Mais guias de Bardo
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Bard belongs to Riot's Support and Mage classes and is played mainly as Support (100% of the public matches we measured). It attacks from range (500 units) and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (stun) with Cosmic Binding and sustain with Caretaker's Shrine. Its ultimate is Tempered Fate. Riot rates it 4/10 in attack, 5/10 in magic, 4/10 in defense and 9/10 in difficulty.
Pontos fortes
- Crowd control: Cosmic Binding applies a stun to set up kills.
- Sustain from Caretaker's Shrine.
- Long attack range (500) for safe trades in lane.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Mana-hungry early: spamming abilities leaves you empty before the fight.
- Hard to master: Riot rates its difficulty 9/10.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOfensivoAvançadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Locket of the Iron Solari, Hollow Radiance and Knight's Vow. Choose it against dive, assassins or a lane you can't win.
- Utility buildUtilidadeSituacionalBuilt to protect your team: Mikael's Blessing, Shurelya's Battlesong and Moonstone Renewer. Choose it when your carries need peel more than they need your damage.
Builds
Standard build
Quando usar
The default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Regenerador de Pedra Lunar
- 2Ecos de Helia
- 3Mandato Imperial
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Exaustão
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Locket of the Iron Solari, Hollow Radiance and Knight's Vow. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Medalhão dos Solari de Ferro
- 2Resplendor Vazio
- 3Juramento do Cavaleiro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Exaustão
Utility build
Quando usar
Built to protect your team: Mikael's Blessing, Shurelya's Battlesong and Moonstone Renewer. Choose it when your carries need peel more than they need your damage.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Bênção de Mikael
- 2Hino Bélico de Shurelya
- 3Regenerador de Pedra Lunar
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Exaustão
Habilidades
Chamado do ViajantePassivaMipes: Bardo atrai pequenos espíritos que ajudam em seus ataques básicos e causam Dano Mágico adicional. Quando Bardo coleta sinos o suficiente, os mipes também causam dano em uma área e reduzem a velocidade de inimigos atingidos. Sinos: sinos ancestrais aparecem aleatoriamente para Bardo coletar. Eles concedem experiência, Velocidade de Movimento fora de combate e restauram Mana.
QPrisão Cósmica11/10/9/8/7s60 mpBardo dispara um projétil que causa Lentidão ao primeiro inimigo atingido, mantendo seu trajeto em seguida. Caso atinja uma parede, atordoará o alvo inicial; caso atinja outro inimigo, ambos serão atordoados.- Tempo de recarga
- 11·10·9·8·7
- Custo
- 60
- Alcance
- 25000
WSantuário do Protetor70 mpRevela um santuário de Vida que fica mais forte ao longo de um curto período, desaparecendo depois de curar e acelerar o primeiro aliado que o tocar.- Custo
- 70
- Alcance
- 800
EJornada Mágica22/20.5/19/17.5/16s30 mpBardo abre um portal em terreno próximo. Tanto aliados quanto inimigos podem fazer uma viagem de ida através deste terreno ao entrar pelo portal.- Tempo de recarga
- 22·20.5·19·17.5·16
- Custo
- 30
- Alcance
- 900
RTêmpera do DestinoSuprema110/95/80s100 mpBardo desfere um arco de energia espiritual em um local-alvo, colocando todos os Campeões, tropas, monstros e torres atingidos em estase por um curto período de tempo.- Tempo de recarga
- 110·95·80
- Custo
- 100
- Alcance
- 3400
Estratégia
1Early game
Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.
- Early items: Kindlegem and Bandleglass Mirror.
2Mid game
In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Tempered Fate comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia.
- Core items: Moonstone Renewer, Echoes of Helia and Imperial Mandate.
3Late game
Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.
- Late items: Zhonya's Hourglass and Banshee's Veil.
4Team fights
Protect whoever the enemy dives: Cosmic Binding on the diver is worth more than any damage you could deal. Use Tempered Fate where it hits the most enemies or catches the key target.
5Playing against Bard
Riot's own advice for facing this champion:
- Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
- You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
- Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!
Dicas
- It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
- Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
- Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
- Save Cosmic Binding to answer the enemy engage when you're behind, and to start fights when you're ahead.
- Buy a Control Ward every time you go back: it's the cheapest way to win vision.
- After the laning phase, move with your jungler — two players warding are much safer than one.
Confrontos
Forte contra
Bard attacks from 500 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.
Bard attacks from 500 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.
Bard attacks from 500 units and Braum from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Equinox silences Bard, whose damage comes from abilities.
Reap silences Bard, whose damage comes from abilities.
Feral Scream silences Bard, whose damage comes from abilities.
Combina bem com
Caretaker's Shrine from Bard keeps Zeri alive, and Zeri is the damage the team needs to protect.
Cosmic Binding from Bard holds enemies in place for Spiraling Despair from Hwei.
Caretaker's Shrine from Bard keeps Yunara alive, and Yunara is the damage the team needs to protect.
Mudanças
- Guide created for patch 16.19.1.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.









































