Mais guias de Gangplank
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Introdução
This guide covers Gangplank's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.
Pontos fortes
- Sustain from Remove Scurvy.
- Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
- Cannon Barrage gives it a decisive moment in fights.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Melee range: ranged opponents can poke it in lane.
- Hard to master: Riot rates its difficulty 9/10.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Against physical damageDefensivoRecomendadaFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
- Against magic damageDefensivoSituacionalFor a team that kills with abilities: magic resist boots and a magic resist item in the core.
- Against healingDefensivoSituacionalFor games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Builds
Against physical damage
Quando usar
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Dança da Morte
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Against magic damage
Quando usar
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Cimitarra Mercurial
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Against healing
Quando usar
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Serrespada Quimiopunk
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Julgamento de FogoPassivaPeriodicamente, o ataque corpo a corpo de Gangplank deixará seu inimigo em chamas.
QNegociarrr4.5s50/45/40/35/30 mpDispara no alvo, saqueando ouro para cada abate de unidade.- Tempo de recarga
- 4.5
- Custo
- 50·45·40·35·30
- Alcance
- 625
WRemover Escorbuto22/20/18/16/14s60/70/80/90/100 mpCome fruta cítrica para curar efeitos de controle de grupo e restaurar Vida.- Tempo de recarga
- 22·20·18·16·14
- Custo
- 60·70·80·90·100
- Alcance
- 400
EBarril de PólvoraGangplank posiciona um Barril de Pólvora no local-alvo. Ele explodirá caso seja atacado, causando dano aos inimigos na área e reduzindo a Velocidade de Movimento deles.- Alcance
- 1000
RBarragem de CanhãoSuprema160/140/120s100 mpGangplank sinaliza para que seu navio bombardeie uma área, causando dano e lentidão aos inimigos.- Tempo de recarga
- 160·140·120
- Custo
- 100
- Alcance
- 30000
Estratégia
1Good matchups
Gangplank does well against these:
- Teemo: Remove Scurvy lets Gangplank recover from Teemo's poke, and Teemo has no hard crowd control to punish it.
- Kennen: Remove Scurvy lets Gangplank recover from Kennen's poke, and Kennen has no hard crowd control to punish it.
- Twisted Fate: Remove Scurvy lets Gangplank recover from Twisted Fate's poke, and Twisted Fate has no hard crowd control to punish it.
2Tough matchups
Gangplank struggles against these:
- Quinn: Quinn attacks from 525 units and Gangplank from 125, with no dash in the kit to close the gap.
- Heimerdinger: Heimerdinger attacks from 550 units and Gangplank from 125, with no dash in the kit to close the gap.
- Zaahen: Gangplank has to walk up to start a fight, and The Darkin Glaive (knock-up) stops that engage before it lands.
3Synergies
Gangplank works well alongside these, because their kits fit together:
- Ahri: Gangplank takes the first hits in front, which gives Ahri time to deal damage.
- Bard: Gangplank takes the first hits in front, which gives Bard time to deal damage.
- Nami: Gangplank takes the first hits in front, which gives Nami time to deal damage.
4Adapting the build
The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.
5Playing against Gangplank
If you're on the other side, this is what to exploit:
- Parrrley deals a high amount of physical damage. Items that grant Armor can help if an enemy Gangplank is doing well.
- Once Gangplank reaches level 6, watch out for his global-range ultimate, Cannon Barrage!
Confrontos
Forte contra
Remove Scurvy lets Gangplank recover from Teemo's poke, and Teemo has no hard crowd control to punish it.
Remove Scurvy lets Gangplank recover from Kennen's poke, and Kennen has no hard crowd control to punish it.
Remove Scurvy lets Gangplank recover from Twisted Fate's poke, and Twisted Fate has no hard crowd control to punish it.
Fraco contra
Quinn attacks from 525 units and Gangplank from 125, with no dash in the kit to close the gap.
Heimerdinger attacks from 550 units and Gangplank from 125, with no dash in the kit to close the gap.
Gangplank has to walk up to start a fight, and The Darkin Glaive (knock-up) stops that engage before it lands.
Mudanças
- Guide created for patch 16.19.1.
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