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Sion · Top

Sion Laning Guide

Laning phaseData-drivenMediumPatch 16.19.1
7.4KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Early, fight for tower plates and help your jungler with Herald or grubs when your wave is pushed.

Strengths

  • Sustain from Glory in Death.
  • Very durable: Riot rates it 9/10 in defense.
  • Crowd control: Decimating Smash applies a stun to set up kills.

Weaknesses

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Isolated lane: vulnerable to ganks when you push.

Builds

Lane build

BalancedRecommended
Open build

When to use it

How to open: starting items, then the components of Bandlepipes on your first backs, and boots when the lane allows.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. TopMain100% of matches

Starting items

Doran's ShieldHealth and health regeneration.Health PotionHealth regeneration.

Early game

KindlegemHealth and ability haste.Cloth ArmorArmor.Null-Magic MantleMagic resist.

Core items

  1. 1Bandlepipes

Boots

Plated Steelcaps

Runes

Primary· Resolve

PrecisionDominationSorceryInspirationResolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Secondary· Inspiration

PrecisionDominationSorceryInspiration
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Teleport

Abilities

  • Glory in DeathPassiveAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
  • QDecimating Smash10/9/8/7/6s45 mpSion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
    Cooldown
    10·9·8·7·6
    Cost
    45
    Range
    10000
    Basic ability — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
  • WSoul Furnace15/14/13/12/11s75/80/85/90/95 mpSion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
    Cooldown
    15·14·13·12·11
    Cost
    75·80·85·90·95
    Range
    500
  • ERoar of the Slayer12/11/10/9/8s35/40/45/50/55 mpSion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
    Cooldown
    12·11·10·9·8
    Cost
    35·40·45·50·55
    Range
    800
  • RUnstoppable OnslaughtUltimate140/100/60s100 mpSion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
    Cooldown
    140·100·60
    Cost
    100
    Range
    7500
    Ultimate. Plan your fights around its cooldown.

Strategy

1Starting and early items

The first items decide how comfortable the lane is. The lane build below lists them with what each one gives you.

  • Key early items: Kindlegem and Cloth Armor.

2Trading

Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back. The kit brings crowd control (stun) with Decimating Smash and sustain with Glory in Death.

3Wave management

Freeze the wave near your tower when you're weaker, slow push before a back and crash the wave when you want to roam or take a plate.

4Early objectives

Early, fight for tower plates and help your jungler with Herald or grubs when your wave is pushed. Your spikes are level 6, when Unstoppable Onslaught comes online, and each completed item: Bandlepipes first, then Zeke's Convergence.

Tips

  • Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
  • Kindlegem is your first purchase that changes the lane: get it early.
  • Use Decimating Smash in lane only when your partner or jungler can follow.
  • You only have very slight turning ability during Unstoppable Onslaught, so make sure to use it in straight paths.
  • Early, fight for tower plates and help your jungler with Herald or grubs when your wave is pushed.

Matchups

Strong against

  • Sion starts with 655 health and 36 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.

  • Sion starts with 655 health and 36 armour against Quinn's 565 and 28: the early trades are already won on paper.

  • Decimating Smash (stun) lets Sion pin Fiora down before Lunge gets them out.

Weak against

  • Kennen attacks from 550 units and Sion from 175, with no dash in the kit to close the gap.

  • Teemo attacks from 500 units and Sion from 175, with no dash in the kit to close the gap.

  • Sion has to walk up to start a fight, and Facebreaker (stun) stops that engage before it lands.

Changelog

  1. Guide created for patch 16.19.1.

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