Mais guias de Ryze
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Introdução
Ryze belongs to Riot's Mage class and is played mainly as Mid (100% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as Mid: your job is to win the central lane, roam to the side lanes and control the river. The kit brings crowd control (root) with Rune Prison and mobility with Realm Warp. Its ultimate is Realm Warp. Riot rates it 2/10 in attack, 10/10 in magic, 2/10 in defense and 7/10 in difficulty.
Pontos fortes
- High magic damage: Riot rates it 10/10 in magic.
- Crowd control: Rune Prison applies a root to set up kills.
- Mobility: Realm Warp lets you reposition, engage or escape.
- Long attack range (550) for safe trades in lane.
Pontos fracos
- Fragile: Riot rates it 2/10 in defense.
- Mana-hungry early: spamming abilities leaves you empty before the fight.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOfensivoAvançadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- MeioPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Criptoflora
- 2Cajado do Arcanjo
- 3Tocha de Chamas Negras
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- MeioPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Feitiçaria









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- MeioPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Ampulheta de Zhonya
- 2Véu da Banshee
- 3Aurora e Crepúsculo
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Maestria ArcanaPassivaAs habilidades de Ryze causam dano adicional com base em seu Mana adicional. Ele recebe um percentual de aumento de Mana máximo com base em seu Poder de Habilidade.
QSobrecarregar5s40/38/36/34/32 mpPassivamente, as outras habilidades básicas de Ryze redefinem o Tempo de Recarga de Sobrecarregar e carregam uma runa. Quando Ryze conjura Sobrecarregar com 2 runas carregadas, ele recebe um breve surto de Velocidade de Movimento. Ao conjurar, Ryze arremessa uma carga de energia pura em linha reta, causando dano ao primeiro inimigo atingido. Se o alvo estiver afetado por Fluxo, Sobrecarregar causa- Tempo de recarga
- 5
- Custo
- 40·38·36·34·32
- Alcance
- 1000
WPrisão de Runa11/10.5/10/9.5/9s50/60/70/80/90 mpRyze prende um alvo em uma prisão de runas, causando dano e reduzindo sua Velocidade de Movimento. Se o alvo estiver afetado por Fluxo, ele é enraizado.- Tempo de recarga
- 11·10.5·10·9.5·9
- Custo
- 50·60·70·80·90
- Alcance
- 615
EFluxo de Feitiço3.5/3.25/3/2.75/2.5s40/50/60/70/80 mpRyze lança um orbe de puro poder mágico que causa dano a um inimigo e um efeito negativo em todos os inimigos próximos. As habilidades de Ryze têm efeitos adicionais contra a unidade afetada.- Tempo de recarga
- 3.5·3.25·3·2.75·2.5
- Custo
- 40·50·60·70·80
- Alcance
- 615
RPortal de ReinosSuprema180/160/140s100 mpPassivamente, Sobrecarregar causa ainda mais dano contra alvos afetados por Fluxo. Ao conjurar, Ryze cria um portal para um local próximo. Após alguns segundos, aliados próximos ao portal são teleportados ao local alvo.- Tempo de recarga
- 180·160·140
- Custo
- 100
- Alcance
- 3000
Estratégia
1Early game
Mid is the shortest lane: trades are fast and the enemy jungler is always close. Push the wave when you can, so you are first to the river when a skirmish starts. Trade when the enemy uses an ability on the wave: that's the moment they can't answer.
- Early items: Blighting Jewel and Fiendish Codex.
2Mid game
With Cryptbloom, your job is to move: push mid, then help side lanes and dragons and towers. The first team to arrive usually wins the fight. Your spikes are level 6, when Realm Warp comes online, and each completed item: Cryptbloom first, then Archangel's Staff.
- Core items: Cryptbloom, Archangel's Staff and Blackfire Torch.
3Late game
Late, one mistake decides the game: never walk into fog alone and let your tanks show first.
- Late items: Zhonya's Hourglass and Banshee's Veil.
4Team fights
Use Realm Warp where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage.
5Playing against Ryze
Riot's own advice for facing this champion:
- Ryze is especially dangerous to opponents that are marked with Flux.
- Use Realm Warp's windup time to figure out how to deal with what may be coming out of the portal.
- Crowd controlling Ryze during Realm Warp's windup will cancel the portal.
Dicas
- Use Overload's passive to optimize for maximum damage or maximum speed.
- Spell Flux's short cooldown allows it to be used to spread Flux to many enemies.
- Ryze can move and cast other spells while Realm Warp is charging without cancelling the portal.
- Cryptbloom is your first real spike: after buying it, look for a play on a side lane.
- Before you roam, push the wave: you lose less and the enemy has to choose between following or farming.
- Your level 6 with Realm Warp is a big spike: look for the first kill right when you hit it.
Confrontos
Forte contra
Ryze attacks from 550 units and Akali from 125: every trade in lane happens at a distance they cannot answer.
Ryze attacks from 550 units and Katarina from 125: every trade in lane happens at a distance they cannot answer.
Ryze attacks from 550 units and Locke from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Ethereal Chains (root) lets LeBlanc pin Ryze down before Realm Warp gets them out.
Call of the Void silences Ryze, whose damage comes from abilities.
Petrifying Gaze (stun) lets Cassiopeia pin Ryze down before Realm Warp gets them out.
Combina bem com
Rune Prison from Ryze holds enemies in place for Missile Barrage from Corki.
Rune Prison from Ryze holds enemies in place for Soul Shackles from Morgana.
Rune Prison from Ryze holds enemies in place for Static Field from Blitzcrank.
Mudanças
- Guide created for patch 16.19.1.
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