun Duration15
- +2s Wraithfire Blast Slow Duration+8% Vampiric Spirit Lifesteal10
Abilities
Wraithfire Blast14 / 12 / 10 / 8s95 / 110 / 125 / 140 mpWraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target.- Stun duration
- 1·1.2·1.4·1.6
- Slow duration
- 2
- Movement slow
- -20%
- Impact damage
- 80·100·120·140
- Damage per second
- 20·40·60·80
Bone Guard42s70 / 80 / 90 / 100 mpGains a Charge for every 2 creeps killed and 2 charges per hero killed. Activate to spend all charges, summoning skeletons that respawn once when killed. Skeletons benefit from Vampiric Spirit's lifesteal.- Skeleton duration
- 40
- Max charges
- 2·4·6·8
- Skeleton damage
- 34·39·43·49
- Skeleton building damage reduction
- 35%
- Skeleton hero bonus damage
- 25%
Mortal StrikePassive5sWraith King passively deals bonus damage on an attack with a cooldown.- Critical damage
- 160%·200%·240%·280%
Vampiric SpiritPassiveGrants Wraith King Lifesteal. When slain Wraith King turns into a free pathing Wraith with Bonus Attack and Movement Speed for a short duration, delaying his death. Wraith King cannot reincarnate after being a Wraith.- Lifesteal
- 20%
- Wraith duration
- 4.25
- Bonus attack speed
- 55
- Bonus move speed
- 20%
Reincarnation180 / 150 / 120s220 / 110 mpWraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 600 radius are slowed. Skeletons spawn and attack each nearby enemy hero. Can be self-cast to kill Wraith King instantly.- Reincarnation time
- 3
- Movement slow
- -75%
- Attack speed slow
- -75
- Slow duration
- 4
- Skeleton count per hero
- 2·3·4
Most played skill order
The most played order in the last 29 professional matches with this hero. Highlighted levels are the points spent on talents.
Max order:Bone Guard›Mortal Strike›Wraithfire Bl…
Strategy
1Early game
You usually play outnumbered, so experience matters more than last hits. Stay alive, keep the enemy carry busy and punish them whenever their support leaves. Trade when the enemy support uses their mana or leaves the lane; a level up is worth more than a kill here.
2Mid game
With Radiance you become the initiator: pick the fight, catch the key target and give your cores a good start.
3Late game
Late, your value is in starting fights and absorbing spells. Decide who you jump on before you jump.
4Team fights
You go in first: land Wraithfire Blast on as many heroes as you can and soak the spells your carry fears.
Tips
- Hold Wraithfire Blast for the enemy carry or the hero who can save them.
- Radiance is what lets you start fights: get it before you look for them.
- If the lane is lost, farm the nearby jungle and come back for experience: a lost lane is not a lost game.
- Experience first: standing in range of dying creeps is worth more than risky last hits.
- Initiation: the best fight is the one you choose, when your team is close.
Changelog
- Guide created for patch 7.41.
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