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Valorant

Builds

Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.

290 resultados

Deadlock · Sentinel

Deadlock standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Sonic Sensor (Q) first: it is the ability that covers what a sentinel needs most.

Reyna · Duelist

Reyna standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Leer (C) first: it is the ability that covers what a duelist needs most.

Reyna · Duelist

Reyna standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Leer (C) first: it is the ability that covers what a duelist needs most.

Omen · Controller

Omen: smoke spam

Patch 13.06
OfensivoAvançada

For controllers who play inside their own smokes: the Ares and the Odin have high wall penetration and a huge magazine, made for spraying through vision blockers. Full buy: 4,200 credits with heavy armor.

Sova · Initiator

Sova: utility first

Patch 13.06
OfensivoAvançada

Buy every charge of your utility before your weapon: a cheaper gun with full utility wins more rounds for an initiator than a rifle with half of it. Full buy: 3,250 credits with heavy armor.

Breach · Initiator

Breach: utility first

Patch 13.06
OfensivoAvançada

Buy every charge of your utility before your weapon: a cheaper gun with full utility wins more rounds for an initiator than a rifle with half of it. Full buy: 3,250 credits with heavy armor.

Cypher · Sentinel

Cypher: anchor with the operator

Patch 13.06
OfensivoAvançada

For sentinels who hold a long site on their own: the Operator takes the first kill and your traps cover the rest. On ecos, the Marshal does the same for less. Full buy: 5,700 credits with heavy armor.

Tejo · Initiator

Tejo: utility first

Patch 13.06
OfensivoAvançada

Buy every charge of your utility before your weapon: a cheaper gun with full utility wins more rounds for an initiator than a rifle with half of it. Full buy: 3,250 credits with heavy armor.

Yoru · Duelist

Yoru: aggressive entry

Patch 13.06
OfensivoAvançada

For confident entries: the Sheriff wins pistol rounds and ecos with a single headshot, the Judge takes close sites on a bonus, and the Operator gives the opening pick when the team plays around you. Full buy: 5,700 credits with heavy armor.

Chamber · Sentinel

Chamber: anchor with the operator

Patch 13.06
OfensivoAvançada

For sentinels who hold a long site on their own: the Operator takes the first kill and your traps cover the rest. On ecos, the Marshal does the same for less. Full buy: 5,700 credits with heavy armor.

Clove · Controller

Clove: smoke spam

Patch 13.06
OfensivoAvançada

For controllers who play inside their own smokes: the Ares and the Odin have high wall penetration and a huge magazine, made for spraying through vision blockers. Full buy: 4,200 credits with heavy armor.

Gekko · Initiator

Gekko: utility first

Patch 13.06
OfensivoAvançada

Buy every charge of your utility before your weapon: a cheaper gun with full utility wins more rounds for an initiator than a rifle with half of it. Full buy: 3,250 credits with heavy armor.

Harbor · Controller

Harbor: smoke spam

Patch 13.06
OfensivoAvançada

For controllers who play inside their own smokes: the Ares and the Odin have high wall penetration and a huge magazine, made for spraying through vision blockers. Full buy: 4,200 credits with heavy armor.

Neon · Duelist

Neon: aggressive entry

Patch 13.06
OfensivoAvançada

For confident entries: the Sheriff wins pistol rounds and ecos with a single headshot, the Judge takes close sites on a bonus, and the Operator gives the opening pick when the team plays around you. Full buy: 5,700 credits with heavy armor.

Sage · Sentinel

Sage: anchor with the operator

Patch 13.06
OfensivoAvançada

For sentinels who hold a long site on their own: the Operator takes the first kill and your traps cover the rest. On ecos, the Marshal does the same for less. Full buy: 5,700 credits with heavy armor.

Reyna · Duelist

Reyna: aggressive entry

Patch 13.06
OfensivoAvançada

For confident entries: the Sheriff wins pistol rounds and ecos with a single headshot, the Judge takes close sites on a bonus, and the Operator gives the opening pick when the team plays around you. Full buy: 5,700 credits with heavy armor.

Fade · Initiator

Fade force buy

Patch 13.06
DefensivoSituacional

When the team cannot afford a full buy but has to play the round: Stinger with light armor (1,500 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.

Jett · Duelist

Jett force buy

Patch 13.06
DefensivoSituacional

When the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.

Cypher · Sentinel

Cypher force buy

Patch 13.06
DefensivoSituacional

When the team cannot afford a full buy but has to play the round: Judge with light armor (2,250 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.

Gekko · Initiator

Gekko force buy

Patch 13.06
DefensivoSituacional

When the team cannot afford a full buy but has to play the round: Stinger with light armor (1,500 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.

Neon · Duelist

Neon force buy

Patch 13.06
DefensivoSituacional

When the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.

Skye · Initiator

Skye force buy

Patch 13.06
DefensivoSituacional

When the team cannot afford a full buy but has to play the round: Stinger with light armor (1,500 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.

Veto · Sentinel

Veto force buy

Patch 13.06
DefensivoSituacional

When the team cannot afford a full buy but has to play the round: Judge with light armor (2,250 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.

Brimstone · Controller

Brimstone force buy

Patch 13.06
DefensivoSituacional

When the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.