Skip to content

Janna · Support

Janna Laning Guide

Laning phaseData-drivenHardPatch 16.19.1
7.2KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Early, secure vision in the river and help your jungler contest the first dragon.

Strengths

  • Sustain from Eye Of The Storm.
  • Long attack range (550) for safe trades in lane.
  • Clear job in the team: win the bottom lane with your marksman, control vision and enable your carries.

Weaknesses

  • Mana-hungry early: spamming abilities leaves you empty before the fight.
  • No dash or blink in the kit: vulnerable to ganks without vision.

Builds

Lane build

BalancedRecommended
Open build

When to use it

How to open: starting items, then the components of Moonstone Renewer on your first backs, and boots when the lane allows.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. SupportMain100% of matches

Starting items

World AtlasHealth and mana regeneration.Health PotionHealth regeneration.

Early game

KindlegemHealth and ability haste.Bandleglass MirrorAbility power, mana regeneration and ability haste.

Core items

  1. 1Moonstone Renewer

Boots

Ionian Boots of Lucidity

Runes

Primary· Sorcery

PrecisionDominationSorceryInspirationResolve
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Secondary· Resolve

PrecisionDominationInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Exhaust

Abilities

  • TailwindPassiveJanna's allies gain Move Speed moving towards her. Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.
  • QHowling Gale14s90/95/100/105/110 mpBy creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
    Cooldown
    14
    Cost
    90·95·100·105·110
    Range
    1075
  • WZephyr8/7.5/7/6.5/6s50/55/60/65/70 mpJanna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
    Cooldown
    8·7.5·7·6.5·6
    Cost
    50·55·60·65·70
    Range
    4294967295
  • EEye Of The Storm16/15/14/13/12s70/75/80/85/90 mpJanna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
    Cooldown
    16·15·14·13·12
    Cost
    70·75·80·85·90
    Range
    800
  • RMonsoonUltimate130/115/100s100 mpJanna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
    Cooldown
    130·115·100
    Cost
    100
    Range
    725
    Ultimate — heals. Time it for the enemy's burst, not for chip damage.

Strategy

1Starting and early items

The first items decide how comfortable the lane is. The lane build below lists them with what each one gives you.

  • Key early items: Kindlegem and Bandleglass Mirror.

2Trading

Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage. The kit brings sustain with Monsoon.

3Wave management

Freeze the wave near your tower when you're weaker, slow push before a back and crash the wave when you want to roam or take a plate.

4Early objectives

Early, secure vision in the river and help your jungler contest the first dragon. Your spikes are level 6, when Monsoon comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia.

Tips

  • Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.
  • Kindlegem is your first purchase that changes the lane: get it early.
  • Eye of the Storm can be used on allied turrets.
  • Early, secure vision in the river and help your jungler contest the first dragon.

Matchups

Strong against

  • Janna attacks from 550 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.

  • Janna attacks from 550 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.

  • Janna attacks from 550 units and Braum from 125: every trade in lane happens at a distance they cannot answer.

Weak against

  • Equinox silences Janna, whose damage comes from abilities.

  • Decisive Strike silences Janna, whose damage comes from abilities.

  • Feral Scream silences Janna, whose damage comes from abilities.

Changelog

  1. Guide created for patch 16.19.1.

Was this helpful?

Your vote helps other players find the best guides.