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Nasus Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
430Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Nasus belongs to Riot's Fighter and Tank classes and is played mainly as Top (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. Its ultimate is Fury of the Sands. Riot rates it 7/10 in attack, 6/10 in magic, 5/10 in defense and 6/10 in difficulty.

Pontos fortes

  • Fury of the Sands hits several enemies: a strong team fight tool.
  • Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
  • Fury of the Sands gives it a decisive moment in fights.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Isolated lane: vulnerable to ganks when you push.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. Rota SuperiorPrincipal100 % das partidas

Itens iniciais

Lâmina de DoranPoção de Vida

Itens principais

  1. 1Cutelo Negro
  2. 2Força da Trindade
  3. 3Lança de Shojin

Botas

Botas Galvanizadas de Aço

Situacionais

Dança da MorteAgainst heavy physical damage.Cimitarra MercurialAgainst heavy magic damage.Anjo GuardiãoAgainst burst and assassins.Serrespada QuimiopunkCuts the enemy's healing.Lembranças do Lorde DominikAgainst tanky teams.

Runas

Primária· Precisão

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Pressione o AtaqueRitmo FatalAgilidade nos PésConquistador
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Secundária· Determinação

DominaçãoFeitiçariaInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Teleporte

Habilidades

  • Devorador de AlmasPassivaNasus drena a energia espiritual de seu inimigo, acumulando Roubo de Vida adicional.
  • QAtaque Sifão7.5/6.5/5.5/4.5/3.5s20 mpNasus ataca seu inimigo, causando dano e aumentando o poder do próximo Ataque Sifão se o alvo for abatido.
    Tempo de recarga
    7.5·6.5·5.5·4.5·3.5
    Custo
    20
    Alcance
    255
  • WMurchar15/14/13/12/11s80 mpNasus envelhece um Campeão inimigo, reduzindo a Velocidade de Movimento e de Ataque do alvo ao longo do tempo.
    Tempo de recarga
    15·14·13·12·11
    Custo
    80
    Alcance
    700
  • EFogo Espiritual12s60/70/80/90/100 mpNasus libera uma chama espiritual em um local, causando dano e reduzindo a Armadura dos inimigos que pisarem nela.
    Tempo de recarga
    12
    Custo
    60·70·80·90·100
    Alcance
    650
  • RFúria das AreiasSuprema120/100/80s100 mpNasus libera uma poderosa tempestade de areia que atinge inimigos próximos. Enquanto a tempestade estiver ativa, ele recebe Vida e Alcance de Ataque adicionais, causa dano a inimigos próximos, reduz o Tempo de Recarga de Ataque Sifão e recebe Armadura e Resistência Mágica adicionais.
    Tempo de recarga
    120·100·80
    Custo
    100
    Alcance
    400
    Ultimate — hits an area. Plan your fights around its cooldown.

Estratégia

1Early game

Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.

  • Early items: Phage and Kindlegem.

2Mid game

With Black Cleaver and Trinity Force, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Fury of the Sands comes online, and each completed item: Black Cleaver first, then Trinity Force.

  • Core items: Black Cleaver, Trinity Force and Spear of Shojin.

3Late game

Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.

  • Late items: Death's Dance and Mercurial Scimitar.

4Team fights

In fights, reach the enemy backline or protect your own, depending on who can hurt your team more. Use Fury of the Sands where it hits the most enemies or catches the key target.

5Playing against Nasus

Riot's own advice for facing this champion:

  • While transformed by his ultimate, Nasus is stronger than most champions in the League. Engage him only if you have a clear advantage.
  • Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it.
  • Nasus is prone to being kited. Try not to engage him at full Health.

Dicas

  • Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game.
  • If you're solo, Spirit Fire is a great way to farm a lane. It can be bad if you're in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AoE farming.
  • If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds.
  • Rush Black Cleaver: it's the item that changes your trades the most.
  • Track the enemy jungler before you push past the middle of the lane.
  • When your wave is crashing into the enemy tower, that's your window to recall or roam.

Confrontos

Forte contra

  • Nasus starts with 650 health and 34 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.

  • Nasus starts with 650 health and 34 armour against Quinn's 565 and 28: the early trades are already won on paper.

  • Kled looks for fragile targets to jump on; Nasus is built to take hits and makes that dive costly.

Fraco contra

  • Kennen attacks from 550 units and Nasus from 125, with no dash in the kit to close the gap.

  • Teemo attacks from 500 units and Nasus from 125, with no dash in the kit to close the gap.

  • Nasus has to walk up to start a fight, and Body Slam (stun) stops that engage before it lands.

Combina bem com

  • Event Horizon from Veigar holds enemies in place for Fury of the Sands from Nasus.

  • Parallel Convergence from Ekko holds enemies in place for Fury of the Sands from Nasus.

  • Petrifying Gaze from Cassiopeia holds enemies in place for Fury of the Sands from Nasus.

Mudanças

  1. Guide created for patch 16.19.1.

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