Mais guias de Bel'Veth
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Introdução
Bel'Veth belongs to Riot's Fighter class and is played mainly as Jungle (100% of the public matches we measured). It fights in melee range and has no resource bar. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings crowd control (root) with Royal Maelstrom, mobility with Void Surge and sustain with Royal Maelstrom. Its ultimate is Endless Banquet. Riot rates it 4/10 in attack, 7/10 in magic, 2/10 in defense and 10/10 in difficulty.
Pontos fortes
- Crowd control: Royal Maelstrom applies a root to set up kills.
- Mobility: Void Surge lets you reposition, engage or escape.
- Sustain from Royal Maelstrom.
- No resource bar: abilities are limited only by their cooldowns.
Pontos fracos
- Fragile: Riot rates it 2/10 in defense.
- Hard to master: Riot rates its difficulty 10/10.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Dusk and Dawn, Cosmic Drive and Morellonomicon give the health, attack speed and ability power this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOfensivoAvançadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Dusk and Dawn, Cosmic Drive and Morellonomicon give the health, attack speed and ability power this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Aurora e Crepúsculo
- 2Ímpeto Cósmico
- 3Morellonomicon
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Golpear
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Golpear
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Jak'Sho, o Inconstante
- 2Bandocanos
- 3Convergência de Zeke
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
Morte em Lavanda PassivaBel'Veth recebe acúmulos de Velocidade de Ataque permanente depois de eliminar tropas, monstros grandes e Campeões. Além disso, ela recebe Velocidade de Ataque adicional temporária depois de usar uma Habilidade.
QImpulso do Vazio4/3.25/2.5/1.75/1sBel'Veth avança na direção escolhida e causa dano a todos os inimigos atravessados.- Tempo de recarga
- 4·3.25·2.5·1.75·1
- Alcance
- 450
WAcima e Abaixo12/11/10/9/8sBel'Veth bate a cauda no chão, causando dano e Lentidão, além de Arremessar os inimigos ao ar.- Tempo de recarga
- 12·11·10·9·8
- Alcance
- 715
ETurbilhão da Realeza24/21/18/15/12sBel'Veth se enraíza num lugar, canalizando uma tempestade de golpes ao redor de si, visando o inimigo com a Vida mais baixa, além de receber Roubo de Vida e redução de dano.- Tempo de recarga
- 24·21·18·15·12
- Alcance
- 500
RBanquete EternoSuprema1sBel'Veth consome os restos de Coral do Vazio e revela sua Forma Verdadeira, recebendo Vida máxima, Alcance de Ataque e Velocidade de Ataque. Consumir Coral do Vazio dos restos de um monstro épico concederá a ela a capacidade de invocar Rêmoras do Vazio.- Tempo de recarga
- 1
- Alcance
- 450
Estratégia
1Early game
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.
- Early items: Sheen and Blasting Wand.
2Mid game
With Dusk and Dawn and Cosmic Drive, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Endless Banquet comes online, and each completed item: Dusk and Dawn first, then Cosmic Drive.
- Core items: Dusk and Dawn, Cosmic Drive and Morellonomicon.
3Late game
Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.
- Late items: Zhonya's Hourglass and Banshee's Veil.
4Team fights
In fights, enter after the enemy uses their key crowd control and land Royal Maelstrom on the carry; keep Smite for the objective, not for damage. Use Endless Banquet where it hits the most enemies or catches the key target.
Dicas
- Rush Dusk and Dawn: it's the item that speeds up your clears and your ganks the most.
- Before an objective, reset and buy wards: fight it with full health and Smite ready.
- Gank the lane with crowd control: two stuns in a row are worth more than any damage.
- Plan fights around Endless Banquet: without it, Bel'Veth is far less threatening.
- Keep Void Surge for getting out, not for chasing.
Confrontos
Forte contra
Royal Maelstrom (root) lets Bel'Veth pin Talon down before Noxian Diplomacy gets them out.
Royal Maelstrom (root) lets Bel'Veth pin Gwen down before Skip 'n Slash gets them out.
Royal Maelstrom (root) lets Bel'Veth pin Kayn down before Reaping Slash gets them out.
Fraco contra
Thundering Smash (stun) lets Volibear pin Bel'Veth down before Void Surge gets them out.
Blazing Stampede (stun) lets Udyr pin Bel'Veth down before Void Surge gets them out.
Allure (charm) lets Evelynn pin Bel'Veth down before Void Surge gets them out.
Mudanças
- Guide created for patch 16.19.1.
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