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Rehgar · Healer

Rehgar Safe Play Guide

DefensiveData-drivenMediumPatch 2.57.0.98304
1.3KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide is about playing Rehgar safely and consistently. Safe healing means standing at the back, keeping mana for the fight and moving away as soon as a diver appears. The kit brings mobility with Ghost Wolf and sustain with Chain Heal.

Strengths

  • Has escape tools, according to Blizzard's own hero tags.
  • Heals itself, which keeps it in lane longer.
  • Heals allies: keeps the team in fights.

Weaknesses

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • First target for the enemy dive.
  • Melee range: ranged heroes can poke it freely.

Builds

Survival talents

DefensiveRecommended
Open build

When to use it

At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.

Map job

Battlegrounds change every match, so this is its job on any of them.

  • Solo laneHolds a lane alone and wins it.
  • Double soakSoaks experience in two lanes at once.
  • RotateMoves between lanes to gank and help.
  • Mercenary campsTakes mercenary camps when it is safe.
  • With the teamMainStays with the team: it wins fights, not lanes.

Talents by level

  • StormcallerIncrease the radius of Lightning Shield by 25%. Quest: Each time Lightning Shield damages an enemy Hero, permanently increase Rehgar's Health by 2 and Mana by 1, stacking up to 200 times.WQuest
  • Colossal TotemReactivate Earthbind Totem to move an existing totem to a new location. This can be used once per cast. Passive: Increase Earthbind Totem's area and duration by 50%, and Health by 25%.E
  • Feral HeartGhost Wolf's Movement Speed bonus is increased to 40% for the first second, then falls to 30%. Entering or exiting Ghost Wolf form grants 15 Armor for 1 second.Mount
  • 1Upgrades Lightning Shield for more survivability.
  • 4Upgrades Chain Heal for more survivability.
  • 7Upgrades Purge for more survivability.
  • 10Heroic ability focused on survivability.
  • 13Upgrades Lightning Shield for more survivability.
  • 16Upgrades Ghost Wolf for more survivability.
  • 20Upgrades Lightning Shield for more survivability.

Abilities

  • QChain Heal8s60 mpHeal an ally with a wave of healing for 260 (+4% per level) Health. The wave then bounces 2 times to nearby allies within 7 range, restoring 260 (+4% per level) Health to them.
  • WLightning Shield8s50 mpImbue an ally with lightning dealing 64 (+4% per level) damage a second to nearby enemies. Each enemy hit restores 2 Mana to Rehgar. Lasts 5 seconds.
  • EEarthbind Totem15s50 mpCreate a totem that Slows nearby enemies by 35%. The totem has 260 (+4% per level) Health and lasts for 6 seconds.
  • RBloodlustHeroic90s70 mpGrant nearby allied Heroes 40% Attack Speed and 35% Movement Speed and causes them to heal for 30% of the Basic Attack damage to their primary target. Lasts for 6 seconds.Heroic — heals. Time it for the enemy's burst, not for chip damage.
  • RAncestral HealingHeroic100s80 mpAfter 1 second, heal an allied Hero for 1180 (+4% per level) Health.Heroic — heals. Time it for the enemy's burst, not for chip damage.
  • DPurgeTrait60sWhen used on an allied Hero, make them Unstoppable for 0.5 seconds. When used on an enemy Hero, Slow them by 80%, decaying over 2 seconds. Cannot be cast on yourself.
  • ZGhost Wolf4sInstead of using a mount, Rehgar transforms into a Ghost Wolf with 20% increased Movement Speed. Basic Attacks in Ghost Wolf form cause him to lunge at his target and deal 75% bonus damage. Dealing damage, using Abilities, and channeling cancels Ghost Wolf form.

Strategy

1Safe laning

Safe healing means standing at the back, keeping mana for the fight and moving away as soon as a diver appears. Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective.

2Surviving fights

Heal the teammate under pressure, not the one with the lowest bar, and keep Chain Heal for burst moments. Your way out is Ghost Wolf: if it's on cooldown, stay further back.

3Positioning and peel

Stand where the enemy has to go through your team to reach you, and protect whoever the enemy focuses.

4Playing from behind

When the game goes badly, farm what's safe, defend with your team and wait for the enemy to make a mistake: a single won fight can turn it around.

Tips

  • Keep Ghost Wolf for escaping, not for chasing.
  • Keep Chain Heal for the enemy's burst, not for chip damage.
  • Go back when your key abilities are down: a reset costs less than a death.
  • Never be the first to show on the map in the late game.
  • If enemies are missing from the map, back off before they appear.

Matchups

Weak against

  • Chastise (root) lets Anduin pin Rehgar down before Ghost Wolf gets them out.

  • Detainment Strike (stun) lets Auriel pin Rehgar down before Ghost Wolf gets them out.

  • Sleep Dart (stun) lets Ana pin Rehgar down before Ghost Wolf gets them out.

Changelog

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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