More Xerath guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide is about playing Xerath safely and consistently. Safe mid means farming under your tower, waiting for your items and only following your jungler when the enemy jungler is seen elsewhere. The kit brings crowd control (stun) with Shocking Orb.
Strengths
- High magic damage: Riot rates it 10/10 in magic.
- Crowd control: Shocking Orb applies a stun to set up kills.
- Long attack range (525) for safe trades in lane.
Weaknesses
- Fragile: Riot rates it 3/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
- Mana-hungry early: spamming abilities leaves you empty before the fight.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Defensive buildDefensiveRecommendedKeeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
- Against magic damageDefensiveSituationalFor a team that kills with abilities: magic resist boots and a magic resist item in the core.
Builds
Defensive build
When to use it
Keeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
Where it's played
Picked before the game: the main lane first, then the alternatives.

240%
160%- MidMain60% of matches
- SupportPriority 240% of matches
Starting items
Core items
- 1Zhonya's Hourglass
- 2Banshee's Veil
- 3Dusk and Dawn
Boots
Situational
Runes
Primary· Sorcery












Secondary· Resolve









Shards
Summoner spells
Flash
Teleport
Against magic damage
When to use it
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Where it's played
Picked before the game: the main lane first, then the alternatives.

240%
160%- MidMain60% of matches
- SupportPriority 240% of matches
Starting items
Core items
- 1Cryptbloom
- 2Archangel's Staff
- 3Banshee's Veil
Boots
Situational
Runes
Primary· Sorcery












Secondary· Resolve









Shards
Summoner spells
Flash
Ignite
Abilities
Mana SurgePassiveXerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.
QArcanopulse9/8/7/6/5s80/90/100/110/120 mpFires a long-range beam of energy, dealing magic damage to all targets hit.- Cooldown
- 9·8·7·6·5
- Cost
- 80·90·100·110·120
- Range
- 750
WEye of Destruction14/13/12/11/10s80/90/100/110/120 mpCalls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.- Cooldown
- 14·13·12·11·10
- Cost
- 80·90·100·110·120
- Range
- 1000
EShocking Orb13/12.5/12/11.5/11s60/65/70/75/80 mpDeals magic damage to an enemy and stuns them.- Cooldown
- 13·12.5·12·11.5·11
- Cost
- 60·65·70·75·80
- Range
- 1050
RRite of the ArcaneUltimate130/115/100s100 mpXerath immobilizes himself and gains numerous long-range barrages.- Cooldown
- 130·115·100
- Cost
- 100
- Range
- 5000
Strategy
1Safe laning
Safe mid means farming under your tower, waiting for your items and only following your jungler when the enemy jungler is seen elsewhere. Trade when the enemy uses an ability on the wave: that's the moment they can't answer.
2Surviving fights
Use Rite of the Arcane where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage. You have no escape in the kit, so your position is your defence: stay behind someone who can protect you.
3Positioning and peel
Stand where the enemy has to go through your team to reach you, and protect whoever the enemy focuses. Hold Shocking Orb for the enemy diver.
4Playing from behind
When the game goes badly, farm what's safe, defend with your team and wait for the enemy to make a mistake: a single won fight can turn it around.
Tips
- Save Shocking Orb for whoever jumps on your team.
- Go back when your key abilities are down: a reset costs less than a death.
- Never be the first to show on the map in the late game.
- If enemies are missing from the map, back off before they appear.
Matchups
Changelog
- Guide created for patch 16.19.1.
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