When to use it
The other option of each perk level. Perks are chosen during the match, so switch to these when the enemy composition or the map asks for what they do.
Minor perk
Kinetic CycleAbsorbing projectiles with Kinetic Grasp also reduces Accretion's cooldown.
Hyper Regeneration30% of Hyperspheres' damage restores Experimental Barrier's health.When the situation calls for it: Absorbing projectiles with Kinetic Grasp also reduces Accretion's cooldown.
Major perk
Hyper StrikeEvery 5 direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies.
LevitationActivate and hold Double Jump to briefly levitate upward.When the situation calls for it: Activate and hold Double Jump to briefly levitate upward.











