All-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Builds
Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.
All-in on damage: Sunfire Aegis, Hollow Radiance and Knight's Vow stack health, armor and ability haste. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
All-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
All-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
The default path: Black Cleaver, Trinity Force and Sundered Sky give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
The default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
Darius has no escape and no scaling worth waiting for, so everything here is bought to make the next twenty minutes uncomfortable for whoever stands in front of him. If the lane goes badly, swap the last two slots for resistances and play for teamfights.
All-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
For games against two or more tanks or bruisers, where critical strikes bounce off health bars. Guinsoo's Rageblade and Wit's End turn every attack into on-hit damage that scales with the target's health and with Wuju Style. It is weaker in short burst fights, stronger in long ones.
For lanes and teams that keep you at range: ranged top laners, heavy slows, lots of magic damage. Stridebreaker's active slow and Dead Man's Plate's speed get you to the target, Mercury's Treads shorten the crowd control. You deal less burst, but you actually get to fight.
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
How to open: starting items, then the components of Cryptbloom on your first backs, and boots when the lane allows.
The default path: Black Cleaver, Trinity Force and Sundered Sky give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
The standard build with only two situational answers: fewer decisions, so you can focus on your clears and your abilities.
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
How to open: starting items, then the components of Black Cleaver on your first backs, and boots when the lane allows.









































































