Mais guias de Jax
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
This guide covers Jax's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.
Pontos fortes
- Crowd control: Counter Strike applies a stun to set up kills.
- Mobility: Leap Strike lets you reposition, engage or escape.
- Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
Pontos fracos
- Melee range: ranged opponents can poke it in lane.
- Isolated lane: vulnerable to ganks when you push.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Against physical damageDefensivoRecomendadaFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
- Against magic damageDefensivoSituacionalFor a team that kills with abilities: magic resist boots and a magic resist item in the core.
- Against healingDefensivoSituacionalFor games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Builds
Against physical damage
Quando usar
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

232 %
169 %- Rota SuperiorPrincipal69 % das partidas
- SelvaPrioridade 232 % das partidas
Itens iniciais
Itens principais
- 1Aurora e Crepúsculo
- 2Ímpeto Cósmico
- 3Ampulheta de Zhonya
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Against magic damage
Quando usar
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

232 %
169 %- Rota SuperiorPrincipal69 % das partidas
- SelvaPrioridade 232 % das partidas
Itens iniciais
Itens principais
- 1Aurora e Crepúsculo
- 2Ímpeto Cósmico
- 3Véu da Banshee
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Against healing
Quando usar
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

232 %
169 %- Rota SuperiorPrincipal69 % das partidas
- SelvaPrioridade 232 % das partidas
Itens iniciais
Itens principais
- 1Aurora e Crepúsculo
- 2Ímpeto Cósmico
- 3Morellonomicon
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Investida ImplacávelPassivaOs ataques básicos consecutivos de Jax continuamente aumentam sua Velocidade de Ataque.
QSalto Atacante8/7.5/7/6.5/6s50 mpJax salta em direção a uma unidade. Caso seja um inimigo, ele o atingirá com sua arma.- Tempo de recarga
- 8·7.5·7·6.5·6
- Custo
- 50
- Alcance
- 700
WEnergizar7/6/5/4/3s30 mpJax acumula energia em sua arma, fazendo com que seu próximo ataque básico ou Salto Atacante cause dano adicional.- Tempo de recarga
- 7·6·5·4·3
- Custo
- 30
- Alcance
- 300
EContra-Ataque17/15/13/11/9s50/60/70/80/90 mpA proeza combatente de Jax lhe permite desviar de todos os ataques recebidos por um curto período de tempo, contra-atacando logo em seguida e atordoando os inimigos ao seu redor.- Tempo de recarga
- 17·15·13·11·9
- Custo
- 50·60·70·80·90
- Alcance
- 300
RGrão-Mestre de ArmasSuprema110/100/90s100 mpCada terceiro ataque consecutivo causa Dano Mágico adicional. Além disso, Jax pode ativar essa habilidade para causar dano ao redor de si e fortalecer a própria determinação, ganhando mais Armadura e Resistência Mágica por um curto período.- Tempo de recarga
- 110·100·90
- Custo
- 100
- Alcance
- 260
Estratégia
1Good matchups
Jax does well against these:
- Heimerdinger: Jax starts with 650 health and 36 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
- Quinn: Jax starts with 650 health and 36 armour against Quinn's 565 and 28: the early trades are already won on paper.
- Kled: Counter Strike (stun) lets Jax pin Kled down before Jousting gets them out.
2Tough matchups
Jax struggles against these:
- Sett: Facebreaker (stun) lets Sett pin Jax down before Leap Strike gets them out.
- Fiora: Riposte (stun) lets Fiora pin Jax down before Leap Strike gets them out.
- Gnar: Hyper / Wallop (stun) lets Gnar pin Jax down before Leap Strike gets them out.
3Synergies
Jax works well alongside these, because their kits fit together:
- Morgana: Counter Strike from Jax holds enemies in place for Soul Shackles from Morgana.
- Nunu & Willump: Counter Strike from Jax holds enemies in place for Absolute Zero from Nunu & Willump.
- Xin Zhao: Counter Strike from Jax holds enemies in place for Crescent Guard from Xin Zhao.
4Adapting the build
The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.
5Playing against Jax
If you're on the other side, this is what to exploit:
- Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output.
- Jax can dodge all incoming attacks for a very short amount of time and stuns enemies in melee range when it ends. Wait to strike him until after his dodge is finished.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Heimerdinger. Play forward when you face them.
- Tough matchup: Sett. Play safer and wait for your team.
- Against teams with a lot of dive, save Leap Strike for the first jump.
- Against slippery heroes, hold Counter Strike until their escape is used.
Confrontos
Forte contra
Jax starts with 650 health and 36 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
Jax starts with 650 health and 36 armour against Quinn's 565 and 28: the early trades are already won on paper.
Counter Strike (stun) lets Jax pin Kled down before Jousting gets them out.
Fraco contra
Facebreaker (stun) lets Sett pin Jax down before Leap Strike gets them out.
Riposte (stun) lets Fiora pin Jax down before Leap Strike gets them out.
Hyper / Wallop (stun) lets Gnar pin Jax down before Leap Strike gets them out.
Combina bem com
Counter Strike from Jax holds enemies in place for Soul Shackles from Morgana.
Counter Strike from Jax holds enemies in place for Absolute Zero from Nunu & Willump.
Counter Strike from Jax holds enemies in place for Crescent Guard from Xin Zhao.
Mudanças
- Guide created for patch 16.19.1.
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