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Omen · Controller

What to buy with Omen: economy and loadouts

LoadoutsData-drivenMediumPatch 13.06
281Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Omen is a controller in Valorant. A phantom of a memory, Omen hunts in the shadows. He renders enemies blind, teleports across the field, then lets paranoia take hold as his foe scrambles to uncover where he might strike next. Every number below comes from the game's own weapon data: damage by body part and distance, fire rate, magazine and price.

Builds

Omen standard buys

BalancedRecommended
Open build

When to use it

The usual economy for a controller: Classic on the pistol round, Sheriff on an eco or bonus and Phantom with heavy armor on a full buy (3,900 credits before abilities). Buy Dark Cover (E) first: it is the ability that covers what a controller needs most.

Pistol round

ClassicThe free pistol: the credits go to smokes and a light shield. Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.Light Armor400 credits: absorbs 66% of the damage, up to 25.

Eco / bonus round

SheriffA single headshot kills at close range, and it leaves credits for your smokes. 800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.Light Armor400 credits: absorbs 66% of the damage, up to 25.

Full buy

  1. 1PhantomSilenced and without tracers: you can spray through your own smokes without giving away where you are. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
  2. 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.

Alternatives

VandalIf your smokes are placed from a distance and you hold long angles. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.OdinWall penetration and a huge magazine to spray through smokes and thin walls. 3,200 credits. 95 head / 38 body up to 30 m (77.5 / 31 beyond 30 m); 12 shots/s, 100-round magazine, high wall penetration.SpectreThe cheap option on a bonus round, silenced as well. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.

Skill order

Ability123
C··C
Q·Q·
EE··

Abilities

  • CShrouded StepEQUIP a shrouded step ability and see its range indicator. FIRE to begin a brief channel, then teleport to the marked location.
  • QParanoiaEQUIP a blinding orb. FIRE to throw it forward, briefly Nearsighting and Deafening all players it touches. This projectile can pass straight through walls.
  • EDark CoverEQUIP a shadow orb, entering a phased world to place and target the orbs. PRESS the ability key to throw the shadow orb to the marked location, creating a long-lasting shadow sphere that blocks vision. HOLD FIRE while targeting to move the marker further away. HOLD ALT FIRE while targeting to move the marker closer. PRESS RELOAD to toggle normal targeting view.
  • XFrom the ShadowsUltimateEQUIP a tactical map. FIRE to begin teleporting to the selected location. While teleporting, Omen will appear as a Shade that can be destroyed by an enemy to cancel his teleport, or PRESS EQUIP for Omen to cancel his teleport.

Strategy

1Pistol round

the free pistol: the credits go to smokes and a light shield.

  • Classic: Free. 78 head / 26 body up to 30 m (66 / 22 beyond 30 m); 6.75 shots/s, 12-round magazine, low wall penetration.
  • Shorty: 300 credits. 22 head / 11 body up to 7 m (6 / 3 beyond 15 m) per pellet, 15 pellets; 3 shots/s, 2-round magazine, low wall penetration.

2Eco and bonus

a single headshot kills at close range, and it leaves credits for your smokes.

  • Sheriff: 800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.
  • Ares: 1,600 credits. 75 head / 30 body up to 30 m (70 / 28 beyond 30 m); 13 shots/s, 50-round magazine, high wall penetration.
  • Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.

3Full buy

silenced and without tracers: you can spray through your own smokes without giving away where you are.

  • Phantom: 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
  • Vandal: 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  • Odin: 3,200 credits. 95 head / 38 body up to 30 m (77.5 / 31 beyond 30 m); 12 shots/s, 100-round magazine, high wall penetration.
  • Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.

4Shields

Which shield to pair with each buy:

  • Light Armor: 400 credits: absorbs 66% of the damage, up to 25.
  • Regen Shield: 650 credits: absorbs 100% of the damage, up to 50, and regenerates.
  • Heavy Armor: 1,000 credits: absorbs 66% of the damage, up to 50.

5Abilities

Buy order for Omen: E > Q > C.

  • Dark Cover (E)
  • Paranoia (Q)
  • Shrouded Step (C)

Tips

  • Buy your abilities before the gun on an eco: they cost less and win more fights.
  • Buy as a team: five half buys lose to five full buys.

Matchups

Weak against

  • Undercut (Q) suppresses: while it lasts, Omen cannot use Shrouded Step (C) to escape.

  • ZERO/point (E) suppresses: while it lasts, Omen cannot use Shrouded Step (C) to escape.

  • Stealth Drone (C) suppresses: while it lasts, Omen cannot use Shrouded Step (C) to escape.

Works well with

  • Brings traps and set-ups with Trademark (C), which Omen's kit does not have.

  • Brings healing with Blaze (C), which Omen's kit does not have.

  • Brings crowd control (concuss, detain) with Fault Line (E), which Omen's kit does not have.

Changelog

  1. Guide created for patch 13.06.

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