This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.
Strengths
- High magic damage: Riot rates it 8/10 in magic.
- Long attack range (550) for safe trades in lane.
- Mobility: Across the Veil lets you reposition, engage or escape.
Weaknesses
- Mana-hungry early: spamming abilities leaves you empty before the fight.
- The enemy jungle and supports will target you for ganks.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
ARAM build
When to use it
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
Core items
- 1Shadowflame
- 2Void Staff
- 3Bloodletter's Curse
Boots
Situational
Runes
Primary· Domination












Secondary· Sorcery









Shards
Summoner spells
Flash
Mark
Abilities
Spirit AbjurationPassiveAurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.
QTwofold Hex9/8.5/8/7.5/7s60 mpAurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.- Cooldown
- 9·8.5·8·7.5·7
- Cost
- 60
- Range
- 900
WAcross the Veil22/21/20/19/18s80 mpAurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.- Cooldown
- 22·21·20·19·18
- Cost
- 80
- Range
- 700
EThe Weirding15/14/13/12/11s80 mpAurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.- Cooldown
- 15·14·13·12·11
- Cost
- 80
- Range
- 825
RBetween WorldsUltimate140/120/100s100 mpAurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.- Cooldown
- 140·120·100
- Cost
- 100
- Range
- 250
Strategy
1What changes
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.
2Build adjustments
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
3Fighting
Use Between Worlds where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage. In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.
Tips
- In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.
- Use Between Worlds in every big fight: in this mode there's always another one coming.
- Don't chase alone: the enemy is always grouped.
- Pick up health packs between fights: they're your only healing outside of abilities.
Changelog
- Guide created for patch 16.19.1.
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