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Yasuo · Mid

Yasuo Safe Play Guide

DefensiveData-drivenExpertPatch 16.19.1
4.8KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide is about playing Yasuo safely and consistently. Safe mid means farming under your tower, waiting for your items and only following your jungler when the enemy jungler is seen elsewhere. The kit brings crowd control (knock-up) with Steel Tempest and mobility with Sweeping Blade.

Strengths

  • Mobility: Sweeping Blade lets you reposition, engage or escape.
  • Sustain from Way of the Wanderer.
  • High physical damage: Riot rates it 8/10 in attack.

Weaknesses

  • Melee range: ranged opponents can poke it in lane.
  • Hard to master: Riot rates its difficulty 10/10.

Builds

Defensive build

DefensiveRecommended
Open build

When to use it

Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. MidMain77% of matches
  2. TopPriority 223% of matches
  3. Bottom (ADC)Priority 3

Starting items

Doran's BladeHealth Potion

Core items

  1. 1Mercurial Scimitar
  2. 2Maw of Malmortius
  3. 3Death's Dance

Boots

Plated Steelcaps

Situational

Guardian AngelAgainst heavy physical damage.Kaenic RookernAgainst heavy magic damage.Chempunk ChainswordCuts the enemy's healing.Lord Dominik's RegardsAgainst tanky teams.

Runes

Primary· Precision

PrecisionDominationSorceryInspirationResolve
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Secondary· Resolve

DominationSorceryInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Teleport

Abilities

  • Way of the WandererPassiveYasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
  • QSteel Tempest4sThrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne . Steel Tempest is treated as a basic attack and scales with all the same things.
    Cooldown
    4
    Range
    475
    Basic ability — applies a knock-up and hits an area. Use it on the target your team can kill.
  • WWind Wall25/23/21/19/17sCreates a moving wall that blocks all enemy projectiles for 4 seconds.
    Cooldown
    25·23·21·19·17
    Range
    400
  • ESweeping Blade0.5/0.4/0.3/0.2/0.1sDashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.
    Cooldown
    0.5·0.4·0.3·0.2·0.1
    Range
    475
  • RLast BreathUltimate70/50/30sBlinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
    Cooldown
    70·50·30
    Range
    1400
    Ultimate — applies a knock-up, moves you and hits an area. Use it on the target your team can kill.

Strategy

1Safe laning

Safe mid means farming under your tower, waiting for your items and only following your jungler when the enemy jungler is seen elsewhere. Trade when the enemy uses an ability on the wave: that's the moment they can't answer.

2Surviving fights

Use Last Breath where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage. Your way out is Sweeping Blade: if it's on cooldown, stay further back.

3Positioning and peel

Stand where the enemy has to go through your team to reach you, and protect whoever the enemy focuses. Hold Steel Tempest for the enemy diver.

4Playing from behind

When the game goes badly, farm what's safe, defend with your team and wait for the enemy to make a mistake: a single won fight can turn it around.

Tips

  • Keep Sweeping Blade for escaping, not for chasing.
  • Save Steel Tempest for whoever jumps on your team.
  • Keep Way of the Wanderer for the enemy's burst, not for chip damage.
  • Go back when your key abilities are down: a reset costs less than a death.
  • Never be the first to show on the map in the late game.
  • If enemies are missing from the map, back off before they appear.

Matchups

Weak against

  • Ring of Frost (root) lets Lissandra pin Yasuo down before Sweeping Blade gets them out.

  • Scatter the Weak (stun) lets Syndra pin Yasuo down before Sweeping Blade gets them out.

  • Solar Snare (root) lets Mel pin Yasuo down before Sweeping Blade gets them out.

Changelog

  1. Guide created for patch 16.19.1.

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