Pular para o conteúdo

Zoe · Mid

Zoe Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
10 milAtualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Zoe belongs to Riot's Mage class and is played mainly as Mid (100% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as Mid: your job is to win the central lane, roam to the side lanes and control the river. The kit brings crowd control (sleep) with Sleepy Trouble Bubble and mobility with Portal Jump. Its ultimate is Portal Jump. Riot rates it 1/10 in attack, 8/10 in magic, 7/10 in defense and 5/10 in difficulty.

Pontos fortes

  • High magic damage: Riot rates it 8/10 in magic.
  • Very durable: Riot rates it 7/10 in defense.
  • Crowd control: Sleepy Trouble Bubble applies a sleep to set up kills.
  • Mobility: Portal Jump lets you reposition, engage or escape.

Pontos fracos

  • Mana-hungry early: spamming abilities leaves you empty before the fight.
  • The enemy jungle and supports will target you for ganks.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. MeioPrincipal100 % das partidas

Itens iniciais

Anel de DoranPoção de Vida

Itens principais

  1. 1Criptoflora
  2. 2Cajado do Arcanjo
  3. 3Tocha de Chamas Negras

Botas

Sapatos do Feiticeiro

Situacionais

Ampulheta de ZhonyaAgainst heavy physical damage.Véu da BansheeAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.

Runas

Primária· Feitiçaria

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Invocar AeryCometa ArcanoAvanço da TempestadeToque Ígneo
Arcanista do AxiomaFaixa de Fluxo de ManaManto de Nimbus
TranscendênciaCeleridadeFoco Absoluto
ChamuscarCaminhar Sobre as ÁguasTempestade Crescente

Secundária· Inspiração

PrecisãoDominaçãoInspiraçãoDeterminação
Flashtração HextecCalçados MágicosReembolso
Tônico TriploTônico de Distorção no TempoEntrega de Biscoitos
Perspicácia CósmicaVelocidade de AproximaçãoQuebra-galho

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Incendiar

Habilidades

  • Brililim!PassivaO próximo ataque básico após Zoe conjurar uma habilidade causa Dano Mágico adicional.
  • QEstrela Desviada!8.5/8/7.5/7/6.5s40/45/50/55/60 mpZoe dispara um projétil que pode ser redirecionado durante o percurso. Causa mais dano quanto maior for a distância percorrida em linha reta.
    Tempo de recarga
    8.5·8·7.5·7·6.5
    Custo
    40·45·50·55·60
    Alcance
    800
  • WRoubo Arcano0.25sZoe pode apanhar os vestígios das conjurações de Feitiço de Invocador ou de itens ativos do inimigo para que ela mesma os conjure. Sempre que ela conjura um Feitiço de Invocador, ela ganha 3 projéteis que são disparados contra o alvo mais próximo.
    Tempo de recarga
    0.25
    Alcance
    3000·4500·6000·3000·3000
  • EBolha do Soninho18/17/16/15/14s80 mpFaz com que o alvo fique sonolento e depois adormeça. Enquanto estiver adormecido, a Resistência Mágica do alvo é reduzida. A primeira fonte de dano que interromper o sono é dobrada, até determinado limite.
    Tempo de recarga
    18·17·16·15·14
    Custo
    80
    Alcance
    800
    Basic ability — applies a sleep. Use it on the target your team can kill.
  • RSalto DimensionalSuprema11/8/5s40 mpTeleporta-se para uma posição próxima por 1s, depois se teleporta de volta.
    Tempo de recarga
    11·8·5
    Custo
    40
    Alcance
    575
    Ultimate — moves you. Keep it to escape unless the kill is certain.

Estratégia

1Early game

Mid is the shortest lane: trades are fast and the enemy jungler is always close. Push the wave when you can, so you are first to the river when a skirmish starts. Trade when the enemy uses an ability on the wave: that's the moment they can't answer.

  • Early items: Blighting Jewel and Fiendish Codex.

2Mid game

With Cryptbloom, your job is to move: push mid, then help side lanes and dragons and towers. The first team to arrive usually wins the fight. Your spikes are level 6, when Portal Jump comes online, and each completed item: Cryptbloom first, then Archangel's Staff.

  • Core items: Cryptbloom, Archangel's Staff and Blackfire Torch.

3Late game

Late, one mistake decides the game: never walk into fog alone and let your tanks show first.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

Use Portal Jump where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage.

5Playing against Zoe

Riot's own advice for facing this champion:

  • Zoe's Paddle Star deals more damage the further it has flown.
  • Zoe must return to her starting point after casting Portal Jump, making her vulnerable to a counterattack.
  • Sleepy Trouble Bubble travels further over walls. Stop Zoe from hiding in fog of war to prevent her from setting the spell up.

Dicas

  • Paddle Star deals more damage the further it has flown. Casting it behind yourself before redirecting can deal tons of damage.
  • Break Sleep with your biggest damage source, since enemies who are asleep take double damage.
  • Sleepy Trouble Bubble travels further over walls. Find a hiding spot to set up for a long distance kill.
  • Cryptbloom is your first real spike: after buying it, look for a play on a side lane.
  • Before you roam, push the wave: you lose less and the enemy has to choose between following or farming.
  • Your level 6 with Portal Jump is a big spike: look for the first kill right when you hit it.

Confrontos

Forte contra

  • Zoe attacks from 550 units and Akali from 125: every trade in lane happens at a distance they cannot answer.

  • Zoe attacks from 550 units and Katarina from 125: every trade in lane happens at a distance they cannot answer.

  • Zoe attacks from 550 units and Locke from 125: every trade in lane happens at a distance they cannot answer.

Fraco contra

  • Call of the Void silences Zoe, whose damage comes from abilities.

  • Equinox silences Zoe, whose damage comes from abilities.

  • Feral Scream silences Zoe, whose damage comes from abilities.

Combina bem com

  • Sleepy Trouble Bubble from Zoe holds enemies in place for Thrill of the Hunt from Rengar.

  • Sleepy Trouble Bubble from Zoe holds enemies in place for Pyroclasm from Brand.

  • Sleepy Trouble Bubble from Zoe holds enemies in place for Inferno Trigger from Samira.

Mudanças

  1. Guide created for patch 16.19.1.

Ele te ajudou?

Seu voto ajuda outros jogadores a encontrar os melhores guias.