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Introdução
Pyke belongs to Riot's Support and Assassin classes and is played mainly as Support (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (stun) with Phantom Undertow and mobility with Phantom Undertow. Its ultimate is Death From Below. Riot rates it 9/10 in attack, 1/10 in magic, 3/10 in defense and 7/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 9/10 in attack.
- Crowd control: Phantom Undertow applies a stun to set up kills.
- Mobility: Phantom Undertow lets you reposition, engage or escape.
Pontos fracos
- Fragile: Riot rates it 3/10 in defense.
- Melee range: ranged opponents can poke it in lane.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Quebra-Bastião
- 3Rancor de Serylda
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Dança da Morte
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Incendiar
Habilidades
Dádiva dos AfogadosPassivaQuando Pyke está escondido dos inimigos, ele regenera o dano recebido recentemente de Campeões. Pyke também não ganha Vida máxima adicional de nenhuma fonte, mas ganha DdA adicional.
QEspeto de Osso10/9.5/9/8.5/8s70/75/80/85/90 mpPyke esfaqueia um inimigo à sua frente ou puxa um inimigo em direção a si mesmo.- Tempo de recarga
- 10·9.5·9·8.5·8
- Custo
- 70·75·80·85·90
- Alcance
- 400
WMergulho Fantasma14/13/12/11/10s65 mpPyke entra em camuflagem e ganha Velocidade de Movimento significativa que decai ao longo do tempo.- Tempo de recarga
- 14·13·12·11·10
- Custo
- 65
- Alcance
- 600
ERessaca Espectral15/14/13/12/11s40 mpPyke avança e deixa para trás um fantasma, que avança até ele e atordoa os Campeões inimigos pelo caminho.- Tempo de recarga
- 15·14·13·12·11
- Custo
- 40
- Alcance
- 550
RMorte das ProfundezasSuprema100/85/70s100 mpPyke teleporta até inimigos com Vida baixa e os executa, permitindo que ele conjure a habilidade novamente e concedendo ouro adicional ao aliado que der assistência.- Tempo de recarga
- 100·85·70
- Custo
- 100
- Alcance
- 750
Estratégia
1Early game
Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.
- Early items: Phage and Kindlegem.
2Mid game
In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Death From Below comes online, and each completed item: Black Cleaver first, then Bastionbreaker.
- Core items: Black Cleaver, Bastionbreaker and Serylda's Grudge.
3Late game
Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
Protect whoever the enemy dives: Phantom Undertow on the diver is worth more than any damage you could deal. Use Death From Below where it hits the most enemies or catches the key target.
5Playing against Pyke
Riot's own advice for facing this champion:
- Pyke regenerates a significant amount of damage he has taken from enemy champions, but only when you can't see him!
- When Pyke is hidden nearby in his Ghostwater Dive, sharks will circle underneath your feet.
- Try not to stand near low health allies. If Pyke executes them using Death From Below, you might be next on the list.
Dicas
- Pyke is very fragile so don't be afraid to temporarily run from a fight. You can regenerate a significant amount of health from Gift of the Drowned Ones when enemies can't see you.
- Hitting an enemy with the Hold version of Bone Skewer will always pull them the same distance. Use it in melee range to throw targets behind you.
- The Tap version of Bone Skewer is much faster and deals additional damage.
- Save Phantom Undertow to answer the enemy engage when you're behind, and to start fights when you're ahead.
- Buy a Control Ward every time you go back: it's the cheapest way to win vision.
- After the laning phase, move with your jungler — two players warding are much safer than one.
Confrontos
Forte contra
Pyke starts with 670 health and 37 armour against Yuumi's 500 and 25: the early trades are already won on paper.
Pyke starts with 670 health and 37 armour against Senna's 530 and 25: the early trades are already won on paper.
Pyke starts with 670 health and 37 armour against Renata Glasc's 545 and 27: the early trades are already won on paper.
Fraco contra
Dazzle (stun) lets Taric pin Pyke down before Phantom Undertow gets them out.
Nevermove (root) lets Swain pin Pyke down before Phantom Undertow gets them out.
Trample (stun) lets Alistar pin Pyke down before Phantom Undertow gets them out.
Mudanças
- Guide created for patch 16.19.1.
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