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Singed Items: What to Buy and When

ItemsData-drivenMediumPatch 16.19.1
9KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide explains every item in Singed's builds and when to buy it. Your spikes are level 6, when Insanity Potion comes online, and each completed item: Bandlepipes first, then Zeke's Convergence.

Strengths

  • Very durable: Riot rates it 8/10 in defense.
  • Crowd control: Fling applies a root to set up kills.
  • Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.

Weaknesses

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Isolated lane: vulnerable to ganks when you push.

Builds

Standard build

BalancedRecommended
Open build

When to use it

The default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. TopMain100% of matches

Starting items

Doran's ShieldHealth and health regeneration.Health PotionHealth regeneration.

Core items

  1. 1BandlepipesHealth, magic resist and armor.
  2. 2Zeke's ConvergenceHealth, magic resist and armor.
  3. 3Locket of the Iron SolariHealth, magic resist and armor, with an active.

Boots

Plated SteelcapsArmor.

Situational

Dead Man's PlateAgainst heavy physical damage.Kaenic RookernAgainst heavy magic damage.Randuin's OmenAgainst burst and assassins.ThornmailCuts the enemy's healing.

Runes

Primary· Resolve

PrecisionDominationSorceryInspirationResolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Secondary· Inspiration

PrecisionDominationSorceryInspiration
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Teleport

Abilities

  • Noxious SlipstreamPassiveSinged drafts off nearby champions, gaining a burst of Move Speed when passing them.
  • QPoison Trail13 mpLeaves a trail of poison behind Singed, dealing damage to enemies caught in the path.
    Cost
    13
    Range
    20
  • WMega Adhesive17/16/15/14/13s60/70/80/90/100 mpThrows a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.
    Cooldown
    17·16·15·14·13
    Cost
    60·70·80·90·100
    Range
    1000
  • EFling10/9.5/9/8.5/8s60/70/80/90/100 mpDamages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.
    Cooldown
    10·9.5·9·8.5·8
    Cost
    60·70·80·90·100
    Range
    125
  • RInsanity PotionUltimate100s100 mpSinged drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.
    Cooldown
    100
    Cost
    100
    Range
    20

Strategy

1Starting items

What to buy before leaving the base, and what each item gives:

  • Doran's Shield — Health and health regeneration.
  • Health Potion — Health regeneration.

2Core items

Your spikes are level 6, when Insanity Potion comes online, and each completed item: Bandlepipes first, then Zeke's Convergence. Buy them in this order; each one is a power spike:

  • Plated Steelcaps — Armor.
  • Bandlepipes — Health, magic resist and armor.
  • Zeke's Convergence — Health, magic resist and armor.
  • Locket of the Iron Solari — Health, magic resist and armor, with an active.

3Situational items

Swap these in depending on the enemy team:

  • Dead Man's Plate — Against heavy physical damage.
  • Kaenic Rookern — Against heavy magic damage.
  • Randuin's Omen — Against burst and assassins.
  • Thornmail — Cuts the enemy's healing.

4Adapting to the game

The damage build moves the offensive items forward when you're ahead; the defensive one adds survival when the enemy focuses you. The situational builds in the matchups guide answer specific threats.

Tips

  • Buy Bandlepipes as early as you can: it's your first real spike.
  • Complete one item before starting the next: half-built items give less than one finished one.
  • Look at the enemy team at every back and adjust the situational items.
  • Don't sit on gold: spend it when you go back.

Changelog

  1. Guide created for patch 16.19.1.

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