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Winston · Tank

Winston abilities, perks and Stadium powers

Abilities & perksData-drivenMediumPatch Season 4
185Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Winston is a initiator tank hero in Overwatch with 425 health and 200 armor (625 in total). In competitive this season (PC, Americas, Europe and Asia averaged) it wins 52.0% of its games, is picked by 7.7% of teams and banned in 6.5% of matches: tier S on our ladder. Winston has 4 perks and 12 Stadium powers; below, each one is listed under the ability it changes.

Strengths

  • Mobility: Jump Pack and Primal Rage get it in and out of fights.

Builds

Winston · recommended perks

BalancedRecommended
Open build

When to use it

One minor and one major perk, chosen by what each one's text adds to a tank hero. Blizzard doesn't publish how often each perk is picked, so this is a reading of the perks, not a pick rate.

Minor perk

Electric ChargeWinston gains 10% movement speed for each enemy he is damaging with Tesla Cannon's primary fire, up to 30%.Heavy LandingDuring Primal Rage, Jump Pack's damage and area increase by up to 75% while airborne.

Picked for more damage: During Primal Rage, Jump Pack's damage and area increase by up to 75% while airborne.

Major perk

Chain LightningFully charged Secondary Fire hits bounce to up to 2 additional targets.Revitalizing BarrierBarrier Projector heals allies within it for 35 health per second.

Picked for more survival: Barrier Projector heals allies within it for 35 health per second.

Abilities

  • LMBTesla CannonElectric frontal-cone weapon. Hold to charge, release to fire focused electricity.Key: primary fire. Perks: Electric Charge
  • ShiftJump Pack5sLeap forward into the air. Landing on an enemy damages them.Key: Shift · cooldown 5 s
  • EBarrier Projector10sDeploy a protective energy dome.Key: E · cooldown 10 s. Perks: Revitalizing Barrier
  • QPrimal RageUltimateGain immense health, but you can only leap and punch enemies.Key: Q · ultimate. Perks: Heavy Landing

Strategy

1Tesla Cannon

primary fire · Tesla Cannon: Electric frontal-cone weapon. Hold to charge, release to fire focused electricity.

  • Minor perk · Electric Charge: Winston gains 10% movement speed for each enemy he is damaging with Tesla Cannon's primary fire, up to 30%.
  • Stadium · Electro Cluster: +15% Tesla Cannon Primary Fire Max Range. Tesla Cannon's Primary Fire deals 2% increased damage per enemy being hit.
  • Stadium · Lightning Rod: Hits with Tesla Cannon's fully charged secondary fire bounce to all other enemies within 8m for 75% damage.
  • Stadium · Volatile Volt: Tesla Cannon's Secondary Fire can critically hit for 250% damage.
  • Stadium · Primal Punch: Melee or Jump Pack or Tesla Cannon Secondary Fire eliminations reset Jump Pack cooldown. For every 25 Armor you have, gain 3% Melee damage.

2Jump Pack

Shift · Jump Pack · 5 s: Leap forward into the air. Landing on an enemy damages them.

  • Stadium · Moon Landing: Heal for 7% of Max Life per enemy damaged by Jump Pack's landing.
  • Stadium · Lunar Leap: Gain 3% bonus Ultimate Charge per enemy damaged by Jump Pack's landing. While using Jump Pack, gain 5% of Max Life as Overhealth every 1s, up to 100.

3Barrier Projector

E · Barrier Projector · 10 s: Deploy a protective energy dome.

  • Major perk · Revitalizing Barrier: Barrier Projector heals allies within it for 35 health per second.
  • Stadium · Pocket Projector: Activating Barrier Projector attaches an additional, smaller Barrier Projector to Winston with 10% health.
  • Stadium · Tesla Field: Enemies within Barrier Projector take 40 Electric damage every 1s.
  • Stadium · Surge Protector: Allies within Barrier Projector are healed for 30 every 1s.

4Primal Rage

Q · Primal Rage · ultimate: Gain immense health, but you can only leap and punch enemies.

  • Minor perk · Heavy Landing: During Primal Rage, Jump Pack's damage and area increase by up to 75% while airborne.
  • Stadium · Primal Slam: While using Jump Pack, press Jump to quickly slam toward your crosshair. During Primal Rage, slam speed is increased by 50%.
  • Stadium · Lucheng Launchers: Jump Pack's damage becomes Electric and increases by up to 75% while airborne. During Primal Rage, this is doubled.

5Perks

During each match you unlock a minor perk and, later, a major perk: one of two options each time. ★ marks this guide's pick.

  • Electric Charge: Winston gains 10% movement speed for each enemy he is damaging with Tesla Cannon's primary fire, up to 30%.
  • ★ Heavy Landing: During Primal Rage, Jump Pack's damage and area increase by up to 75% while airborne.
  • Chain Lightning: Fully charged Secondary Fire hits bounce to up to 2 additional targets.
  • ★ Revitalizing Barrier: Barrier Projector heals allies within it for 35 health per second.

Tips

  • Jump Pack (Shift) moves you: if you spend it to engage, you won't have it to escape.
  • Primal Rage (Q) is your ultimate: plan it with your team's ultimates instead of using it as soon as it's ready.

Matchups

Works well with

  • Both do better than their average on the same maps, such as Watchpoint: Gibraltar, Colosseo and Dorado: a good pairing when the map suits them.

  • Both do better than their average on the same maps, such as Esperança, New Queen Street and Busan: a good pairing when the map suits them.

  • Both do better than their average on the same maps, such as Colosseo, Watchpoint: Gibraltar and Dorado: a good pairing when the map suits them.

  • Both do better than their average on the same maps, such as Colosseo, Esperança and Runasapi: a good pairing when the map suits them.

Changelog

  1. Guide created for patch Season 4.

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