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Aurora · Mid

Aurora in ARAM

ARAMData-drivenMediumPatch 16.19.1
225Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.

Strengths

  • High magic damage: Riot rates it 8/10 in magic.
  • Long attack range (550) for safe trades in lane.
  • Mobility: Across the Veil lets you reposition, engage or escape.

Weaknesses

  • Mana-hungry early: spamming abilities leaves you empty before the fight.
  • The enemy jungle and supports will target you for ganks.

Builds

ARAM build

OffensiveARAM
Open build

When to use it

One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.

Core items

  1. 1Shadowflame
  2. 2Void Staff
  3. 3Bloodletter's Curse

Boots

Sorcerer's Shoes

Situational

Zhonya's HourglassAgainst heavy physical damage.Banshee's VeilAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.

Runes

Primary· Domination

PrecisionDominationSorceryInspirationResolve
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter

Secondary· Sorcery

PrecisionSorceryInspirationResolve
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Mark

Abilities

  • Spirit AbjurationPassiveAurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.
  • QTwofold Hex9/8.5/8/7.5/7s60 mpAurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
    Cooldown
    9·8.5·8·7.5·7
    Cost
    60
    Range
    900
  • WAcross the Veil22/21/20/19/18s80 mpAurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.
    Cooldown
    22·21·20·19·18
    Cost
    80
    Range
    700
    Basic ability — moves you and grants invisibility. Keep it to escape unless the kill is certain.
  • EThe Weirding15/14/13/12/11s80 mpAurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
    Cooldown
    15·14·13·12·11
    Cost
    80
    Range
    825
  • RBetween WorldsUltimate140/120/100s100 mpAurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.
    Cooldown
    140·120·100
    Cost
    100
    Range
    250
    Ultimate — slows and moves you. Keep it to escape unless the kill is certain.

Strategy

1What changes

ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.

2Build adjustments

One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.

3Fighting

Use Between Worlds where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage. In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.

Tips

  • In ARAM your damage is constant and the lane never ends: poke before fights, and remember you can only shop when you die.
  • Use Between Worlds in every big fight: in this mode there's always another one coming.
  • Don't chase alone: the enemy is always grouped.
  • Pick up health packs between fights: they're your only healing outside of abilities.

Changelog

  1. Guide created for patch 16.19.1.

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