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Ekko · Jungle

Ekko Guide

Complete guideData-drivenHardPatch 16.19.1
12KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Ekko belongs to Riot's Assassin and Mage classes and is played mainly as Jungle (70% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings crowd control (stun) with Parallel Convergence, mobility with Phase Dive and sustain with Chronobreak. Its ultimate is Chronobreak. Riot rates it 5/10 in attack, 7/10 in magic, 3/10 in defense and 8/10 in difficulty.

Strengths

  • Crowd control: Parallel Convergence applies a stun to set up kills.
  • Mobility: Phase Dive lets you reposition, engage or escape.
  • Clear job in the team: clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron.

Weaknesses

  • Fragile: Riot rates it 3/10 in defense.
  • Mana-hungry early: spamming abilities leaves you empty before the fight.
  • Hard to master: Riot rates its difficulty 8/10.

Builds

Standard build

BalancedRecommended
Open build

When to use it

The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. JungleMain70% of matches
  2. MidPriority 230% of matches

Jungle priorities

StartBlue buff

Objectives by priority

  1. 1Voidgrubs
  2. 2Gank mid
  3. 3Rift Herald
  4. 4Scuttle Crab
  5. 5Dragons
  6. 6Baron Nashor
  7. 7Atakhan

Guideline, not a measurement: an early skirmisher starting blue side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.

Starting items

Scorchclaw PupHealth Potion

Core items

  1. 1Cryptbloom
  2. 2Archangel's Staff
  3. 3Blackfire Torch

Boots

Sorcerer's Shoes

Situational

Zhonya's HourglassAgainst heavy physical damage.Banshee's VeilAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.

Runes

Primary· Domination

PrecisionDominationSorceryInspirationResolve
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter

Secondary· Sorcery

PrecisionSorceryInspirationResolve
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Smite

Abilities

  • Z-Drive ResonancePassiveEvery third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.
  • QTimewinder9/8.5/8/7.5/7s40/50/60/70/80 mpEkko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.
    Cooldown
    9·8.5·8·7.5·7
    Cost
    40·50·60·70·80
    Range
    1075
  • WParallel Convergence22/20/18/16/14s30/35/40/45/50 mpEkko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.
    Cooldown
    22·20·18·16·14
    Cost
    30·35·40·45·50
    Range
    1600
    Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • EPhase Dive9/8.5/8/7.5/7s40/45/50/55/60 mpEkko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.
    Cooldown
    9·8.5·8·7.5·7
    Cost
    40·45·50·55·60
    Range
    325
    Basic ability — moves you. Keep it to escape unless the kill is certain.
  • RChronobreakUltimate110/80/50s100 mpEkko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.
    Cooldown
    110·80·50
    Cost
    100
    Range
    850
    Ultimate — heals. Time it for the enemy's burst, not for chip damage.

Strategy

1Early game

Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.

  • Early items: Blighting Jewel and Fiendish Codex.

2Mid game

With Cryptbloom and Archangel's Staff, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Chronobreak comes online, and each completed item: Cryptbloom first, then Archangel's Staff.

  • Core items: Cryptbloom, Archangel's Staff and Blackfire Torch.

3Late game

Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

In fights, enter after the enemy uses their key crowd control and land Parallel Convergence on the carry; keep Smite for the objective, not for damage. Use Chronobreak where it hits the most enemies or catches the key target.

5Playing against Ekko

Riot's own advice for facing this champion:

  • Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.
  • Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.
  • The second hit of Timewinder does more damage than the first; try to avoid it.

Tips

  • Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential.
  • If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus Move Speed makes it easy to escape.
  • Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence.
  • Rush Cryptbloom: it's the item that speeds up your clears and your ganks the most.
  • Before an objective, reset and buy wards: fight it with full health and Smite ready.
  • Gank the lane with crowd control: two stuns in a row are worth more than any damage.

Matchups

Strong against

  • Parallel Convergence (stun) lets Ekko pin Jayce down before To the Skies! / Shock Blast gets them out.

  • Parallel Convergence (stun) lets Ekko pin Briar down before Head Rush gets them out.

  • Parallel Convergence (stun) lets Ekko pin Diana down before Lunar Rush gets them out.

Weak against

  • Rootcaller (root) lets Ivern pin Ekko down before Phase Dive gets them out.

  • Burrow / Un-burrow (knock-up) lets Rek'Sai pin Ekko down before Phase Dive gets them out.

  • Vault Breaker (knock-up) lets Vi pin Ekko down before Phase Dive gets them out.

Works well with

  • Parallel Convergence from Ekko holds enemies in place for Explosive Cask from Gragas.

  • Parallel Convergence from Ekko holds enemies in place for Supreme Display of Talent from Qiyana.

  • Parallel Convergence from Ekko holds enemies in place for Command: Shockwave from Orianna.

Changelog

  1. Guide created for patch 16.19.1.

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