Mais guias de Kindred
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Introdução
Kindred belongs to Riot's Marksman class and is played mainly as Jungle (100% of the public matches we measured). It attacks from range (500 units) and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings sustain with Wolf's Frenzy. Its ultimate is Lamb's Respite. Riot rates it 8/10 in attack, 2/10 in magic, 2/10 in defense and 4/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 8/10 in attack.
- Sustain from Wolf's Frenzy.
- Long attack range (500) for safe trades in lane.
Pontos fracos
- Fragile: Riot rates it 2/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
- Relies on the team's peel in fights.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Crit buildOfensivoAvançadaAll-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Caranguejo do rio
- 2Dragões
- 3Larvas do Vazio
- 4Barão Nashor
- 5Atakhan
- 6Gank no meio
Guideline, not a measurement: a scaling jungler starting red side. Farm efficiently, contest the scuttle and trade for dragons rather than forcing early ganks.
Itens iniciais
Itens principais
- 1Chuva de Canivete
- 2Flechatroz de Yun Tal
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Golpear
Crit build
Quando usar
All-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Caranguejo do rio
- 2Dragões
- 3Larvas do Vazio
- 4Barão Nashor
- 5Atakhan
- 6Gank no meio
Guideline, not a measurement: a scaling jungler starting red side. Farm efficiently, contest the scuttle and trade for dragons rather than forcing early ganks.
Itens iniciais
Itens principais
- 1Lembranças do Lorde Dominik
- 2A Coletora
- 3Gume do Infinito
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Flash
Golpear
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Caranguejo do rio
- 2Dragões
- 3Larvas do Vazio
- 4Barão Nashor
- 5Atakhan
- 6Gank no meio
Guideline, not a measurement: a scaling jungler starting red side. Farm efficiently, contest the scuttle and trade for dragons rather than forcing early ganks.
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Bandocanos
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
Marca FamiliarPassivaOs Kindred marcam alvos para Caçar. Concluir uma Caçada fortalece permanentemente as habilidades básicas deles. A cada 4 caçadas concluídas, o Alcance de Ataque também aumenta.
QDança de Flechas9s35 mpOs Kindred rolam e disparam até três flechas em alvos próximos.- Tempo de recarga
- 9
- Custo
- 35
- Alcance
- 340
WFrenesi do Lobo18/17/16/15/14s40 mpO Lobo se enraivece e ataca inimigos à sua volta. A Ovelha ganha acúmulos passivamente ao se mover e atacar. Quando totalmente carregado, o próximo ataque da Ovelha recupera Vida.- Tempo de recarga
- 18·17·16·15·14
- Custo
- 40
- Alcance
- 560
EPesar Crescente14/12.5/11/9.5/8sA Ovelha faz um disparo cuidadoso, reduzindo a velocidade de seu alvo. Se a Ovelha atacar o alvo mais duas vezes, seu próximo ataque fará com que o Lobo salte no inimigo, golpeando-o e causando muito dano.- Tempo de recarga
- 14·12.5·11·9.5·8
- Alcance
- 500
RRefúgio da OvelhaSuprema160/140/120s100 mpA Ovelha concede refúgio contra a morte para todos os seres vivos em uma área. Até que seu efeito acabe, nada pode morrer. No fim de sua duração, as unidades são curadas.- Tempo de recarga
- 160·140·120
- Custo
- 100
- Alcance
- 500
Estratégia
1Early game
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.
- Early items: B. F. Sword and Cloak of Agility.
2Mid game
With Stormrazor and Yun Tal Wildarrows, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Lamb's Respite comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows.
- Core items: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King.
3Late game
Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
In fights, enter after the enemy uses their key crowd control and go for whoever your team can reach with you. Use Lamb's Respite where it hits the most enemies or catches the key target.
5Playing against Kindred
Riot's own advice for facing this champion:
- Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
- Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
- When Kindred uses Lamb's Respite get inside, it stops all champions from dying.
Dicas
- Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
- Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
- Don't go in first to a large team fight. Wait for your teammates to initiate.
- Rush Stormrazor: it's the item that speeds up your clears and your ganks the most.
- Before an objective, reset and buy wards: fight it with full health and Smite ready.
- Gank the lane with crowd control: two stuns in a row are worth more than any damage.
Confrontos
Forte contra
Kindred attacks from 500 units and Amumu from 125: every skirmish in the jungle happens at a distance they cannot answer.
Kindred attacks from 500 units and Briar from 125: every skirmish in the jungle happens at a distance they cannot answer.
Kindred attacks from 500 units and Ekko from 125: every skirmish in the jungle happens at a distance they cannot answer.
Fraco contra
Leap lets Kha'Zix reach Kindred, who has no escape in the kit.
Skip 'n Slash lets Gwen reach Kindred, who has no escape in the kit.
Sonic Wave / Resonating Strike lets Lee Sin reach Kindred, who has no escape in the kit.
Combina bem com
Gleaming Quill from Rakan keeps Kindred alive, and Kindred is the damage the team needs to protect.
Ebb and Flow from Nami keeps Kindred alive, and Kindred is the damage the team needs to protect.
Piercing Darkness from Senna keeps Kindred alive, and Kindred is the damage the team needs to protect.
Mudanças
- Guide created for patch 16.19.1.
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