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Pyke · Support

Pyke Guide

Guia completoBaseado em dadosDifícilPatch 16.19.1
837Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Pyke belongs to Riot's Support and Assassin classes and is played mainly as Support (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (stun) with Phantom Undertow and mobility with Phantom Undertow. Its ultimate is Death From Below. Riot rates it 9/10 in attack, 1/10 in magic, 3/10 in defense and 7/10 in difficulty.

Pontos fortes

  • High physical damage: Riot rates it 9/10 in attack.
  • Crowd control: Phantom Undertow applies a stun to set up kills.
  • Mobility: Phantom Undertow lets you reposition, engage or escape.

Pontos fracos

  • Fragile: Riot rates it 3/10 in defense.
  • Melee range: ranged opponents can poke it in lane.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SuportePrincipal100 % das partidas

Itens iniciais

Atlas MundialPoção de Vida

Itens principais

  1. 1Cutelo Negro
  2. 2Quebra-Bastião
  3. 3Rancor de Serylda

Botas

Botas Ionianas da Lucidez

Situacionais

Dança da MorteAgainst heavy physical damage.Cimitarra MercurialAgainst heavy magic damage.Anjo GuardiãoAgainst burst and assassins.Serrespada QuimiopunkCuts the enemy's healing.

Runas

Primária· Dominação

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
EletrocutarColheita SombriaChuva de Lâminas
Golpe DeslealGosto de SangueImpacto Repentino
Sexto SentidoLembranças AterrorizantesSentinela Profunda
Caçador de TesourosCaça IncansávelCaça Suprema

Secundária· Precisão

PrecisãoFeitiçariaInspiraçãoDeterminação
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Incendiar

Habilidades

  • Dádiva dos AfogadosPassivaQuando Pyke está escondido dos inimigos, ele regenera o dano recebido recentemente de Campeões. Pyke também não ganha Vida máxima adicional de nenhuma fonte, mas ganha DdA adicional.
  • QEspeto de Osso10/9.5/9/8.5/8s70/75/80/85/90 mpPyke esfaqueia um inimigo à sua frente ou puxa um inimigo em direção a si mesmo.
    Tempo de recarga
    10·9.5·9·8.5·8
    Custo
    70·75·80·85·90
    Alcance
    400
  • WMergulho Fantasma14/13/12/11/10s65 mpPyke entra em camuflagem e ganha Velocidade de Movimento significativa que decai ao longo do tempo.
    Tempo de recarga
    14·13·12·11·10
    Custo
    65
    Alcance
    600
  • ERessaca Espectral15/14/13/12/11s40 mpPyke avança e deixa para trás um fantasma, que avança até ele e atordoa os Campeões inimigos pelo caminho.
    Tempo de recarga
    15·14·13·12·11
    Custo
    40
    Alcance
    550
    Basic ability — applies a stun and moves you. Save it for priority targets or to interrupt a channel.
  • RMorte das ProfundezasSuprema100/85/70s100 mpPyke teleporta até inimigos com Vida baixa e os executa, permitindo que ele conjure a habilidade novamente e concedendo ouro adicional ao aliado que der assistência.
    Tempo de recarga
    100·85·70
    Custo
    100
    Alcance
    750
    Ultimate — moves you. Keep it to escape unless the kill is certain.

Estratégia

1Early game

Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.

  • Early items: Phage and Kindlegem.

2Mid game

In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Death From Below comes online, and each completed item: Black Cleaver first, then Bastionbreaker.

  • Core items: Black Cleaver, Bastionbreaker and Serylda's Grudge.

3Late game

Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.

  • Late items: Death's Dance and Mercurial Scimitar.

4Team fights

Protect whoever the enemy dives: Phantom Undertow on the diver is worth more than any damage you could deal. Use Death From Below where it hits the most enemies or catches the key target.

5Playing against Pyke

Riot's own advice for facing this champion:

  • Pyke regenerates a significant amount of damage he has taken from enemy champions, but only when you can't see him!
  • When Pyke is hidden nearby in his Ghostwater Dive, sharks will circle underneath your feet.
  • Try not to stand near low health allies. If Pyke executes them using Death From Below, you might be next on the list.

Dicas

  • Pyke is very fragile so don't be afraid to temporarily run from a fight. You can regenerate a significant amount of health from Gift of the Drowned Ones when enemies can't see you.
  • Hitting an enemy with the Hold version of Bone Skewer will always pull them the same distance. Use it in melee range to throw targets behind you.
  • The Tap version of Bone Skewer is much faster and deals additional damage.
  • Save Phantom Undertow to answer the enemy engage when you're behind, and to start fights when you're ahead.
  • Buy a Control Ward every time you go back: it's the cheapest way to win vision.
  • After the laning phase, move with your jungler — two players warding are much safer than one.

Confrontos

Forte contra

  • Pyke starts with 670 health and 37 armour against Yuumi's 500 and 25: the early trades are already won on paper.

  • Pyke starts with 670 health and 37 armour against Senna's 530 and 25: the early trades are already won on paper.

  • Pyke starts with 670 health and 37 armour against Renata Glasc's 545 and 27: the early trades are already won on paper.

Fraco contra

  • Dazzle (stun) lets Taric pin Pyke down before Phantom Undertow gets them out.

  • Nevermove (root) lets Swain pin Pyke down before Phantom Undertow gets them out.

  • Trample (stun) lets Alistar pin Pyke down before Phantom Undertow gets them out.

Combina bem com

  • Phantom Undertow from Pyke holds enemies in place for Paranoia from Nocturne.

  • Phantom Undertow from Pyke holds enemies in place for Leap of Faith from Illaoi.

  • Phantom Undertow from Pyke holds enemies in place for Lilting Lullaby from Lillia.

Mudanças

  1. Guide created for patch 16.19.1.

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