More Singed guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide explains every item in Singed's builds and when to buy it. Your spikes are level 6, when Insanity Potion comes online, and each completed item: Bandlepipes first, then Zeke's Convergence.
Strengths
- Very durable: Riot rates it 8/10 in defense.
- Crowd control: Fling applies a root to set up kills.
- Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
Weaknesses
- No dash or blink in the kit: vulnerable to ganks without vision.
- Isolated lane: vulnerable to ganks when you push.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Standard buildBalancedRecommendedThe default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Offensive buildOffensiveAdvancedAll-in on damage: Hollow Radiance, Knight's Vow and Locket of the Iron Solari stack health, magic resist and health regeneration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensiveSituationalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
When to use it
The default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- TopMain100% of matches
Starting items
Core items
- 1BandlepipesHealth, magic resist and armor.
- 2Zeke's ConvergenceHealth, magic resist and armor.
- 3Locket of the Iron SolariHealth, magic resist and armor, with an active.
Boots
Situational
Runes
Primary· Resolve












Secondary· Inspiration









Shards
Summoner spells
Flash
Teleport
Offensive build
When to use it
All-in on damage: Hollow Radiance, Knight's Vow and Locket of the Iron Solari stack health, magic resist and health regeneration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- TopMain100% of matches
Starting items
Core items
- 1Hollow RadianceHealth, magic resist and health regeneration, with an aura.
- 2Knight's VowHealth, health regeneration and armor, with an active.
- 3Locket of the Iron SolariHealth, magic resist and armor, with an active.
Boots
Situational
Runes
Primary· Resolve












Secondary· Precision









Shards
Summoner spells
Flash
Ignite
Defensive build
When to use it
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Where it's played
Picked before the game: the main lane first, then the alternatives.

1100%- TopMain100% of matches
Starting items
Core items
- 1Jak'Sho, The ProteanHealth, magic resist and armor.
- 2BandlepipesHealth, magic resist and armor.
- 3Zeke's ConvergenceHealth, magic resist and armor.
Boots
Situational
Runes
Primary· Resolve












Secondary· Inspiration









Shards
Summoner spells
Flash
Teleport
Abilities
Noxious SlipstreamPassiveSinged drafts off nearby champions, gaining a burst of Move Speed when passing them.
QPoison Trail13 mpLeaves a trail of poison behind Singed, dealing damage to enemies caught in the path.- Cost
- 13
- Range
- 20
WMega Adhesive17/16/15/14/13s60/70/80/90/100 mpThrows a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.- Cooldown
- 17·16·15·14·13
- Cost
- 60·70·80·90·100
- Range
- 1000
EFling10/9.5/9/8.5/8s60/70/80/90/100 mpDamages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.- Cooldown
- 10·9.5·9·8.5·8
- Cost
- 60·70·80·90·100
- Range
- 125
RInsanity PotionUltimate100s100 mpSinged drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.- Cooldown
- 100
- Cost
- 100
- Range
- 20
Strategy
1Starting items
What to buy before leaving the base, and what each item gives:
- Doran's Shield — Health and health regeneration.
- Health Potion — Health regeneration.
2Core items
Your spikes are level 6, when Insanity Potion comes online, and each completed item: Bandlepipes first, then Zeke's Convergence. Buy them in this order; each one is a power spike:
- Plated Steelcaps — Armor.
- Bandlepipes — Health, magic resist and armor.
- Zeke's Convergence — Health, magic resist and armor.
- Locket of the Iron Solari — Health, magic resist and armor, with an active.
3Situational items
Swap these in depending on the enemy team:
- Dead Man's Plate — Against heavy physical damage.
- Kaenic Rookern — Against heavy magic damage.
- Randuin's Omen — Against burst and assassins.
- Thornmail — Cuts the enemy's healing.
4Adapting to the game
The damage build moves the offensive items forward when you're ahead; the defensive one adds survival when the enemy focuses you. The situational builds in the matchups guide answer specific threats.
Tips
- Buy Bandlepipes as early as you can: it's your first real spike.
- Complete one item before starting the next: half-built items give less than one finished one.
- Look at the enemy team at every back and adjust the situational items.
- Don't sit on gold: spend it when you go back.
Changelog
- Guide created for patch 16.19.1.
Was this helpful?
Your vote helps other players find the best guides.

























