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Gangplank · Top

Gangplank Guide

Guia completoBaseado em dadosExpertPatch 16.19.1
796Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Gangplank belongs to Riot's Fighter class and is played mainly as Top (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings sustain with Remove Scurvy. Its ultimate is Cannon Barrage. Riot rates it 7/10 in attack, 4/10 in magic, 6/10 in defense and 9/10 in difficulty.

Pontos fortes

  • Sustain from Remove Scurvy.
  • Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
  • Cannon Barrage gives it a decisive moment in fights.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Melee range: ranged opponents can poke it in lane.
  • Hard to master: Riot rates its difficulty 9/10.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. Rota SuperiorPrincipal100 % das partidas

Itens iniciais

Lâmina de DoranPoção de Vida

Itens principais

  1. 1Cutelo Negro
  2. 2Força da Trindade
  3. 3Lança de Shojin

Botas

Botas Galvanizadas de Aço

Situacionais

Dança da MorteAgainst heavy physical damage.Cimitarra MercurialAgainst heavy magic damage.Anjo GuardiãoAgainst burst and assassins.Serrespada QuimiopunkCuts the enemy's healing.Lembranças do Lorde DominikAgainst tanky teams.

Runas

Primária· Precisão

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Pressione o AtaqueRitmo FatalAgilidade nos PésConquistador
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Secundária· Determinação

DominaçãoFeitiçariaInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Teleporte

Habilidades

  • Julgamento de FogoPassivaPeriodicamente, o ataque corpo a corpo de Gangplank deixará seu inimigo em chamas.
  • QNegociarrr4.5s50/45/40/35/30 mpDispara no alvo, saqueando ouro para cada abate de unidade.
    Tempo de recarga
    4.5
    Custo
    50·45·40·35·30
    Alcance
    625
  • WRemover Escorbuto22/20/18/16/14s60/70/80/90/100 mpCome fruta cítrica para curar efeitos de controle de grupo e restaurar Vida.
    Tempo de recarga
    22·20·18·16·14
    Custo
    60·70·80·90·100
    Alcance
    400
    Basic ability — heals. Time it for the enemy's burst, not for chip damage.
  • EBarril de PólvoraGangplank posiciona um Barril de Pólvora no local-alvo. Ele explodirá caso seja atacado, causando dano aos inimigos na área e reduzindo a Velocidade de Movimento deles.
    Alcance
    1000
  • RBarragem de CanhãoSuprema160/140/120s100 mpGangplank sinaliza para que seu navio bombardeie uma área, causando dano e lentidão aos inimigos.
    Tempo de recarga
    160·140·120
    Custo
    100
    Alcance
    30000
    Ultimate — slows. Plan your fights around its cooldown.

Estratégia

1Early game

Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.

  • Early items: Phage and Kindlegem.

2Mid game

With Black Cleaver and Trinity Force, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Cannon Barrage comes online, and each completed item: Black Cleaver first, then Trinity Force.

  • Core items: Black Cleaver, Trinity Force and Spear of Shojin.

3Late game

Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.

  • Late items: Death's Dance and Mercurial Scimitar.

4Team fights

In fights, reach the enemy backline or protect your own, depending on who can hurt your team more. Use Cannon Barrage where it hits the most enemies or catches the key target.

5Playing against Gangplank

Riot's own advice for facing this champion:

  • Parrrley deals a high amount of physical damage. Items that grant Armor can help if an enemy Gangplank is doing well.
  • Once Gangplank reaches level 6, watch out for his global-range ultimate, Cannon Barrage!

Dicas

  • Parrrley applies On Hit effects like Frozen Mallet or Black Cleaver.
  • Paying attention to low-health enemies on the map can land you a surprise kill with Cannon Barrage.
  • Try placing Cannon Barrage on the path of escape to cut off fleeing enemies.
  • Rush Black Cleaver: it's the item that changes your trades the most.
  • Track the enemy jungler before you push past the middle of the lane.
  • When your wave is crashing into the enemy tower, that's your window to recall or roam.

Confrontos

Forte contra

  • Remove Scurvy lets Gangplank recover from Teemo's poke, and Teemo has no hard crowd control to punish it.

  • Remove Scurvy lets Gangplank recover from Kennen's poke, and Kennen has no hard crowd control to punish it.

  • Remove Scurvy lets Gangplank recover from Twisted Fate's poke, and Twisted Fate has no hard crowd control to punish it.

Fraco contra

  • Quinn attacks from 525 units and Gangplank from 125, with no dash in the kit to close the gap.

  • Heimerdinger attacks from 550 units and Gangplank from 125, with no dash in the kit to close the gap.

  • Gangplank has to walk up to start a fight, and The Darkin Glaive (knock-up) stops that engage before it lands.

Combina bem com

  • Gangplank takes the first hits in front, which gives Ahri time to deal damage.

  • Gangplank takes the first hits in front, which gives Bard time to deal damage.

  • Gangplank takes the first hits in front, which gives Nami time to deal damage.

Mudanças

  1. Guide created for patch 16.19.1.

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