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Falstad · Ranged Assassin

Falstad in ARAM

ARAMBaseado em dadosMédiaPatch 2.57.0.98304
10,3 milAtualizado

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Introdução

ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better. In ARAM you'll be poking all the time: stay behind the group and use your damage every time it's ready.

Pontos fortes

  • Strong gank potential around the map.
  • Has escape tools, according to Blizzard's own hero tags.
  • Clear job in the team: deal consistent damage from range and clear waves.

Pontos fracos

  • Relies on basic attacks: blinds and armor hurt its damage.
  • Mana-hungry: Blizzard flags its energy as important, so manage it early.

Builds

ARAM talents

OfensivoARAM
Abrir build

Quando usar

Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.
  • RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Gathering StormQuest: Hit enemy Heroes with Hammerang. Restore 6 Mana for each Hero hit. Upon dying, Lose 8 stacks. Reward: After hitting 30 Heroes, Hammerang permanently deals 30% more damage. Reward: After hitting 80 Heroes, Hammerang permanently deals an additional 50% damage. Mythic Reward: After hitting 150 Heroes, Hammerang permanently deals an additional 70% damage.QMissão
  • Dishonorable DischargeQuest: Each Lightning Rod strike upon a Hero after the 3rd generates 1 stack. If a Hero dies under its effect, generate 2 stacks. Reward: After 20 stacks, its damage is increased by 30%. Reward: After 45 stacks, its cooldown is reduced by 2 seconds and its damage is increased by an additional 75%. Mythic Reward: After 75 stacks, its number of strikes is increased by 2 and the final strike Stuns for 1.25 seconds.WMissão
  • Frequent FlyerActivate Frequent Flyer to gain 25% Attack Speed and Tailwind for 4 seconds. Quest: Minion kills grant 1 stack. Hero Takedowns grant 5 stacks. Reward: After 60 stacks, gain 20 Attack Damage. Reward: After 150 stacks, gain 50 additional Attack Damage. Mythic Reward: After 300 stacks, gain 125 additional Attack Damage.AtivoMissão
  • 1Upgrades Tailwind for more damage.
  • 4The most damage-focused option at level 4.
  • 7Upgrades Hammerang for more damage.
  • 10Heroic ability focused on damage.
  • 13Upgrades Tailwind for more survivability.
  • 16Upgrades Tailwind for more utility.
  • 20Upgrades Hinterland Blast for more damage.

Habilidades

  • QHammerang10s60 mpThrow out a Hammer that returns to Falstad, dealing 80 (+4% per level) damage and Slowing enemies hit by 25% for 2 seconds. Reactive to explode the Hammer, dealing 95 (+4% per level) damage to nearby enemies.
  • WLightning Rod13s60 mpDeal 107 (+4% per level) damage to an enemy, and an additional 75 (+4% per level) damage per second for 4 seconds while close to the target. Deals 100% increased damage to Minions and Mercenaries.
  • EBarrel Roll13s70 mpDashes forward and grants a 171 (+4% per level) point Shield for 3 seconds.
  • RMighty GustHeroica60s70 mpPush enemies away, and slow their Movement Speed by 40% decaying over 4 seconds.Heroic — slows. Plan your fights around its cooldown.
  • RHinterland BlastHeroica120s80 mpAfter 1 second, deal 475 (+4.75% per level) damage to enemies within a long line. The cooldown is reduced by 30 seconds for every enemy Hero hit.Heroic. Plan your fights around its cooldown.
  • TailwindTraço5sGain 15% increased Movement Speed after not taking damage for 5 seconds.
  • ZFlight75sInstead of mounting, Falstad can fly a great distance over terrain.

Estratégia

1What changes

ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better.

2Build adjustments

Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.

3Fighting

Hit the closest target you can reach safely and keep Barrel Roll for the enemy dive. In ARAM you'll be poking all the time: stay behind the group and use your damage every time it's ready.

Dicas

  • In ARAM you'll be poking all the time: stay behind the group and use your damage every time it's ready.
  • Pick the heroic that wins team fights: Mighty Gust or Hinterland Blast.
  • Don't chase alone: the enemy is always grouped.
  • Grab regeneration globes and use the healing fountain between fights.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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