This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Quinn belongs to Riot's Marksman and Assassin classes and is played mainly as Top (100% of the public matches we measured). It attacks from range (525 units) and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings mobility with Vault. Its ultimate is Behind Enemy Lines. Riot rates it 9/10 in attack, 2/10 in magic, 4/10 in defense and 5/10 in difficulty.
Strengths
- High physical damage: Riot rates it 9/10 in attack.
- Mobility: Vault lets you reposition, engage or escape.
- Behind Enemy Lines hits several enemies: a strong team fight tool.
- Long attack range (525) for safe trades in lane.
Weaknesses
- Isolated lane: vulnerable to ganks when you push.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Standard buildBalancedRecommendedThe default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Crit buildOffensiveAdvancedAll-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensiveSituationalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
When to use it
The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- TopMain100% of matches
Starting items
Core items
- 1Stormrazor
- 2Yun Tal Wildarrows
- 3Blade of The Ruined King
Boots
Situational
Runes
Primary· Precision













Secondary· Inspiration









Shards
Summoner spells
Flash
Teleport
Crit build
When to use it
All-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- TopMain100% of matches
Starting items
Core items
- 1Lord Dominik's Regards
- 2The Collector
- 3Infinity Edge
Boots
Situational
Runes
Primary· Precision













Secondary· Domination









Shards
Summoner spells
Flash
Ignite
Defensive build
When to use it
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- TopMain100% of matches
Starting items
Core items
- 1Mercurial Scimitar
- 2Maw of Malmortius
- 3Bandlepipes
Boots
Situational
Runes
Primary· Precision













Secondary· Resolve









Shards
Summoner spells
Flash
Teleport
Abilities
HarrierPassiveValor, Quinn's Demacian eagle, periodically marks enemies with Harrier . Quinn's first basic attack against Harrier targets will deal bonus physical damage.
QBlinding Assault11/10.5/10/9.5/9s50/55/60/65/70 mpQuinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.- Cooldown
- 11·10.5·10·9.5·9
- Cost
- 50·55·60·65·70
- Range
- 1025
WHeightened Senses50/45/40/35/30sPassively grants Quinn Attack Speed and Move Speed after she attacks a Harrier target. Activate to have Valor reveal a large area nearby.- Cooldown
- 50·45·40·35·30
- Range
- 2100
EVault12/11/10/9/8s50 mpQuinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.- Cooldown
- 12·11·10·9·8
- Cost
- 50
- Range
- 675
RBehind Enemy LinesUltimate3s50/25/0 mpQuinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions with Harrier.- Cooldown
- 3
- Cost
- 50·25·0
- Range
- 700
Strategy
1Early game
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Early items: B. F. Sword and Cloak of Agility.
2Mid game
With Stormrazor and Yun Tal Wildarrows, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Behind Enemy Lines comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows.
- Core items: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King.
3Late game
Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
In fights, reach the enemy backline or protect your own, depending on who can hurt your team more. Use Behind Enemy Lines where it hits the most enemies or catches the key target.
5Playing against Quinn
Riot's own advice for facing this champion:
- After being marked, move away from Quinn so she can't take advantage of it.
- Keep tabs on Quinn's position. Behind Enemy Lines can enable Valor to cross the map very quickly and attack you by surprise.
- When Quinn is using Behind Enemy Lines, damaging her removes her Move Speed bonus temporarily.
Tips
- Attacking a
- Vulnerable
- target marked by Valor will put Harrier on cooldown. Quickly consuming Harrier marks will allow you to generate them faster.
- Rush Stormrazor: it's the item that changes your trades the most.
- Track the enemy jungler before you push past the middle of the lane.
- When your wave is crashing into the enemy tower, that's your window to recall or roam.
Matchups
Strong against
Quinn attacks from 525 units and Ambessa from 125: every trade in lane happens at a distance they cannot answer.
Quinn attacks from 525 units and Camille from 125: every trade in lane happens at a distance they cannot answer.
Quinn attacks from 525 units and Cho'Gath from 125: every trade in lane happens at a distance they cannot answer.
Weak against
Body Slam (stun) lets Gragas pin Quinn down before Vault gets them out.
Facebreaker (stun) lets Sett pin Quinn down before Vault gets them out.
Ki Burst (stun) lets Riven pin Quinn down before Vault gets them out.
Changelog
- Guide created for patch 16.19.1.
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