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Introdução
Leona belongs to Riot's Tank and Support classes and is played mainly as Support (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (stun) with Shield of Daybreak and mobility with Zenith Blade. Its ultimate is Solar Flare. Riot rates it 4/10 in attack, 3/10 in magic, 8/10 in defense and 4/10 in difficulty.
Pontos fortes
- Very durable: Riot rates it 8/10 in defense.
- Crowd control: Shield of Daybreak applies a stun to set up kills.
- Mobility: Zenith Blade lets you reposition, engage or escape.
- Sustain from Shield of Daybreak.
Pontos fracos
- Low priority on gold and experience.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Medalhão dos Solari de Ferro
- 2Juramento do Cavaleiro
- 3Égide de Fogo Solar
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Jak'Sho, o Inconstante
- 2Bandocanos
- 3Convergência de Zeke
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Habilidades
Luz do SolPassivaHabilidades que causam dano atingem os inimigos com Luz do Sol por 1,5s. Quando Campeões aliados causam dano a esses alvos, a Luz do Sol é consumida para causar Dano Mágico adicional.
QProteção da Aurora5s30/35/40/45/50 mpLeona usa seu escudo para fazer seu próximo ataque básico, causando Dano Mágico adicional e atordoando o alvo.- Tempo de recarga
- 5
- Custo
- 30·35·40·45·50
- Alcance
- 100
WEclipse14/13/12/11/10s60 mpLeona ergue seu escudo para receber redução de dano, Armadura e Resistência Mágica. Quando a duração chegar ao fim, caso haja inimigos próximos, ela causará Dano Mágico a eles e prolongará a duração do efeito.- Tempo de recarga
- 14·13·12·11·10
- Custo
- 60
- Alcance
- 450
ELâmina Zênite12/10.5/9/7.5/6s40/45/50/55/60 mpLeona projeta uma imagem solar da sua espada, causando Dano Mágico a todos os inimigos em uma fila. Quando a imagem some, o último campeão inimigo a ser acertado fica imobilizado por um curto periodo e Leona o ataca.- Tempo de recarga
- 12·10.5·9·7.5·6
- Custo
- 40·45·50·55·60
- Alcance
- 875
RLabareda SolarSuprema90/75/60s100 mpLeona invoca um raio de energia solar do céu, causando dano aos inimigos em uma área. Inimigos no centro da área são atordoados, enquanto inimigos próximos à extremidade sofrem redução de velocidade.- Tempo de recarga
- 90·75·60
- Custo
- 100
- Alcance
- 1200
Estratégia
1Early game
Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.
- Early items: Kindlegem and Cloth Armor.
2Mid game
In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Solar Flare comes online, and each completed item: Locket of the Iron Solari first, then Knight's Vow.
- Core items: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis.
3Late game
Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.
- Late items: Dead Man's Plate and Kaenic Rookern.
4Team fights
Protect whoever the enemy dives: Shield of Daybreak on the diver is worth more than any damage you could deal. Use Solar Flare where it hits the most enemies or catches the key target.
5Playing against Leona
Riot's own advice for facing this champion:
- When Leona activates Eclipse, you have three seconds to get away from her before she deals damage.
- Only foes in the center of Solar Flare get stunned, so you can often avoid this if you're quick.
Dicas
- Lead the charge and mark your foes with Sunlight before your allies deal damage.
- Shield of Daybreak and Zenith Blade form a powerful offensive combo.
- You can absorb a huge amount of damage using Eclipse, but you must stay near enemies to gain the bonus duration.
- Save Shield of Daybreak to answer the enemy engage when you're behind, and to start fights when you're ahead.
- Buy a Control Ward every time you go back: it's the cheapest way to win vision.
- After the laning phase, move with your jungler — two players warding are much safer than one.
Confrontos
Forte contra
Leona starts with 646 health and 43 armour against Yuumi's 500 and 25: the early trades are already won on paper.
Leona starts with 646 health and 43 armour against Senna's 530 and 25: the early trades are already won on paper.
Leona starts with 646 health and 43 armour against Renata Glasc's 545 and 27: the early trades are already won on paper.
Fraco contra
Leona has to walk up to start a fight, and Sear (stun) stops that engage before it lands.
Leona has to walk up to start a fight, and Focused Resolve (root) stops that engage before it lands.
Leona has to walk up to start a fight, and Depth Charge (stun) stops that engage before it lands.
Mudanças
- Guide created for patch 16.19.1.
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