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Skarner · Jungle

Skarner Early Jungle Guide

Laning phaseData-drivenMediumPatch 16.19.1
158Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side.

Strengths

  • Sustain from Seismic Bastion.
  • Very durable: Riot rates it 8/10 in defense.
  • Crowd control: Ixtal's Impact applies a stun to set up kills.

Weaknesses

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Falls behind if the early ganks fail: every wasted trip is lost farm.

Builds

Early jungle build

BalancedRecommended
Open build

When to use it

How to open: your jungle pet and Smite for the first clear, then the components of Bandlepipes on your first backs, and boots once the pet has evolved.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. JungleMain100% of matches
  2. TopPriority 2

Jungle priorities

StartRed buff

Objectives by priority

  1. 1Scuttle Crab
  2. 2Gank bot
  3. 3Dragons
  4. 4Voidgrubs
  5. 5Rift Herald
  6. 6Baron Nashor
  7. 7Atakhan

Guideline, not a measurement: a crowd-control jungler starting red side. Secure the scuttle, gank the lanes that can follow your control and set up dragons.

Starting items

Mosstomper SeedlingHealth PotionHealth regeneration.

Early game

KindlegemHealth and ability haste.Cloth ArmorArmor.Null-Magic MantleMagic resist.

Core items

  1. 1Bandlepipes

Boots

Plated Steelcaps

Runes

Primary· Resolve

PrecisionDominationSorceryInspirationResolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Secondary· Precision

PrecisionDominationSorceryInspiration
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Smite

Abilities

  • Threads of VibrationPassiveSkarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.
  • QShattered Earth / Upheaval8/6.75/5.5/4.25/3s30 mpSkarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.
    Cooldown
    8·6.75·5.5·4.25·3
    Cost
    30
    Range
    400
  • WSeismic Bastion10/9/8/7/6s60/65/70/75/80 mpSkarner gains a shield and creates an earthquake whose shockwave damages and slows foes.
    Cooldown
    10·9·8·7·6
    Cost
    60·65·70·75·80
    Range
    700
  • EIxtal's Impact22/21/20/19/18s50/55/60/65/70 mpSkarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.
    Cooldown
    22·21·20·19·18
    Cost
    50·55·60·65·70
    Range
    1700
    Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • RImpaleUltimate120/105/90s100 mpSkarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.
    Cooldown
    120·105·90
    Cost
    100
    Range
    625
    Ultimate — applies a suppression. Use it on the target your team can kill.

Strategy

1Starting and early items

Your jungle pet and Smite decide how fast and how safely you clear. The early jungle build below lists the first items with what each one gives you.

  • Key early items: Kindlegem and Cloth Armor.

2Ganks

A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one. The kit brings crowd control (stun) with Ixtal's Impact.

3Clearing and pathing

Clear camps in an order that ends next to the lane you want to gank or the objective you want to take, and reset before the next spawn instead of walking around at low health.

4Early objectives

Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side. Your spikes are level 6, when Impale comes online, and each completed item: Bandlepipes first, then Zeke's Convergence.

Tips

  • A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.
  • Kindlegem is your first purchase that changes the lane: get it early.
  • Gank with Ixtal's Impact ready: without it, most ganks end in a Flash and nothing else.
  • Basic attacks apply Quaking. Stick to your target and re-apply it for maximum damage.
  • Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side.

Matchups

Strong against

  • Ixtal's Impact (stun) lets Skarner pin Rengar down before Thrill of the Hunt gets them out.

  • Ixtal's Impact (stun) lets Skarner pin Shaco down before Deceive gets them out.

  • Ixtal's Impact (stun) lets Skarner pin Kha'Zix down before Leap gets them out.

Weak against

  • Kindred attacks from 500 units and Skarner from 150, with no dash in the kit to close the gap.

  • Fiddlesticks attacks from 480 units and Skarner from 150, with no dash in the kit to close the gap.

  • Nidalee attacks from 525 units and Skarner from 150, with no dash in the kit to close the gap.

Changelog

  1. Guide created for patch 16.19.1.

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