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Valorant

Builds

Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.

290 resultados

Tejo · Initiator

Tejo standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Stealth Drone (C) first: it is the ability that covers what an initiator needs most.

Yoru · Duelist

Yoru standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy GATECRASH (E) first: it is the ability that covers what a duelist needs most.

Chamber · Sentinel

Chamber standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Trademark (C) first: it is the ability that covers what a sentinel needs most.

Clove · Controller

Clove standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Ruse (E) first: it is the ability that covers what a controller needs most.

Clove · Controller

Clove standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Ruse (E) first: it is the ability that covers what a controller needs most.

Gekko · Initiator

Gekko standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Dizzy (E) first: it is the ability that covers what an initiator needs most.

Gekko · Initiator

Gekko standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Dizzy (E) first: it is the ability that covers what an initiator needs most.

Gekko · Initiator

Gekko standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for an initiator: Classic on the pistol round, Marshal on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Dizzy (E) first: it is the ability that covers what an initiator needs most.

Harbor · Controller

Harbor standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Cove (E) first: it is the ability that covers what a controller needs most.

Harbor · Controller

Harbor standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Cove (E) first: it is the ability that covers what a controller needs most.

Harbor · Controller

Harbor standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Cove (E) first: it is the ability that covers what a controller needs most.

Miks · Controller

Miks standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Waveform (E) first: it is the ability that covers what a controller needs most.

Neon · Duelist

Neon standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy High Gear (E) first: it is the ability that covers what a duelist needs most.

Sage · Sentinel

Sage standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Slow Orb (Q) first: it is the ability that covers what a sentinel needs most.

Sage · Sentinel

Sage standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Slow Orb (Q) first: it is the ability that covers what a sentinel needs most.

Veto · Sentinel

Veto standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Chokehold (Q) first: it is the ability that covers what a sentinel needs most.

Veto · Sentinel

Veto standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Chokehold (Q) first: it is the ability that covers what a sentinel needs most.

Waylay · Duelist

Waylay standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Refract (E) first: it is the ability that covers what a duelist needs most.

Brimstone · Controller

Brimstone standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Sky Smoke (E) first: it is the ability that covers what a controller needs most.

Brimstone · Controller

Brimstone standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Sky Smoke (E) first: it is the ability that covers what a controller needs most.

Iso · Duelist

Iso standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Double Tap (E) first: it is the ability that covers what a duelist needs most.

Iso · Duelist

Iso standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Double Tap (E) first: it is the ability that covers what a duelist needs most.

Phoenix · Duelist

Phoenix standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Curveball (E) first: it is the ability that covers what a duelist needs most.

Deadlock · Sentinel

Deadlock standard buys

Patch 13.06
EquilibradoRecomendada

The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Sonic Sensor (Q) first: it is the ability that covers what a sentinel needs most.